PC Alpha 19 Dev Diary

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Can you explain how you go about using that command?  Can I use that to give others on the serve the XP?  Thanks.
its an admin command you do in the F1 console.   I do not know of a way to give xp to another player though.

giveselfxp => usage: giveselfxp 10000

Those that are having repercussions from previous save(s) its always the best idea to start a new game and new map with each new build.

Expect oddities if carrying on from a previous save file with experimental.
Totally understand.  Just sharing my update experience.

Always expect oddities.

 
I do like where the loot progression is at, but we really need to get the traders and their quests in line. Not much use locking up the doors while leaving the windows open.

 
Yes, new update B169! Also lost my game save when updated, but that`s fine, aren`t we supposed to start fresh game with every update anyways? :)  
Thanks! 🙂 Now I can restart... again. 😛

Breaking news: TFP will continue to release small weekly patches through the entirety of stable all the way until A20, with each update forcing you to restart. 😜

 
Question to fellow forum users: is there a perk that I could have bought that would raise xp from destroying blocks using iron tools but not stone or steel?

 I was mining iron and had a stone axe, iron pickaxe and steel pickaxe and none had mods. Destroying an iron block, the stone axe and steel pickaxe gave the same amount of iron and same xp. Using an iron pickaxe, I got the same amount of iron as the others but got about 30% more xp. I don’t know if it’s a bug or if I took a perk that could have caused this. Thanks in advance for any comments.
Only thing that comes to mind is possibly the old "overhit" bonus code might still be getting triggered?

Used to be that you never wanted the last swing to have just the perfect amount of damage to finish the block, with no excess.

Example: if a pickaxe did exactly 100 hit points of damage then the bonus wouldn't get triggered mining full health 500HP stone or 600HP iron node.

so while not a big deal for regular dirt/clay/stone, for iron/coal/etc I'd simply punch it once so that the bonus would be triggered.

So, maybe, both the stone & steel put out damage that results in no overhit, while the iron one is overhitting.

Just a wag. If by chance your current tools/perks/etc wind up doing damages like that then a bug report would likely need some very particular info, like, "Hit #1 with Stone Axe on full health Iron node did X damage, leaving Iron node with X hps. #2 did X damage..."

 
RoF being lowered is pretty reasonable, honestly it could probably take a hit on all fronts. Even unperked it's insane, but when perked it's just lol. One guy with an auto shotgun build could clear an entire Shotgun Messiah in half the time a guy twice the level with dual junk turrets + fully perked M60 could, and he'd use 1/1000th the resources.

Shotguns are definitely a bit ridiculous atm, and I say that as someone who keeps it on my bar 24/7 as my backup gun. Now just buff the Junk Turret Shotgun Ammo so it's even sort of remotely in line with a tier 1 unperked shotgun and we'll be good!

 
Is this a bug or did I get unlucky... I just started a new game for B169 and after the initial quests, found my trader and had look around the surrounding area. I selected a POI for a temporary base, placed the land claim block and did some repairs before going back to the trader to get a quest for the following morning.

I selected a nearby fetch and, here's the bit that concerns me, it turns out to be the POI I set up as a base. So my question is: is this a bug that a POI with a land claim block can be selected for a quest, or am I just unlucky (and it's probably too hard to filter out POI's with land claim blocks)?

 
I'm going to create a copy and paste and ask the forum for authorization to automatically post it every 7 minutes (Note the detail from 7;) The next day: The game is in experimental, if a new patch falls and your game crashed. It just starts again. There is no solution. Just stop crying and go back to the beginning. If you cling to "no" go experimental. OMG. Now if it is the damage of a ?? stone shovel !! ?? they are a week in the forum debating ..🙄

 
Anyone else have an issue with loading a saved game?

I just finished a mission for trader Jen but had to log for the night. I logged on to turn in my mission and found that my health and stamina got reset. Then when I tried to turn in the mission I find that there is no mission to turn in. 

But it was a fetch mission so I still have a quest item stuck in my inventory. 

 
I selected a nearby fetch and, here's the bit that concerns me, it turns out to be the POI I set up as a base. So my question is: is this a bug that a POI with a land claim block can be selected for a quest, or am I just unlucky (and it's probably too hard to filter out POI's with land claim blocks)?


This used to happen in A18, don't know if they ever changed to begin with, so it may not be a "bug" so much as "unintended feature". If you activate the quest you'll lose your entire base, so don't start the quest, just disband it and go get another one

Anyone else have an issue with loading a saved game?




Half of the posts for the last couple of pages are exactly that. You apparently have your level reset when you load in, or spawn dead unable to spawn. I'm scared to load my game lol, but I had honestly considered starting over again anyway since late game is boring compared to early and mid

 
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Are there any plans for snowberries? They are the only food item that has no use or real purpose in the game, can`t cook anything, can`t make any special elixirs, gives only 1 food, literally useless and wasted plant. Maybe it could be added to some recipes, if not edible, then special elixirs?

Also, removal of water chance to give dysentery feels to make the debuff irrelevant as you getting it is almost impossible, only 4 items can give it to you - Murky water, Raw meat, Rotting flesh and Old Sham Sandwich. 2 of those doesn`t really count as you can easily boil water and cook meat in campfire( which you have already made for the starting quest in first 5minutes) without cooking pot. Feels like a wasted good debuff.

 
Are there any plans for snowberries? They are the only food item that has no use or real purpose in the game, can`t cook anything, can`t make any special elixirs, gives only 1 food, literally useless and wasted plant. Maybe it could be added to some recipes, if not edible, then special elixirs?
I've been thinking about this recently as well. Maybe a drink to allow you to survive better in the desert? I may have missed it but I haven't seen any drinks that reduce overheating anymore in the game. 

 
Mmm. Ok. Having tested a19 b169, I am playing at 800×600 with scaling at 90%  texture size quarter and  can say that stuff runs bad when loading/unloading instructions come in.

It appears that certain stuff is inherently tied to the system ram and cpu, but the problem here is that the amount of loaded stuff actually smashes a 4 core/4 thread system from 2013 in multiplayer and while VRAM seems to have been tunned down, it still surpasses the 4 gig mark from time to time in small spikes, but I could be wrong ?

Also, the loading and unloading of VRAM fixed ALL the visual artifacts happening because of it, at the cost of pain. Mostly CPU related pain handling said instructions.

Result: when VRAM unloading/loading and CPU stress happen = drops ranging from 20 to 52 fps (8fps gameplay ftw) on potato systems.

Is there anything else you can do for us stone age players, @faatal?  The drops are still substantial in a minimum specs system. I am just a 10% below minimum PC specs (edit: actually, my system is pretty much equal to minimum) but a consistent framerate would be preferred, even if it means to spread the VRAM unloading even more.

Great Job though. it runs better and more stable for longer until those painful spikes happen.

 
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I've been thinking about this recently as well. Maybe a drink to allow you to survive better in the desert? I may have missed it but I haven't seen any drinks that reduce overheating anymore in the game. 
there used to be snowberry juice which helped you survive the cold better but well that got removed but i'm not sure why

 
Are there any plans for snowberries? They are the only food item that has no use or real purpose


They have a purpose, they are there to trick you into thinking you got blue berries until you look closer at them and sigh and throw them out of your inventory

 
Are there any plans for snowberries? They are the only food item that has no use or real purpose in the game, can`t cook anything, can`t make any special elixirs, gives only 1 food, literally useless and wasted plant. Maybe it could be added to some recipes, if not edible, then special elixirs?
agreed! they have no uses anymore, maybe they can be used to make homemade painkillers, snow berries in real life where used to relive pain!

or they could be canned to make room for something new! 

 
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They have a purpose, they are there to trick you into thinking you got blue berries until you look closer at them and sigh and throw them out of your inventory
The only real use for them right now is to punch every snowberry you find on day 1 and you can gobble gobble gobble a good 20-30 of them before or after the moon begins to rise.  :eagerness:

 
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