PC Alpha 19 Dev Diary

Status
Not open for further replies.
I hope you have something in mind to help SP because a lot of players like to play solo and if even harder it would make new players abandon ship. Not overreaction, just an observation from what you are saying.


From what I understood food will not be an issue SP or MP if you dedicate your time to it, meaning you go and search/hunt animals, especially small ones (chicken, rabbit), but it will be harder if you expect food to come to you directly for free.

 
I hope you have something in mind to help SP because a lot of players like to play solo and if even harder it would make new players abandon ship. Not overreaction, just an observation from what you are saying.
Loot and food probably ought to be balanced for SP, and then multipliers added to increase for MP games. The trick right now is you have only have two options, they really need to add some presets for MP games that can be targets for balancing. Say 3 levels of MP, one for 2-5 players, one for 6-10 players and one for 10+.

 
We had a meeting about adding a generic skill tree, and came to the conclusion that we'd piss off more people than we would please removing the meaningful choices there are now, or we could polish combat to a AA quality bar with that time spent and make everyone happier. We're going to wait for stable data though to make the decision.
Combat is pretty good.  Its smooth and in POI it can be action packed.  It all feels right and that pleases the computer chip in my brain.  😋

 
I like that I can find chickens now. I can finally do the "Buy the farm" and "Nail some hicks" challenges. I just wish they counted as level 1 quests and got rewards. and then the special infected, screamers, football player, and soldier ones counted as t2 quests and got rewards. as it stands, for a few dukes it isnt worth my time and I scrap most except the ones that arent location specific such as "that'll do pig"

 
Last edited by a moderator:
We had a meeting about adding a generic skill tree, and came to the conclusion that we'd piss off more people than we would please removing the meaningful choices there are now, or we could polish combat to a AA quality bar with that time spent and make everyone happier. We're going to wait for stable data though to make the decision.
Agreed. A generic skill tree would certainly open the floodgates for a more favorable jack-of-all-trades kind of environment, but as you mentioned, it would eliminate a lot of meaningful choices from that part of the game, and it may even look like you lazily slopped it together without any real thought behind it. I can see what a lot of people are advocating for this particular system, but all it would do is create another rift in the community, much like the two former systems back in A17 and in A16. Instead, as much of your team as agreed upon, I would advise that you refine the system you currently have versus attempting to reinvent the wheel one last time. As of the time and date of me typing this I approve of the current skill trees, although I must admit Perception and Agility could use some more love. What that would contain however I am not sure.

On a complete side note, just yesterday I finished raiding the Red Mesa POI. It's a fantastic prefab - probably my second favorite after the cathedral - and I request that on my behalf you give compliments to the chef, if you know what I mean. 🙂

 
Last edited by a moderator:
On a complete side note, just yesterday and I finished raiding the Red Mesa POI. It's a fantastic prefab - probably my second favorite after the cathedral - and I request that on my behalf you give compliments to the chef, if you know what I mean. 🙂
confirmed MechanicalLens is mean!

 
We had a meeting about adding a generic skill tree, and came to the conclusion that we'd piss off more people than we would please removing the meaningful choices there are now, or we could polish combat to a AA quality bar with that time spent and make everyone happier. We're going to wait for stable data though to make the decision.
I agree completely with your statement. I like the meaningful choices. Though kudos to you guys for having a meeting about it.

Agreed. A generic skill tree would certainly open the floodgates for a more favorable jack-of-all-trades kind of environment, but as you mentioned, it would eliminate a lot of meaningful choices from that part of the game, and it may even look like you lazily slopped it together without any real thought behind it. I can see what a lot of people are advocating for this particular system, but all it would do is create another rift in the community, much like the two former systems back in A17 and in A16. Instead, as much of your team as agreed upon, I would advise that you refine the system you currently have versus attempting to reinvent the wheel one last time. As of the time and date of me typing this I approve of the current skill trees, although I must admit Perception and Agility could use some more love. What that would contain however I am not sure.
I think the only perk (though I haven't checked A19 version) that would need some buff is the animal tracker, maybe make it increase the yields from harvesting animals as well? Also anything that increases crafting speed maybe moved to decrease crafting costs as well

 
Sorry I know this isn't really to do with a19 but when I was watching the streams of early a19 I heard that you guys were thinking about some more quest ideas and I was wondering if I could maybe submit and idea. 

Here's mine not sure if it has been mentioned before or not but possibly defend a settlement from a zombie horde or something like that? Or maybe something like escort a value target? Thank you guys as usual for the great work you have put into this game 

 
@madmole I finally finished the perk rework file i talked about a week ago. If you have time, i would really appreciate if you (and everyone else) could take a bit of time to read this (doesn't need to be read in 1 go) and think about it :)

I have the pdf anexed, everything is written in topics, explained and organized.

View attachment 12024
That is quite the document. I haven't read it all but the effort is appreciated.

 
I think the only perk (though I haven't checked A19 version) that would need some buff is the animal tracker, maybe make it increase the yields from harvesting animals as well? Also anything that increases crafting speed maybe moved to decrease crafting costs as well
The Huntsman perk already does that; I believe it was talked about before regarding the merger of those two perks, and it was declared fine as is if my memory serves me correctly. Besides, with chickens and rabbits ruling the roost during daylight hours it could prove to be an invaluable perk (both of them, arguably) if you are having poor luck with finding big game and you are uncomfortable hunting down a wolf with a blunderbuss or bow and arrows.

If you could have any handgun added to the game, what would it be? 
What else?

24-barrel_pepperbox.jpg

Possible legendary weapon, wink wink? ;)

 
for stone age. a little 2 shot derringer, chambered for 44, since I am constantly getting that for t1 quest rewards

 
Last edited by a moderator:
Died day 16 to a dire wolf 7am while trying to take back my tree cutting area in the burnt biom, rip run. Appeared to be a regular wolf from afar, my fault for not building a fortification and not restocking my shotgun ammo. Took two mags from a 9mm and a blunderbuss round and kept smiling and coming. Just could not find those tires for a bike or enough acid for chemstation to make them but on 25% loot its going to happen. Not every run will give you what you want when you need it and thats the way it should be. Could have nerd polled away but the point is to prove it can be done without that cheese.

Off to see if I can do the same start on insane nightmare minus the wild life getting its way.

 
Last edited by a moderator:
If you could have any handgun added to the game, what would it be and why? 
An "electric whip" for the INT tree. 🤠

Would also have a bonus vs. animals and maybe if they introduce it could be THE tool for animal taming...  :deadhorse:

Edit : I just realized you asked for a handgun lol

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top