Khalagar
Active member
The attribute / perk system would make way more sense if it was just broken down into the common sense roles, so people could do different builds but also get value from every point.
What if I want to be a mining character, but also use an M60 and a Spear instead of being forced to use a Shotgun and Sledge? Every single point I invested in the strength attribute itself is completely wasted, every single one. It would be way better if the base attribute was actually useful and provided value on it's own
Fortitude = points in attribute itself raise health, and then all the perks in the tree are the damage resistance perks and healing perks
Strength = points in attribute increase block damage or increase carry load like Pack Mule, and then the perks could be a perk for each melee weapon and for mining etc
Agility = points in attribute increase default move speed or grant the parkour perk or something, and all the stamina perks could go here
Perception = points in attribute increase headshot damage and all the individual gun perks go here
Int = points unlock crafting recipes as you invest in int, and the actual perks could be stuff like the wrench perk, junk turret stuff, charisma stuff etc
You'd still have builds, but it wouldn't punish you for going after perks in an attribute tree that you don't use the weapons for. My friend always wants to max out the Parkour perk so he can jump higher, but then runs around with an Ak47 and grenades. So every single point he puts in the agility attribute is completely and totally wasted and he gets quite literally 0 value out of like 15+ levels worth of points, but had to spend all of those points on pistol and bow damage, just so he can jump higher
What if I want to be a mining character, but also use an M60 and a Spear instead of being forced to use a Shotgun and Sledge? Every single point I invested in the strength attribute itself is completely wasted, every single one. It would be way better if the base attribute was actually useful and provided value on it's own
Fortitude = points in attribute itself raise health, and then all the perks in the tree are the damage resistance perks and healing perks
Strength = points in attribute increase block damage or increase carry load like Pack Mule, and then the perks could be a perk for each melee weapon and for mining etc
Agility = points in attribute increase default move speed or grant the parkour perk or something, and all the stamina perks could go here
Perception = points in attribute increase headshot damage and all the individual gun perks go here
Int = points unlock crafting recipes as you invest in int, and the actual perks could be stuff like the wrench perk, junk turret stuff, charisma stuff etc
You'd still have builds, but it wouldn't punish you for going after perks in an attribute tree that you don't use the weapons for. My friend always wants to max out the Parkour perk so he can jump higher, but then runs around with an Ak47 and grenades. So every single point he puts in the agility attribute is completely and totally wasted and he gets quite literally 0 value out of like 15+ levels worth of points, but had to spend all of those points on pistol and bow damage, just so he can jump higher
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