I can't wait until most animal spawns are nerfed again. This is my 6th bear in about an hour of play.
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You may have gotten that impression because stone tools don't have random stats (they never had AFAIK). In XML there still is the random range of plus/minus 15%.Ther is no random stat range any longer they have all the same stats based quality level.
Agreed, animal spawns were too low before. But now it seems like a giant zoo's worth of fauna just broke loose. In an hour of gameplay I came cross 6 bears, 11 dire wolves, and over a dozen regular wolves. Imo bears should be rare spawns, but not virtually non-existent like they were before. Wolves and Dire Wolves shouldn't be showing up every 5 minutes either.I don't really understand why people want the world to be a barren empty wasteland again, I for one really like seeing the bears and would be happy if their aggro range was increased. Living bears basically don't aggro even when you boop into them with a car, their aggro range is so small.
More things moving in the world = more things to see and interact with
It's Skyrim with Mods vs Breath of the Wild, I hated BoTW because it was just 50 miles of empty plains and trees with like 3 enemies per square mile. I like the forests being full of deer and bears and wolves, and the meat is nice since cooking was basically a meme before.
You can't make anything worth a crap with just meat, but it's the base ingredient in everything, so having lots of meat means chefs can actually use their perks to make food, and people without chef perks are still walking around starving, wasting 150 meat a day on grilled meat / charred meat so they can fill half a hunger bar up.
Mad Mole was right that food is some of the best healing in the game. The high end food heals more than pain killers and healing bandages do. A LOT more, stuff like Sham Chowder heals like 80 health, so people who don't invest in healing perks don't get healing food either.
The changes I'd want are actually for bears to be more aggressive so they can be early game bosses that make you change your play style and run away screaming, and for schematics to get nerfed. Every single item in the game shouldn't have a schematic. Basic food like Grilled Meat and *maybe* Bacon and Eggs should get schematics, but the higher tier foods should be perk only, so there's more reason to actually pick the perks
I don't have the example armors on me since I sell the bad ones, but next time I get some I'll take a screen shot. It happens a lot for me, almost every piece of armor I get will have 1-2 point difference armor values even if it's the same level. I actually went from Level 6 Steel Chest to Level 5 Steel Chest because it had 2 point higher armor value
thanks, will try it next time it pops up. happens every time we play. on all our machines, potato or notYou can try disabling/toggling distant POI meshes via the "pois" console command but I dont know if that only changes things for the admin or everyone on the server.
Are you running a nitro map or RWG? There might be a correlation with POI density...just a wild guess.thanks, will try it next time it pops up. happens every time we play. on all our machines, potato or not
So this is wonderful. My game crashed and my character files were wiped. -_- Time to restart afterall.
I'm going through my horde night footage and I'm trying to restore my character to the way they were. There will be some inconsistencies though.![]()
i wished there was a way to fix it!
I kinda agree with this, and then also I don't. It feels more realistic on paper, then again the loot is in the cities and the zombies are easier to deal with than the predators. I also think the tech just isn't there yet to differenciate between towns and wilderness.Personally I think it would be cool if zombie spawns were increased in towns and predator spawns were increased in the wilderness, allowing the player to decide early game where to settle down and which threat was greatest to them, but I know that's not going to happen. Still, In Pimps We Trust.![]()
You mean that distant terrain (in your case the POI) doesn't update after being altered? Yes, game limitation, hopefully will be fixed post gold.hello
bug or engine weakness?
thanks
ps: why the barbwire and the fonctionnal jail door are removed?
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It is allot less realistic than you realize. The lower a city's population the fewer threats there are to animals. The fewer threats, the more likely they are to move into an area. Scavengers and prey animals first as they forage around (garbage, lawns, shrubs, medians, and trees no longer being trimmed/taken to a central location are a huge food source for herbivores and smaller omnivores), though scavenging animals are already endemic to municipal areas (no mater how hard people try, rats and roaches among others still thrive). Predator's follow the prey...kinda agree with this, and then also I don't. It feels more realistic on paper, then again the loot is in the cities and the zombies are easier to deal with than the predators. I also think the tech just isn't there yet to differenciate between towns and wilderness.
Nope. If anything it needs to be much harder to fly. Git gud.So no chance of a more flyable gyrocopter.
this is why i love joel! lolNope. If anything it needs to be much harder to fly. Git gud.
I've been working all weekend on this. I think I have it pretty good now. It might be even subjectively harder than it was before. So now, in an upcoming version there are a fair amount of rabbits and chickens and rare big game, but the chance respawns every day. So if you dedicate time to hunting, you can feed yourself, where before there was plenty on day 1 or so then it was dry for 3 weeks. So for MP people can hunt and get food, but you are getting a chicken here, a rabbit there. I haven't seen a stag or pig yet, but I also haven't been actively hunting, just doing quests and killing what I can in between quests.You mean back to normal. I'm not gonna lie, I wanted a little bit more animals because I'm a heavy miner, but not the entire zoo.
That is being worked on.Any plans to reduce the size of the sniper rifle? It doesn't do anywhere near enough damage to warrant the size (which looks ridiculous anyway) and takes up way too much of the screen in my opinion.