PC Alpha 19 Dev Diary

Status
Not open for further replies.
Thisssss

It makes the Sniper kind of bad as a main weapon. I really want to use the Sniper but it has two gigantic flaws, one of which, is that it's freaking GIGANTIC and blocks like a solid 30% of your screen when using it even on high FoV. I saw a few streamers even specifically mention that as the reason they stopped using it. The smoke / bullet casing flying out when you shoot makes it really hard to shoot repeated shots too

Can we get the model toned down to like, 60% size or smaller, so it's more in line with everything else and doesn't leave you completely blind to attacks from the side of the screen when you are walking around with the weapon equipped?

>_>

This is literally the exact opposite of what you said when I was complaining about the Int tree not having an end game melee weapon lol. You and Gazz I believe said "Just use melee from a different tree end game" basically.

I'm still testing the Sledge and Turrets, but I kinda feel like Int in general is really a bit weak end game. Dual Turrets just can't output the damage of an Auto Shottie,  but I guess you could just chalk that up to the Auto Shottie being ridiculously broken

I tried Stun Baton again but it's still terribad, and I've spent nearly the whole play through trying to test the Junk Sledge to find ways to make it good in handheld but it just isn't. It ragdolls zombies away without killing them, so you spend 30-45+ seconds chasing them around trying to tickle them to death while the junk sledge slides them around like they are on ice. Not even exaggerating, if you don't get the RNG dismember chance on a headshot, I chased a Biker around for about 45 seconds like a Benny Hill skit peppering him with junk sledge shots while he flew away from me

I mean, it's a pretty common sentiment that the attributes not actually improving your, y'know, base attributes, and instead being tied to gun damage is a really questionable system. Not sure about the rest of his stuff though.

I agree that it's silly to lock how good you are at mining behind . . . how much shotgun damage you do. Especially if you don't use shotguns, it's just flat out wasted points. It would be very nice if the base attributes themselves actually gave something that's always useful on it's own

Anyway though, complaints about snipers the size of dump trunks and the Junk Sledge Complaints Round 45™, having a blast in A19. The stamina and food stuff is bearable later on, it just requires a hefty change of play style, which isn't always a bad thing.

Part of my food issues are that I'm playing Coop with an ADHD Run and Gun Never Craft or Mine Ever™ player so I basically have to provide enough food for 2 people. I don't think the game should be balanced around multiplayer, but at the same time, the "Den mother" play style is a pretty popular one we miners get saddled with and it's kinda hard in A19 because of how many things are tied behind looting / quests like all the parts you can't convince a PUBG player to pick up when they are holding down W and M1 and not looting anything that isn't a gun or bullet
Blame the community.  They wanted a beefy sniper like the .50 barrett's so TFPs gave us a gigantic sniper rifle lol.  Also not sure if intended but when fired has a puff of smoke like a howitzer lol...

 
Hey @madmole i have a thought for a book series in the game, what if we made a book that helped to improve the stacks of ammo we can carry with a description like.....

Surviving in the apocolypse has taught me much, including how to better pack your ammo, now you can carry 25% more of .... ammo, could also be used for other types of items as well, what do you think?
I don't know how easy it is to do such a thing.

 
Hello new to the form! Just wanted to ask about the looting change in Alpha 19. I am a player that plays with inventory loss on death so the old system felt good since I could loot great equipment only to lose it from a careless mistake. I am wondering about the new progression system because I worry by lategame I will only find high quality strong equipment which may make gameplay feel more samey than I am used to. How do players that play with loss of items on death feel about the new loot changes? 

Edit: I know that's a very specific playstyle so I understand if changes don't cater to it. I just like when death has high risks and worry those risks will be less felt when I am a higher level due to possibly having an easier time finding strong equipment from everything I loot.

 
Last edited by a moderator:
Thisssss

It makes the Sniper kind of bad as a main weapon. I really want to use the Sniper but it has two gigantic flaws, one of which, is that it's freaking GIGANTIC and blocks like a solid 30% of your screen when using it even on high FoV. I saw a few streamers even specifically mention that as the reason they stopped using it. The smoke / bullet casing flying out when you shoot makes it really hard to shoot repeated shots too

Can we get the model toned down to like, 60% size or smaller, so it's more in line with everything else and doesn't leave you completely blind to attacks from the side of the screen when you are walking around with the weapon equipped?


only if we can also tone down the steel knuckles to something a little less resembling "10 Swiss army knives filling my screen" making it impossible to see, let alone hit my enemy.

 
Last edited by a moderator:
Also I want to add that I enjoy that the game funnels you into certain weapon types based on other things you want to do. 

Nope, that wouldn't solve anything, since you would be forced to use a bow to gain the additional benefit. I suggest conjuring up small, passive bonuses that are by no means situational or overpowered. Some of your suggestions were the latter unfortunately. 😛

Examples:

Perception: +1% looting speed per rank

Strength: -2% stamina loss while power attacking with tools per rank (or +1% damage to stunned or knocked down enemies per rank)

Fortitude: +1% stamina regeneration while sprinting per rank

Agility: +1% movement speed per rank

Intellect: +1% crafting speed per rank
Movement speed for any attribute I feel would make it feel quite mandatory. I think the system they are using now is better than this as weapon boosts per perk point. Your ideal weapon type being determined by other things you want to do on the character is fun to me. 

 
Last edited by a moderator:
Also I want to add that I enjoy that the game funnels you into certain weapon types based on other things you want to do. 

Movement speed for any attribute I feel would make it feel quite mandatory. I think the system they are using now is better than this as weapon boosts per perk point. Your ideal weapon type being determined by other things you want to do on the character is fun to me. 
1. I was spitballing. +1% movement speed per rank is a bit OP when I look at it, yeah.

2. These wouldn't replace the current system.

3. As for why I'm suggesting this, you can find the answer a few pages back.

 
Yall just hate when you're mom throws a piece of wood at you're leg like a damn spear and it hits you're Fibula?

asking for a friend

anyways! what did i miss? 

 
2B6rBFf.gif


 
Last edited by a moderator:
I don't know how easy it is to do such a thing.
Could be crafted into Ammo Pouches that are a unique item. So 500 9mm bullets + 1 cloth = 500 9mm Bullets (Pouch) that stacks to 500 on its own.

This could cause a problem with clutter in the ammo swap wheel if it has to be considered a unique ammo, unless guns can simply be set to consider both (regular and pouch) to be the same ammo and use both without switching. Maybe both ammo types could be childs under a single parent xml tag? Just going off my light Rimworld modding knowledge, now sure how similar it's built to 7days.

 
Last edited by a moderator:
Madmole gets me.
Milk Drinker. My hands are like 36 grit sandpaper with metal shards glued on. Between lifting weights and playing guitar and doing labor it is a wall of calluses on top of scars.

Yeah I love A19's POI placement, I'm just talking about roads and huge cliffs in the middle of them, I'll post a couple screenshots when I get home from work to show what I mean.
We are aware. Those have existed in 18 too.

 
@madmole

Since you're already talking about LCB, I've got a question... is it normal that in A19 single player I can't place a LCB anymore?

I get this "no you can't" sound whenever I try to place one (anywhere) so I just thought you disabled LCBs in SP altogether. Is that so? 🤨
No they work just fine. Just not right next door to traders lol.
Ouch, so that's why! My base is next to a trader so the LCB area must be overlapping somewhat. 🙄

 
Hello new to the form! Just wanted to ask about the looting change in Alpha 19. I am a player that plays with inventory loss on death so the old system felt good since I could loot great equipment only to lose it from a careless mistake. I am wondering about the new progression system because I worry by lategame I will only find high quality strong equipment which may make gameplay feel more samey than I am used to. How do players that play with loss of items on death feel about the new loot changes? 

Edit: I know that's a very specific playstyle so I understand if changes don't cater to it. I just like when death has high risks and worry those risks will be less felt when I am a higher level due to possibly having an easier time finding strong equipment from everything I loot.
I don't think it will be super easy to replace a specific setup of gear. I had a backpack glitch in a wall and I refused to cheat in my stuff, so I role played someone happened on my unconscious player and took all my stuff. It took a while to rebuild my lost loot.

There is never a point in the game stage where you are exclusively getting purple loot, just a point where that chance maximizes.

 
Don't know if this is meant to happen or not but the bridge outside the diy store with garden centre just before Diersvil on Navezgane breaks sometimes. Happened to me twice now riding over it on the bike.

Also, can we get a toggle for sprint at some point?

 
Last edited by a moderator:
So what causes this to keep happening in A19?  See all the blocks in the windows and doors.  I cant see through them as they do not exist but I can walk through them.  Have only been in game for about 10 min

251570_screenshots_20200707210547_1.jpg

 
Last edited by a moderator:
Last edited by a moderator:


So what causes this to keep happening in A19?  See all the blocks in the windows and doors.  I cant see through them as they do not exist but I can walk through them.  Have only been in game for about 10 min

View attachment 11680
Whenever I get this i simply quit and reload and it fixes it for me, i think its chunks not being loaded properly yet unsure of the cause

I don't know how easy it is to do such a thing.
fair enough, i just figured it would be fun to add in, be a sought after book, almost like that grease monkey book that was originally gonna be in game, though im betting it got pushed back.

i do like finding a ton of books in game, makes it so fun to loot for them

 
Last edited by a moderator:
While we were recently talking about the Sniper being so big it blocks your entire view, I got screen shots to compare it. we seriously need a drastic reduction in the Sniper, it's like playing with one eye closed

WpqSRNE.jpg


uYuGnW9.jpg
0EwFleY.jpg


y4Vh4T6.jpg

 
Last edited by a moderator:
Also I want to add that I enjoy that the game funnels you into certain weapon types based on other things you want to do. 
No, it does not. I think all the weapon types are viable in game. However, if you feel the need to squeeze every last bit of performance out of one weapon type you have the option.

And here is where I think the game needs improvement. You can min/max on one weapon type with almost no risk. If you decide to go shotgun you perk the heck out of it and run around blasting everything. The only risks are having enough ammo and occasionally having to repair the weapon. I feel the Pimps need to bring back the degradation system that when you repair something the quality of it decreases. Or some other attribute decreases making the weapon less effective than it was. In A18 if you found a level 5 gun early on, you would probably end up using for most of the rest of the game. Meanwhile you would loot dozens of lower quality weapons that simply became stacks of Dukes next time you visited a Trader.  Leveled Loot is taking a step in the right direction in delaying the finding of the top tier weapons more consistently but we need to take it a step further.

If your level 5 auto-shotgun can be worn out until it breaks and you cannot repair it, would it make you reconsider using it for every POI and loot run? Or would you maybe choose to use lesser weapons or one you are not fully spec'ed out in so you can save the best for when it is needed on horde night?

While we were recently talking about the Sniper being so big it blocks your entire view, I got screen shots to compare it. we seriously need a drastic reduction in the Sniper, it's like playing with one eye closed
For the first picture, is that the default look or is there a scope mod on it? Does it change if you put a scope on the rifle? How does the other gun compare with a scope attached?

While there is a good size difference in that comparison, how does it compare to other items as well? The clubs stick up and take a decent amount of screen room as well. What about comparison to things like the auger or junk sledge/turret? While some adjustment may be called for, it is not far to compare to one variable to make that decision.

 
Status
Not open for further replies.
Back
Top