I swear I'm cursed. Day 8, and I just got my first Junk Turret and literally have yet to see a single Junk Sledge . . .
I JUST WANT TO TEST THE JUNK SLEDGE, Y U HATE ME GAME.
Blunderbuss is so much fun, and Crafting is definitely relevant again. I had a forge up and going churning out iron tools by like day 3 while my friend is still rocking stone stuff on day 8. I guess I could be nice and craft him stuff, but then he wouldn't envy int builds!
Fun fact, Junk Turret has a new shooting sound!
And my point was not to play the entire game without the trader but that there is no need to get to the trader on the very first day and people who are complaining that their trader was 1.7 km away and they had to waste a day running seem to me to be assuming that you must get that trader quest resolved ASAP. The only reason to complain about running all day for 2+ km is if you think that you must do it.
That's why I would like to see the trader quest come a few days later.
What if the only trader was 30km away? Would you spend every day of the first week just running non-stop or would you take your time over a few weeks always traveling towards the destination but stopping for adventures along the way?
I'd definitely just spend the first few days holding W and Shift to get to the trader. I do explore a bit on the way to the trader, but the reason you have to bum rush them on day 1 is because you know, 100% chance, that you are going to build your base near the trader (unless you are doing some super hardmode no trader run).
So there's not much point in exploring a ton until you get to the trader because you can't carry everything, you'll just over encumber yourself / die / get beat half to death etc and not have a base yet to drop all your stuff off at.
Usually I'll hit up a few super quick PoI if they are on the way, but I am much more concerned about getting the startings of a base up and going by the time the first night rolls around. Then during the night I can level up and start organizing storage boxes and then make my way to where my first quest is and go break down everything that isn't bolted down to drag back home.
Pump Daring Adventurer -> Go to Quest PoI and loot it -> Activate quest and reloot it -> Limp back home with 19 over encumbrance after wrenching everything that isn't bolted down and get your improved rewards and repeat.
If you are within a few hundred meters you can make bank. I had like 9K dukes by day 3 or 4, and that's with me running there most of day 1 and with me buying his entire stock of food and drinks and candy from the vendor every morning and buying some of his interesting items like a level 1 steel shovel that proceeded to obliterate my stamina. The reward money + daring adventurer + selling things you don't want add up super fast
May just be play style difference though. I'm a number nerd, so I'm 100% about min maxing efficiency and basically only do PoI that are part of my quest or easy enough to not significantly slow me down on the way to my objective, unless I'm just exploring for fun or am clearing out PoI near my base etc.
My friend by contrast is a textbook ADHD run and gun player where he just explores what ever random PoI catches his eye and picks up basically nothing but ammo and things he knows he needs for his "never craft ever" play style like repair kits. I just follow along behind him picking up all the top tier items like rotten meat and duct tape and glue he leaves behind.
He's poorer than dirt after spending like 8 days wages to buy a 6,000 duke AK and is using stone tools while I'm in the iron age riding around on a minibike, but he has fun in his own way I guess ¯\_(ツ)_/¯
I'll be merciful and craft him some stuff . . .perhaps