PC Alpha 19 Dev Diary

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Have you guys thought about giving arrow builds a multishot perk? 
Just had the thought myself some minutes ago. Either a rapid fire option where you can load up to 3 arrows or the ability to shoot two arrows at once in a horizontal pattern would be a nice addition. 

Overall bows are very fun to play for me but they are indeed in a weird spot, because by the time you have access to good bows you also have access to good pistols. I guess adding some spice and sugar to stealth will already give bows a lot of benefits in itself. 

 
Just had the thought myself some minutes ago. Either a rapid fire option where you can load up to 3 arrows or the ability to shoot two arrows at once in a horizontal pattern would be a nice addition. 

Overall bows are very fun to play for me but they are indeed in a weird spot, because by the time you have access to good bows you also have access to good pistols. I guess adding some spice and sugar to stealth will already give bows a lot of benefits in itself. 
You mean something like this? ;)  (Copied at timestamp.)



 
I quit buying cardio, just don't wear armor until you get to the POI. Running is fine unarmored. Or wear padded.

Bleeding is coming back with a vengeance.

BTW I built every cool base you saw without an auger, or 90% of it. I never get one until my base is pretty well done.
I also never use an auger but let's be fair. It's not like you build big bases.

 
Well, TFP's philosophy has been to provide different avenues for progression.

You can use skill points to perk into a recipe or

You can loot and find the recipe or

You can go to the trader and purchase the recipe.

It is understandable that people will feel they wasted their skill point if five minutes later they loot the recipe for whatever it is they spent their skillpoint on or see it in the store and they have the funds to purchase it. Does that make it a flaw in the game design? I don't know. Because....in other cases you find a schematic for something you never would have perked into because of other decisions you made and now you have access to that part of the game.

We have a potion to respec points if your luck as too closely mirrored your skillpoint purchases. If you feel you must have something now and can't leave it up to luck then that is a skillpoint well spent even if you get the schematic later. 

I think the more important criticism is not that you might find a chili dog recipe moments after spending a skillpoint in cooking but that if you find schematics for weapons outside of your chosen attributes you can only ever craft those weapons at the lowest brown level which isn't very exciting. That's why I'd like to see reading duplicate schematics progressing you up a quality level for each duplicate. It isn't going to happen so often you will be able to craft blues in everything but through some luck and some bartering with all the traders you eventually find, you might be able to craft one or two other high quality weapons that you'll never spend the skillpoints to unlock. It will also make finding a duplicate schematic more exciting.
I actually am buying up master chef perks this current build. My STR character is doing a lot of building, and I haven't done the typical smash 10 pois a day kind of thing, I'm building a large medieval house and it takes up a lot of time, and mining materials uses a lot of calories, so I didn't feel like waiting for a trader or the random luck to give me the recipes I wanted to cook the food I had. I bought the perk and cooked up 7 or 8 chili dogs and I have enough food to build all day and mine all night for a week now without looting.

If I'm not building a super fort, then I'll get by on whatever I can find. That is the beauty of it, different role plays/ or goals for that build make normally perks I never buy suddenly have a great value. I'm glad I bought master chef it fits what interests me on this character, but if I'm doing perception/looter or agility looter then I'd just eat what I can find and gain the recipes that way.

So that is another good argument for cooking under STR, the miner, sledge guy need food the most.

 
Hey Madmole, 

Do you think you guys will be using the data being collected from this alpha to adjust perks?  Didn't I read that you're using a company to collect and aggregate datat? 

 
And like I said before, not every moment has to be spent the most efficiently. Sometimes you just have to sit back and enjoy the smell of the goldenrod. ;)  Again though, to each their own.



 
I spent more time thinking about things I would do to make the different trees more compelling.

Perception
Dead Eye
Change the secondary to give each shot a chance to ricochet, hitting a nearby zombie. Make this stack with the additional targets from The Penetrator.

Javelin Master
Roll the throw distance increase from Javelin Master into spears by default. This perk actually harms your ability to form muscle memory with spears, the throw distance should always be the same. Give Javelin Master a new secondary, chance to throw a zombie backwards and if they come into contact with a wall, hold them there momentarily.

Lock Picking
Nothing too crazy. Implement the tiered locks system daddy Bethesda uses, you can keep the random chance countdown thing. Make certain chests spawn at a guarenteed minimum with the chance to roll higher. Something like Locked Safes with Basic with a chance for Advanced. Reinforced Chests at Advanced with a chance for Master. Gun Safes also at Advanced with a higher chance for Master. Move the ability to craft lock picks to the cap stone.

Animal Tracker
Change Animal respawn rates to be different between SP and MP. I am aware this will be difficult, but recent changes to the game make this increasingly necessary. No actual changes to Animal Tracker necessary.

The Penetrator
Reduce the number of additional targets by 1 at all ranks but make it stack with Dead Eye.

Lucky Looter
Each rank gives a static +2 Loot Stage along with the percentage.

Treasure Hunter
Make unperked digging take 12 blocks and this perk reduce it to 10, 7 and 5 respectively.

Strength
Boomstick
Move to Fortitude Tree. It's short range which lends itself to the up close and personal nature of Fortitude and not heavy enough to think it belongs with Strength. 

Heavy Armor
Move to Fortitude Tree

New Perk: Moving Day
Give the ability to pick up certain unclaimed decoration blocks by long pressing E. Each rank adds more (heavier looking) decoration blocks.

Pack Mule
Change to increase mobility when it's less than 100 by 3% per point. This makes it useful at all stages of the game.

Master Chef
Move to Intelligence

Fortitude
Machine Gunner
Move to Strength Tree. These are heavy weapons you'd need a lot of strength to wield. Plus it offsets some of the large amount of power being moved out of the Strength Tree.

The Huntsman
Benefited by the same change as Animal Tracker.

Living off the Land
Craft all seeds at rank 1.
Harvest 2 at rank 2.

Healing Factor
Change Regen scaling to: 60, 50, 40, 30, 20. This is too strong at higher ranks and a little too weak at lower ranks currently. Even with this, the highest rank is still triple the strength of the lowest rank and it is still the strongest scaling perk in the game.

Iron Gut
Reduces passive food and drink depletion rather than active.

Rule 1: Cardio
Move to Agility and make it reduce food consumption from running as well.

Agility

Archery

Gives a chance to inflict bleeds at higher ranks.
New Perk: Deft Fingers
Take all reload speed boosts from other perks and put them here instead.

Light Armor
Change bonuses to give a chance to dodge attacks per slot of Unarmored or Light Armor worn.

Hidden Strike
Add an increasing chance to land sneak attack damage during the night while crouching in combat.

From the Shadows
Add a decrease to the range from surface horde can detect you and the AI director can detect your heatmap.

Intellect

Electrocutioner
Move its secondary effect to Nerd Tats and the Nerd Tats effect to here. Stun Batons need their 3 tier treatment as well, or a general rebalancing. They are in a very bad place right now.

Charismatic Nature
Move Rank 2 to Rank 1.
Move Rank 3 to Rank 2.
Rank 3: For players in range, grants an additional temporary point in Healing Factor and Sexy Trex. Create hidden extra ranks for these perks unatainable without Charismatic Nature. 
Healing Factor 6: 10 Seconds
Sexy Trex 5: Tool and weapon stamina usage reduced by 30%, Power Attacks still 50%. Refunds 35 stamina on kills.

 
You can certainly do without it, but I wouldn't call it a noob trap. Going hungry is a real threat in the game and if you get unlucky with your quest options or looting it can make a real difference. I don't personally buy it, I've never needed it. I think it provides a tremendous benefit to most players though. At least the first point does and arguably more.
First point is worth is for the ability to make tea alone.

 
First point is worth is for the ability to make tea alone.
I can make spaghetti and Shepard pie!  Holly cow they are fun to have.  My garden has grown to 56 plots and it has become a sub-game for me! The Blackstrap coffee plus all that food value (adding mining perks) and you get a huge (read: HUGE) super fortress in the making with lots of living space!

My most fun game of all time!  Very pleased with that.

 
I can make spaghetti and Shepard pie!  Holly cow they are fun to have.  My garden has grown to 56 plots and it has become a sub-game for me! The Blackstrap coffee plus all that food value (adding mining perks) and you get a huge (read: HUGE) super fortress in the making with lots of living space!

My most fun game of all time!  Very pleased with that.
Meanwhile I am the master of... ugh... tuna fish gravy on toast. 🙄 Oh well! 😛

 
So I'm not willing to end my permadeath run to be sure but that appears to be a landmine in the greenzone in navezgane right behind trader joels in the lake. Apologies if this has already been pointed out.

land_mine_greenzone.png

 
are burnt trees suppose to be lootable?

C71FE113F1D3FB67C2BCEFF9E02E37DF7394CAD1


 
Yeah it is rather annoying when people subjectively read what they want to read and hear what they want to hear, then say "the community" or "the player base". Truth is 99.9% of the player base does not get on reddit or forums. So it is just better to present your argument and why you feel it is important and don't try to falsely add weight to it with numbers or groups that simply don't mean anything. It just waters down your argument. The only thing that means anything to me is an argument that makes sense. Sometimes a question is more impressive than a statement.
Not as annoying as people who ignore what feedback is there because they don't want to accept it.   There is nothing false about saying "this is the feedback I'm seeing from others" unless you're trying to claim that it's an outright lie and those who are on forums or posting videos are saying something completely different. 

You'll get more respect by saying you simply don't want to make changes than try to imply there is some silent majority who secretly agrees with you.

 
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