PC Alpha 19 Dev Diary

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When I sprained my leg is used it as an opportunity to organize my loot and spend perk points.

The intent of the new injury system, I think, is to make you think twice before mindlessly brawl with every zombie you come across. Injuries should have a consequence. In a18, injuries didnt make me flinch.

 
When I sprained my leg is used it as an opportunity to organize my loot and spend perk points.

The intent of the new injury system, I think, is to make you think twice before mindlessly brawl with every zombie you come across. Injuries should have a consequence. In a18, injuries didnt make me flinch.
Still doing just that, still doing just fine. ;)  The trick is to rush straight for the zombies and shoot your blunderbuss or power attack with your melee weapon just as soon as you get right in their face, and just keep on running. 😛

 
A19 -  Just want to say Bravo to TFP.

The new models for the zombies, container, world items are just awesome.

My wife has been playing this game way longer than me (3700+ hrs played to may paltry 990) and seems like every few minutes she is talking about something else on how the game looks / feels.  

If ya made her happy, ya make me happy.

Props on all the hard work.

 
@Khalagar , can't recall if you mentioned already seeing the Reach Gaming video on YT where he & RJ test the Junk Sledge against day 56 horde, with maxed perks, so just in case you haven't;  https://youtu.be/eRWTNEs_-CQ


Yeah, I am actually planning on stealing that hallway design to try a few tests with lol

From the tests I've seen and done, it just doesn't seem like placement mode has any use at all because the Junk Turret is just better no matter what and you can just scrap the sledge and craft a junk turret with it's parts instead. Even if the sledge didn't take a placement slot from the turret it would still be . . .questionable but at least worth placing.

I mostly hope they at least just buff it in handheld mode so it's a viable handheld melee weapon

I read people on Steam complaining about the injuries effect duration.


I broke my leg, splinted it, then had like 45+ minutes of having to baby it. A bit extreme imo, especially early game when you are having to go 1+ km for missions on foot and don't have a vehicle or only have a bicycle at best which makes your leg worse.

The other injuries I've had aren't too bad, but the broken leg duration is pretty long. I believe it was Madmole who broke his leg in the dev stream and basically had a broken leg the rest of the night and even mentioned maybe toning it down

Leg injury is not so bad. You simply need to walk, not run for 10 minutes. It goes by fast.


Huh, 10 minutes? Mine was 45+ after splinting it. I had to spend ages just walking everywhere without running. It was actually when I decided to try some mining so I wouldn't have to move around but ran into all the stamina and food issues with mining instead

 
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Still doing just that, still doing just fine. ;)  The trick is to rush straight for the zombies and shoot your blunderbuss or power attack with your melee weapon just as soon as you get right in their face, and just keep on running. 😛
I love power attacks...and the blunderbuss.  Most of the time I use power attacks to knock down zeds to limit getting hit.

 
The other injuries I've had aren't too bad, but the broken leg duration is pretty long. I believe it was Madmole who broke his leg in the dev stream and basically had a broken leg the rest of the night and even mentioned maybe toning it down

Huh, 10 minutes? Mine was 45+ after splinting it
Sprained leg was 10 minutes. Wow, 45 minutes to heal a broken leg? That does seem a bit extreme.

 
If someone's goal is to have a player-built horde base by Day 7 they can do it. You can mine enough clay and rock or loot enough cobblestone without a heavy investment in Strength.  You also don't need anything fancy for Day 7. I had two-thick cobblestone walls and the Day 7 horde only managed to break one block and damage some others.  
We had a horde base by day 5, used the POI with the chain link fence where the gate is open, placed barbed wire in front of the gate, and I had reinforced the inside of the trash container with cobblestone and wood railings @ 4 high to make a final defense if we needed it.

We didn't need it.  We slaughtered the Z's with blunderbuss shots through the chain link fence.

 
Leg injury is not so bad. You simply need to walk, not run for 10 minutes. It goes by fast.
If the "streamers" I've seen are any sort of reasonable sample size of the portion of the player base that play with blood moon horde nights turned on, "forcing" them to not sprint constantly is going to be a bit rage inducing.

 
I doubt this is intentional and saw this behaviour in A18.



Doors that are flagged as locked/act locked but are visually open in the POI....

 
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I doubt this is intentional and saw this behaviour in A18.



Doors that are flagged as locked/act locked but are visually open in the POI....
That's been a thing for years, including newer POI's. Doggos is one such example. Definitely intentional.

 
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It's in the patch notes which can be found here:https://7daystodie.com/a19-official-release-notes/. The top part of the notes explains the major changes. Give it a read.

Here's an excerpt on leveled loot: 

  • Tech 0 (GS 1-11) – Primitive tools, weapons and armor including a bow and the blunderbuss.
  • Tech 1 (GS 12) – Iron or similar melee items and armor and and the first proper firearms like a pistol or double barrel shotgun.
  • Tech 2 (GS 50) – The best melee items, bows and armor and mid range firearms like a pump-action shotgun.
  • Tech 3 (GS 91) – The most advanced firearms like an M60 or the Sniper Rifle
Thank you good sir! Can't wait until the full update comes out. Pesky terrain generation glitches...thats the game right? not my gpu?

 
I doubt this is intentional and saw this behaviour in A18.



Doors that are flagged as locked/act locked but are visually open in the POI....
Which means you can't close them. That could be intentional or not. Depends on what the designer had in mind.

Thank you good sir! Can't wait until the full update comes out. Pesky terrain generation glitches...thats the game right? not my gpu?
That depends. Post a screenshot.

 
Sprained leg was 10 minutes. Wow, 45 minutes to heal a broken leg? That does seem a bit extreme.
I think its 45 min if u dont treat it....considering it takes weeks to heal a broken leg irl it's not immersion breaking...

...also encourages player to be more careful and/or perk into parkour.

If the "streamers" I've seen are any sort of reasonable sample size of the portion of the player base that play with blood moon horde nights turned on, "forcing" them to not sprint constantly is going to be a bit rage inducing.
Sound be great entertainment to watch....😂

 
• Tools use? TFP explain this, why does a wrench in which you PHYSICALLY move, cost MORE stamina...then a Impact Driver you PRESS a BUTTON...
Ex - lvl 2 wrench = 45 harvest dmg and 20 stamina vs lvl 1 impact 66 harvest dmg and 26 stamina. Yes it harvests more, but i believe and think many will agree, make the recipe for a impact have a battery in it and make it used like the auger? 
My biggest disappointment with the Impact Driver is that it doesn't harvest like an auger/chainsaw. It would be so satisfying if it was low damage & fast hits. My second biggest disappointment is that it somehow uses stamina. They really should have a battery fuel system for it and the nail gun.

 
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