Thisssss
It makes the Sniper kind of bad as a main weapon. I really want to use the Sniper but it has two gigantic flaws, one of which, is that it's freaking GIGANTIC and blocks like a solid 30% of your screen when using it even on high FoV. I saw a few streamers even specifically mention that as the reason they stopped using it. The smoke / bullet casing flying out when you shoot makes it really hard to shoot repeated shots too
Can we get the model toned down to like, 60% size or smaller, so it's more in line with everything else and doesn't leave you completely blind to attacks from the side of the screen when you are walking around with the weapon equipped?
>_>
This is literally the exact opposite of what you said when I was complaining about the Int tree not having an end game melee weapon lol. You and Gazz I believe said "Just use melee from a different tree end game" basically.
I'm still testing the Sledge and Turrets, but I kinda feel like Int in general is really a bit weak end game. Dual Turrets just can't output the damage of an Auto Shottie, but I guess you could just chalk that up to the Auto Shottie being ridiculously broken
I tried Stun Baton again but it's still terribad, and I've spent nearly the whole play through trying to test the Junk Sledge to find ways to make it good in handheld but it just isn't. It ragdolls zombies away without killing them, so you spend 30-45+ seconds chasing them around trying to tickle them to death while the junk sledge slides them around like they are on ice. Not even exaggerating, if you don't get the RNG dismember chance on a headshot, I chased a Biker around for about 45 seconds like a Benny Hill skit peppering him with junk sledge shots while he flew away from me
I mean, it's a pretty common sentiment that the attributes not actually improving your, y'know, base attributes, and instead being tied to gun damage is a really questionable system. Not sure about the rest of his stuff though.
I agree that it's silly to lock how good you are at mining behind . . . how much shotgun damage you do. Especially if you don't use shotguns, it's just flat out wasted points. It would be very nice if the base attributes themselves actually gave something that's always useful on it's own
Anyway though, complaints about snipers the size of dump trunks and the Junk Sledge Complaints Round 45™, having a blast in A19. The stamina and food stuff is bearable later on, it just requires a hefty change of play style, which isn't always a bad thing.
Part of my food issues are that I'm playing Coop with an ADHD Run and Gun Never Craft or Mine Ever™ player so I basically have to provide enough food for 2 people. I don't think the game should be balanced around multiplayer, but at the same time, the "Den mother" play style is a pretty popular one we miners get saddled with and it's kinda hard in A19 because of how many things are tied behind looting / quests like all the parts you can't convince a PUBG player to pick up when they are holding down W and M1 and not looting anything that isn't a gun or bullet