PC Alpha 19 Dev Diary

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No establezca FPS mín. En 60. El valor predeterminado es menor por una razón. Eso significa que dentro de poco tiempo de que FPS descienda por debajo de 60, reducirá su resolución. Hay muchas veces jugando el juego donde FPS caerá por debajo de 60, por lo que necesita algo de relleno, por lo que no saltas con frecuencia a diferentes resoluciones.
Thank you very much @Faatal, I was able to solve the problem, you are the best

@Ayrton.

El cambio de calidad es "modo de resolución dinámica" o lo que está en su idioma. Lo ha configurado en automático y 60 fps mínimo. Intenta reducir todas las configuraciones gráficas para mantener 60 fps. Gírelo a 30 fps o apáguelo ...


Thank you very much and I was able to solve the problem with your help and @faatal's thank you very much to both

 
This is what I'm testing now which will be in the next build unless I change it again:

Changed: All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.

Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

Changed: Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
I really like the sound of this. The first week struggle to get up and running is my favorite part of the game.

 
how come you can craft a steel club in you're backback?

and it is faster to craft then a Baseball bat!

A level 2 baseball bat takes 3:05 while a level 2 steel Mace takes 2:30!

Same with the Impact driver! (in crafting with a backpack)

 
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This is what I'm testing now which will be in the next build unless I change it again:

Changed: All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.

Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

Changed: Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
So... where do the sneks (snakes) fit in all of this? Small game? What of vultures and zombie bears?

 
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Is it an issue with certain PoIs or some other factor that sometimes makes stealth just seem completely nonfunctional?

Full padded armor, From the Shadows rank 3, Silent jumping book, avoiding/breaking trash, and no crouch sprinting. Sometimes I can weave through a house sneak killing every zombie outside of the occasional intentional ambush trap, but other times almost every room is immediately woken and on me as soon as the red dots from quest tracking shows up.
Not all sleepers are stealthable.  There are some sleepers that will attack the player as soon as they get close enough which I think is fine to create those "special moments". :)

 
Not all sleepers are stealthable.  There are some sleepers that will attack the player as soon as they get close enough which I think is fine to create those "special moments". :)
I know there are just sometimes traps adn that's fun, gotta go toe to toe now and then. But I'm talking entire PoIs, entire buildings that seemingly just say "Sorry, should have gone strength or fortitude."

 
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Looking at my quest log the most recent one I had this happen would be either house_old_bungalow_11 or house_old_spanish_01, the one where you go in through a room at the top of a shed/garage, take a catwalk into the main house, go down through an underground facility, and back up ending in the first shed/garage.

 
We are seeing problems with thrown stone spears "falling off the world". On our P2P MP game, if the client throws a stone spear at a zombie and misses, the console will give a message about the spear "fell off the world". It only seems to happen to the client and not to the host. Anyone else seeing this problem?

 
I'm not sure where to report this, and I know I took this picture in a now outdated version but I thought I'd might as well, so my apologies that it's posted here. A "house_old_pyramid_04" in my world had two iron desks in the basement area, and one of which was colliding with the other and half-buried in the wall; in other words, the second desk shouldn't be there. I've posted two images down below.

7_Days_To_Die_2020-07-10_1_40_16_PM.png




7_Days_To_Die_2020-07-10_1_40_19_PM.png
 
PLEASE make it so we can choose whatever value we want for daylight length in singleplayer. I don't want to be forced to sit 15 minutes every hour (18 hour setting which is max value atm) just to hide and do nothing. It at least used to be possible to use the "sg daylightlength VALUE" command and after a couple of tries and saves and reloads it accepted the new value and used the new value from that point on. That doesn't seem to work anymore and should not be needed to be honest. Just don't limit the settings dial to 18 hours max please.

 
predators v's zombies
bears beat the crap out of one.

dire wolf stood there, just staring at 3 as they walked by close enough to pet him

 
I got to say this!

My favorite POI is the Basketball court!

it is nice and Flat to build a nice base! i building some guard towers!

and it looks nice!

 
No @%$*#! Sherlock, but I don't have any code and we are in feature freeze. I'm trying to hack my way around this with existing xml for now.

I was thinking rabbits and chickens can spawn every day, so if you work for it you can always find them, and then big game will spawn very rare on a slower interval could work well for sp and mp, for now until we get something that scales it based on server pop.
Elementary, dear Madmole. Sounds like you are describing kind of an event system for animals that rules threat and spawns organically by animal type and amount of players. Imma wait for a20 before honouring my forum title again. This animal tweak ruined meat abundance for a19 though. b157 had the sweet spot with maybe too long of  a spawn cycle for the meat bearers (7 days if I'm not mistaken). Today, in a little more than 1 hour I got 375+ meat and the level of threat was through the roof despite being just day 1.

 
Just here to echo the sentiment made not long ago about adding a toggle for the sprint function.  Having to basically stop running altogether to get it to stop (and even then, sometimes when you start trying to walk, it's still in run mode for a few seconds) seems like a relatively easy fix?

Otherwise, really loving 19.  Thanks for a great update!

 
This is what I'm testing now which will be in the next build unless I change it again:

Changed: All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.

Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

Changed: Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
Sounds very very good. In theory should solve any meat/animal problem with any number of players without the need for further coding.

I'm guessing snakes are night and day predators? Or maybe spawning with "big game" ? 

 
Looking at my quest log the most recent one I had this happen would be either house_old_bungalow_11 or house_old_spanish_01, the one where you go in through a room at the top of a shed/garage, take a catwalk into the main house, go down through an underground facility, and back up ending in the first shed/garage.
you describe house_old_bungalow_11. and i'm sure Laz Man will confirm that several areas of that poi house insta wake  zeds, for those special moments.

 
Well I made it, SP day 6 morning took over the medium working stiffs by diresville doing permadeath on insane sprint nightmare/night with 25% loot and 50 day loot respawns and NO NERD POLLING. Despite having to Dippin and dodge the doggos. The way this place is setup with the walls already there I'd have a ladder to the ground all but on horde night, they'd need to bring the building down to get me out and I've got lots of time before that's a problem, only needs a slight reno but I'll probably go all out.

I would say it was no cheese to but I did have to build a fortification to kill a dire wolf that was hovering over a mission I travelled 2K to do, I was out matched with my agility build, so it could have been cleaner.

Edit: it can be very easily converted into Kardnyl zyn barrier base design (or at least he uses it alot) by knocking out the middle wall on the fence which the zeds actually do for you, and then you convert the rooms of the working stiffs into bunkers so you can be in your base eye level and kill zeds at the fence. Just finish the fence so it goes all the way around the building. No cheese base design good till demos. Mite even have a working vending machine.

Think it mite be time to do insane nightmare nightmare/night next patch. Then random gen if they can get it to where they say they want it.

 
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Just finished another 7D2D session and I have to say, not only A19 was a big improvement but also the latest build. Very good job!

 
@faatal is it even possible that the "bag disappearing" will go away?

or is it impossible to fix 

cuz i already lost 2 Bags worth of loot! i died 2 times in my map and each time my loot just Vanish! 

and No! turning on "drop loot nothing" is not a solution!

 
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