PC Alpha 19 Dev Diary

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I learned a long time ago that the chaotic crazy and emotionally charged time surrounding the big release day is best left to itself to run it's course. I don't even read everything
Well in that case.

Boobs boobs boobs boobs mods mods mods math sucks boobs boobs Nitrogen > Vanilla x100, boobs mods.

 
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madmole said:
The distance might not be ideal yet, but I don't feel like it is all that bad as you make it out to be. In Skyrim if you resist the urge to fast travel it takes the better part of a 2 days to travel to, clear the dungeon and travel back to the quest giver.

I see the issue as you being impatient and having some odd belief that everything needs to be convenient and easy. Like I said the distance isn't ideal, but there is plenty to do along the way and nobody says you need to be home by dark. Instead of complaining about it, you could actually stop to smell the roses along the way, clear a few small POIs, and make an adventure out of it, rather than feeling like it has to get done in the next 5 minutes and creating a stressful situation. In Skyrim that happens all the time you are going somewhere, find a cave and decide to check it out and get side tracked.

I think people get over encumbered, wear heavy armor, and don't eat stamina boosting foods and stamina recovery boosting drinks, then complain about it. Yeah in that context travel sucks, but if you strip off your armor and don't get over encumbered, eat a stew chased by a coffee you can sprint 1.5 km in about 2 minutes, its nothing. Mega crush and its 1 minute or so. We've provided tools to make traveling long distances feel reasonable, use them.
I feel like having a quick way to shed armor or save loadouts so that you can equip or remove from inventory (and failing if the pieces aren't there/you don't have enough room) would go a long way toward more people doing that. I tried doing it myself a few times, but it dramatically slows down the pacing of everything when you have to navigate menus and drag half a dozen things around every couple of minutes if you decide to fight what you come across, explore a POI, or get surprised by a sudden horde. Of course, programming that when any given piece of equipment is modifiable could be a logistical nightmare, so eh.

I just feel like this sort of advice isn't really all that applicable to a lot of people. There are plenty of people who are minimalists when it comes to inventory and don't want to take up half their backpack slots with stuff designed to make travel suck less when travel could just suck less to begin with, you know? I personally always carry coffee with me since I'm an explorer by nature, but I think it's important to think about how other people might not have the same views we do, and it can be counter-productive to effectively say, "You're doing it wrong, do this."

 
Haven't chimed in here for many months, but wanted to get out a few thoughts of my experience so far in A19.  

Overall, the feel of A19 is really good. I'm playing on all default settings right now, and it feels more difficult than A19. I feel like I'm constantly being swarmed by zombies wherever I go.  I couldn't even set up my first stash spot without a steady flow of zombies coming at me.  

Loot feels OP.  Even though guns aren't in the loot table early on, everything else can be found in abundance.  I have unlocked so many schematics, books, found all the good mods, build up a large cache of bullets, and Im only on day 3. Loot needs to be toned down overall during the first 7days.  

 
adjust loot abundance in options

Haven't chimed in here for many months, but wanted to get out a few thoughts of my experience so far in A19.  

Overall, the feel of A19 is really good. I'm playing on all default settings right now, and it feels more difficult than A19. I feel like I'm constantly being swarmed by zombies wherever I go.  I couldn't even set up my first stash spot without a steady flow of zombies coming at me.  

Loot feels OP.  Even though guns aren't in the loot table early on, everything else can be found in abundance.  I have unlocked so many schematics, books, found all the good mods, build up a large cache of bullets, and Im only on day 3. Loot needs to be toned down overall during the first 7days.  

 
I agree endless loops and malfunctioning AI is no fun but creating a funnel and then setting up traps that slaughter the waves as they advance is what I call a kill corridor. You can have a corridor that they follow and die that does not utilize endless loops. If, in my picture above, the enemies kept looping back after going 2/3 of the way and walking through the traps over and over again until they died with no chance of breaching the base then that would not be fun but that doesn't make the corridor itself bad. The devs just need to fix behavior that isn't acting properly.

Even in your preferred style where they just break against your defenses in a ring all around your base if they stopped advancing and walked away aimlessly for no reason then your style would be no fun as well. But we wouldn't say your style was cheesy or bad--we would say the zombies are glitching.
I agree with you completely and If I was unclear in my post I apologise. 

I get quite the kick on seeing the waves of zombies coming to get me, know that they have a way to get to me and knowing if I have screwed up, I will be a zombie snack.

I was unclear with the way I build. I always have a way into my base to stop them from just breaking through my walls lol.

So I will have a maze of death and a tower in the middle that they can get to me at, I call it my last stand tower but they can always path through the maze to get to me. 

I just always hope that the defences I build plus the damage I do is enough to stop them, if not they punch a hole into my tower climb my ladder and either kill me or destroy my stuff or both.

Although truth be told, I tend to do more damage to my base if I use pipe bombs than they do but there is nothing more satisfying see zombie bits flying through the air.

 
Does anyone have any thoughts on the discussion about the Gamesparks DLL use of the open source library  WebSocket4Net/SuperSocket  , specifically the potential of remote execution, file transfer, and user detail collection ?

There is a discussion in the 7dtd steam discussion board in progress (extract below).

I'm looking forward to A19, but this is a worry .

[props to Solorvox / sub0pengu] " Just a quick look at DLLs it appears Gamesparks is using an open source library WebSocket4Net/SuperSocket• Websockets is using port 443 and what appears to be HTTP proxies, likely IP I posted above• Sockets appear to using: live-xxx.ws.gamesparks.net and wss:/preview-xxx.ws.gamesparks.net/ I recommend DNS blackhole of gamesparks.com and gamesparks.net domains• GameSparks.Platforms.PlatformBase list of data they appear to be collecting:DeviceOS, DeviceName, DeviceType, UserID and GSData of "DeviceStats"◦ uniqueID is set to base.gameObject.GetComponent<PlatformBase>().DeviceId hash of hardware device information◦ DeviceStats: IsDedicated, game version/build, platoform, OperatingSystemFamily, OperatingSystemFull,ProcessorType,ProcessorCount,ProcessorClockMHz,SystemMemoryMB,Country,Language,EacActive,GraphicsDeviceVendor,GraphicsDeviceName,GraphicsMemoryMB,GraphicsVersion,GraphicsShaderLevel,ScreenResolution (height,width/etc),FullscreenMode• Has a possible remote execution via WebSocket4Net.Command.Binary.ExecuteCommand()• File upload and download ability via GameSparks.Core.FileUploader/Downloader• GameSparksManager sends PlayerDetails object, contains display_name, userEmail and userID

 
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Make sure dynamic resolution is off, and set the resolution to 1080.
Sorry, but this issue has actually been plaguing me through every Alpha  since i started in A16.

Dynamic resolution in A19 has nothing to do with it.

I'm just kinda stumped on what is causing it. I've even tried to change the values in Regedit and it still happens, on both A18 and A19.

 
I finish my day one new game, I love the new graphics, and I like what you have done with working stiff. It is all great, but I notice that Blunderbass was occassionally not sync with sound, Zombie looking at your is kinda creepy/ odd. Once i notice that I was in same room as zombie, but she walk out of room even after I hit melee they still keep walking out. 

 
I can't believe my eyes...

I have found flat land outside of a town... A small plateau in the forest biome. Legit, completely flat, at least 100x150 blocks around.

 
Uh.. so use the quest system that takes you to every trader in the game?
Well I used to use the quests, but I started on a harder setting with A19 and had no quests at all on start up, I thought that was normal being a harder setting am I missing something ?

* I decided to scratch current game as things seemed funky and I reinstalled starting again and left things on default as well. I now have quests....  :)

 
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Where is the correct place here to post screenshots of misspellings in the game? Dev team even interested in getting such?

 
Lmao candy is awesome, though I tend to not abuse them because some are OP but I'll take some rock candy all the time. 

You should! It really is different. In some testing I did just that what you said, seeing where some loot holes are, I haven't found anything glaring obvious yet though. I started one just a little bit ago, going to never visit a trader and see what happens.
The biggest deal I think  would be collecting book and schematics, and dealing with RNG just thinking about it, and food early on, and vehicle delay as crafting will be the only option.

 
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