completely new you see him a lot in the factoriesThe janitor zombie was a nice surprise and looks really good. Did he replace an existing zombie or is he completely new?
Happy Birthday Adam, I hope you get whatever you want out of your day. Cheershappy Bday to me. yaaaaaa.............
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Honesty i see him more as a "worker" when a Janitor!@madmole the new hunting feels great as well like never has been this good
completely new you see him a lot in the factories
Thanks. I really like the look of him, the artist did a great job.@madmole the new hunting feels great as well like never has been this good
completely new you see him a lot in the factories
isnt the perk 30% on max?It shouldn't be way more OP than the perk. It still is, but at least its not crazy now.
"only"It only takes 12 shots to the chest to kill a basic zed.
Yup, production realities are always much more limiting than people think they are. Yall keep on keeping onWe were just talking about how fast Christmas will be here and for us to be stable in A20 by November we'd have to only have 3 months of production time, which isn't much. That will for sure be no bandits for A20 already, and probably just QOL and pipe guns and new pois and zombies for A20 is about all we can do realistically. So you see how stacking more stuff on that isn't needed really hoses the average player.
I think by day 35 I had only encountered crit conditions about 5 times total so on a personal level I'd agree. OTOH I'm a very experienced and careful player so I prolly get hit alot less than your average player and when I DO get hit it's at max/high health and without abrasions (which I've seen maybe 10 times). So my experience is likely not representative of your average player.Yes every week we have a meeting with Gazz and say "TURN THAT @%$*#! UP". Until I hear people crying here that it is too many crits, I KNOW it isn't high enough. An entire system is offline basically. I have meds pile up and no use for them.
There is another issue, and MP doesn't get crits as much as SP, and its not hard enough in SP yet.
A compromise though could be to add more variety of vanity items to the trader, they don't seem to sell very many and they tend to be the same ones. If this is easy to mod in though, then I'll look into modding it in myself as well.Because I'm the only staff at TFP who builds vanity forts and I'm not pushing to add more features when we have clunky building, clunky combat, no pipe guns, no bandits, no Duke/Noah, poor FPS and 2 other games to ship, and a huge list of QOL improvements to make. We're not deliberately doing something that is going to for sure affect performance and clog inventory or crafting menus that a modder can do in 2 minutes or anyone can cm in 2 seconds.
They do a lot of that already IMO.A compromise though could be to add more variety of vanity items to the trader, they don't seem to sell very many and they tend to be the same ones. If this is easy to mod in though, then I'll look into modding it in myself as well.
Nah it's not just you. I've noticed increased hitching and stalling when loading chunks with most recent patch as well. I suspect it happens during loading and unloading blocks from VRAM - cause I notice the VRAM usage fluctuate much more now than before and I notice this occur during those periods of the most fluctuation.I am still having massive pauses in game whilst something gets loaded in its really a problem in this build, I can not be the only one surely ?
Entities are no longer preloaded.Nah it's not just you. I've noticed increased hitching and stalling when loading chunks with most recent patch as well. I suspect it happens during loading and unloading blocks from VRAM - cause I notice the VRAM usage fluctuate much more now than before and I notice this occur during those periods of the most fluctuation.
Could be what it is, then. Do entities have mips like blocks? I know they appeared to have less animation frames the further out the were (sliding zombies) - if you could reduce texture size and poly count on zeds and other entities depending on how far away they are - you might be able to greatly reduce the chug as they load in.Entities are no longer preloaded.
Now that you mention it, this threats were not close close, but maybe 1 chunk from spawn. Oh well. At least there's a chance to avoid them.100% survival guaranteed, if they run.
i would if i was in joels shoes!Now that you mention it, this threats were not close close, but maybe 1 chunk from spawn. Oh well. At least there's a chance to avoid them.
Loading screen tip 24 : Madmole enjoys to see new players getting mauled on day 1 while he laughs on his shivel chair.
Entities are no longer preloaded.
Could be what it is, then. Do entities have mips like blocks? I know they appeared to have less animation frames the further out the were (sliding zombies) - if you could reduce texture size and poly count on zeds and other entities depending on how far away they are - you might be able to greatly reduce the chug as they load in.
I don't know, its not my bag baby.Hey... No modding talk... I won't warn you again.
But seriously, what's with the hitch when zombies spawn in? It's even more noticeable with "that word" zombies... Especially on disk drives. I think the patch notes alluded to something that would cause this (no more preloading?), and was wondering if this was a temporary situation for a greater future fix?
May be a @faatal question...
I noticed the tools in the prefab editor, what is the tfp ideal performance count for prefabs?
Probably. I'm saying an item shouldn't be way more powerful than a full rank of a perk. It still is, and it is probably ok since it is the only mod that does that.isnt the perk 30% on max?
"only"
are we talkin about zeds or robocop?![]()
still fun, 4 points into the perk, full book collection, blue auto shottie. still 1 shotted blocks, took 20 to destroy a concrete block, 2 shots to destroy rubble, and still 1 shotted many zeds with limb shots and dismemberment.I don't know, its not my bag baby.
Probably. I'm saying an item shouldn't be way more powerful than a full rank of a perk. It still is, and it is probably ok since it is the only mod that does that.
I was joking, hopefully shotgun builds are still fun.