FileMachete
New member
Honestly TFPs aren't the only ones where their GUI winds up being a bit obtuse in parts.
Simple solution that is cheap dev-time wise is just to take a high rez screen shot of each gui and label/briefly-explain each bit.
Make them viewable in-game through the Journal and also point the player to where the pics are in their file system so they can view them outside of game, and at full size, so those playing game at low rez can read the info in a pic viewer.
If a gui element changes it's a simple edit.
Edit: think back when we used to buy games at a store and they came with a paper manual. Near the back was usually something like this.
Simple solution that is cheap dev-time wise is just to take a high rez screen shot of each gui and label/briefly-explain each bit.
Make them viewable in-game through the Journal and also point the player to where the pics are in their file system so they can view them outside of game, and at full size, so those playing game at low rez can read the info in a pic viewer.
If a gui element changes it's a simple edit.
Edit: think back when we used to buy games at a store and they came with a paper manual. Near the back was usually something like this.
Last edited by a moderator: