MechanicalLens
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Sure, why not? Come on, let's get this steam train rolling.Mega crush + hops?

Sure, why not? Come on, let's get this steam train rolling.Mega crush + hops?
Just let him know the blood moon is imminent and you need to take at least 7 days to prepare when you know it will be here...I was wondering how far ahead we will know when Alpha 19 will be released out of experimental because I want to take the weekend its released and i need to make sure i can let my boss know before the schedule is made for the week Alpha 19 is released
and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.That's the entire point behind Nightmare speed; the zombies are supposed to be FASTER than the player. Well, they are supposed to be; only the biker zombie currently is.
I see. Perhaps if bleed caused a slow effect on zombies this issue could be solved.and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.
Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them.
A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.
One of the reasons I didn't go with the crossbow during my last stealth run is because then and currently if you put a scope on any weapon, ADS and then sprint, your crosshairs remain and you're still zoomed in but the weapon disappears entirely. It's almost gotten me killed a few times and I hope this bug is addressed.Wanted to drop a bit of feedback - may have missed this but 574 pages and MM hasn't commented on it, so figured I'd toss it out there.
Bow and (especially!) Crossbow have taken fairly significant quality-of-life hits this patch. With bow, it's more spammy-clicky now because after every arrow you need to ADS again, doubling the clicks per action on ADS and making it hard to use accurately when you're running around.
I've completely dropped crossbow because of how awkward it is, despite it being my stealth weapon of choice in A18. Unlike bows, crossbows don't reload automatically, and it doesn't drop you out of ADS/Scope after the shot. That means you've TRIPLED the clicks per action for stealth users, while the sneak damage buff for bows removes the one advantage crossbow had - pretty much guaranteed one-shot head shots while sneaking - and doesn't touch its disadvantages; namely being ridiculously slow for more than one shot.
I can see two things that would at least bring it back into some sort of alignment with bow:
- Allow Crossbow to automatically reload in the same manner bows do. End result, after shot you drop from ADS and weapon reloads without intervention unless interrupted.
- Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.
Without some sort of change, Crossbow is really not worth getting. I don't say it's useless, because if I found a compound crossbow I'd sure use it over a wooden bow, but it is FAR more awkward to manage and provides no gameplay benefit at all.
Have you tried the tier 3 compound crossbow? You are probably thinking it got nerfed but there is a new crossbow AFAIK. Its visuals are like the old for now I think, but it is a different named item.Wanted to drop a bit of feedback - may have missed this but 574 pages and MM hasn't commented on it, so figured I'd toss it out there.
Bow and (especially!) Crossbow have taken fairly significant quality-of-life hits this patch. With bow, it's more spammy-clicky now because after every arrow you need to ADS again, doubling the clicks per action on ADS and making it hard to use accurately when you're running around.
I've completely dropped crossbow because of how awkward it is, despite it being my stealth weapon of choice in A18. Unlike bows, crossbows don't reload automatically, and it doesn't drop you out of ADS/Scope after the shot. That means you've TRIPLED the clicks per action for stealth users, while the sneak damage buff for bows removes the one advantage crossbow had - pretty much guaranteed one-shot head shots while sneaking - and doesn't touch its disadvantages; namely being ridiculously slow for more than one shot.
I can see two things that would at least bring it back into some sort of alignment with bow:
- Allow Crossbow to automatically reload in the same manner bows do. End result, after shot you drop from ADS and weapon reloads without intervention unless interrupted.
- Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.
Without some sort of change, Crossbow is really not worth getting. I don't say it's useless, because if I found a compound crossbow I'd sure use it over a wooden bow, but it is FAR more awkward to manage and provides no gameplay benefit at all.
You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.
- Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.
Gazz could you explain this in more detail. I did not know there is an option to toggle or hold.You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.
Scoped guns (and the CB) are not supposed to do what you suggest because then you could not see what you are hitting.
So dont play on insane nightmare. Problem with what you want is it will throw the balance off the other difficulties. Why is it that all these too hard not fair complaints come from players on insane nightmare 25 percent loot? Shouldn't you WANT the difficulty? You're literally playing the game at its max hardest settings.and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.
Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them.
A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.
Thanks Roland,If you click rmb then it toggles you into ironsights. You’ll have to click it again to drop out. If you hold down rmb then you’ll drop out when you release the button.
I guess you know this because you seem like an expert player... but I'll say it anyways: I always hit their legs and most of the time I can cripple them so they start limping and going slower. Maybe you should try this while fighting them bikers. First strike them on the same leg over and over until they start limping... then bleed them out or just go for the kill-hit. :smokin:and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.
Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them.
A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.
here is the 100% day A19 is stableI was wondering how far ahead we will know when Alpha 19 will be released out of experimental because I want to take the weekend its released and i need to make sure i can let my boss know before the schedule is made for the week Alpha 19 is released
If there's a new crossbow, it's not in Latest Experimental. Just checked recipes and I'm seeing the same old Compound Crossbow we had in A18, and the Iron Crossbow as the only two weapons. I admit I have not tried the Compound Crossbow in A19 - haven't gotten a schematic for it yet - but unless ADS works fundamentally differently for Tier 3 weapons, it's still going to have the exact same problems without any real benefits over a Compound Bow. I mean, projectile speed makes it marginally easier to aim at range, but that's pretty minor.Have you tried the tier 3 compound crossbow? You are probably thinking it got nerfed but there is a new crossbow AFAIK. Its visuals are like the old for now I think, but it is a different named item.
Respectfully Gazz, I'm choosing to have this issue because I'm playing the same exact way I played in A18 with it. I have no interest in click-and-hold for ADS while trying to carefully line up a shot. In A18, Right-click ADS would auto-reload out of ADS and you'd see your full field of vision during the reload, which was more than adequate for a quick general overview of the area.You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.
Scoped guns (and the CB) are not supposed to do what you suggest because then you could not see what you are hitting.
Not Gazz, but if you right-click, ADS toggles on. If you right-click-and-hold, it goes into ADS until you release the right mouse button. Otherwise pretty much the same.Gazz could you explain this in more detail. I did not know there is an option to toggle or hold.