PC Alpha 19 Dev Diary

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Try playing a no trader, no loot respawn, no air drops, no vending game. It's a very lonely game, but very immersive.
With the new slower loot progression I've been thinking of giving that a try. I get my best gear early game from traders because the loot you find isn't that great any more early game. And without traders I'd probably starve.

Maybe make a version where everything costs like 4x as much might work too. Just don't do quests. There is one number to mod that would make everything cost 4x as much.

 
With the new slower loot progression I've been thinking of giving that a try. I get my best gear early game from traders because the loot you find isn't that great any more early game. And without traders I'd probably starve.

Maybe make a version where everything costs like 4x as much might work too. Just don't do quests. There is one number to mod that would make everything cost 4x as much.
It also makes perk choices very important. You can't get a fergittin elixir later. No quests = no POI resets either. No challenges. Just looting and survival. In my current play through, I've just about cleared all the local POIs, and will have to move on. I have my bicycle, but recently got lucky and found both schematics for the 4x4 accessories and chassis, so I'm thinking of building that to move my base to a more densely filled area. It's only day 9. I'll look into that mod option after A19 drops and I play the heck out of vanilla. Can't wait for some more videos!

 
Did I hear correctly that there might be Arch-vile type enemies in the future? I just started playing through Sunder the other day and now I'm very afraid of ressurection. I break out in a cold sweat if I see a Peep or a Cadbury Egg.

 
It's the same as A18. You can have as many as you wish deployed but only the two closest within range will be active if you are perked all the way to level 5. Below level 5 it is only one active at a time. But as Laz stated,  you can plant them at key locations and as you run around each will activate and start working while you are in range.
I have put down 2 junk turrets in one spot even though only one worked for me. What would happen is when one ran out of ammo and shut down the other would automatically start up. I never tested how many I could lay down and have work this way. It helped though when my junk turrets had lower mag amounts and I couldn't make the drum mags yet.

 
I never tested how many I could lay down and have work this way.
I had a bm base back in 18.1 or .2 where zeds could come in from NSEW and I put down 2 junk turrets in each direction. Same rules applied as to how many & only closest (with ammo) were active. Worked fine but I wound up feeling like a waiter at a party instead of an antendee :)

 
With the new candy rockbusters you can get 20% more resources for like TEN minutes... it's a really great buy for 100 dukes. My point is you don't need an auger to get a lot of resources.


Mr. Mole, any plans/thoughts on raising the price for the Candys?
Obviously i need to play A19 to judge properly, but those candys sound WAY to overpowered to me for that little price.

Sure, 100 Dukes is an amount for Low Level Players to think about, but after level 20 or so?

IF the Economy didnt further change too much, lots guys i played with ended up with ten of thousands of duke coins level 20+ and would be able to munch on those Candys all day long.

Just a bit worried for Mid- and Lategame balance

 
Any estimated release date for the Full A19 version? (Wondering if we should wait to reset the server now  or wait...)
They Hope to have experimental ot at end of month and usually about another 3-4 months for stable. Oops did mean weeks, not months.

 
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Good stream Madmole! A bit disappointed on the Junk Sledge, it seems to confirm my fears that it has a lot issues with tracking zombies and won't really be end game viable. It might have been Lathan's questionable placement though, he put it in places where it basically couldn't fire lol

Which raises the question though, what is the end game melee weapon for Int then? Stun Baton and Junk Sledge are both tier 1 weapons, and Rick said Stun Baton wasn't buffed so it's still in really bad shape. The new mod might help it a bit, but it's still in the "Why would I spend 45 seconds trying to stun the zombie when I can just one shot it with a steel sledge???" tier

Every other tree has a self contained "Build" where they have their melee and ranged weapon, but in Int, the focus seems quite hard on making the Junk Sledge early game only.

So you end up with the tree having 4 weapons total, but 2/4 are tier 1, and the Tier 3 weapon is not an offense weapon, so you really only have a Tier 2 offense weapon with no end game melee weapon at all. Excited to test it first hand, just a bit confused on the what the focus is for the tree as it's kind of all over the place

Any estimated release date for the Full A19 version? (Wondering if we should wait to reset the server now  or wait...)


The 29th is what they are shooting for

 
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Mr. Mole, any plans/thoughts on raising the price for the Candys?
Obviously i need to play A19 to judge properly, but those candys sound WAY to overpowered to me for that little price.

Sure, 100 Dukes is an amount for Low Level Players to think about, but after level 20 or so?

IF the Economy didnt further change too much, lots guys i played with ended up with ten of thousands of duke coins level 20+ and would be able to munch on those Candys all day long.

Just a bit worried for Mid- and Lategame balance
I assume the limiting factor will be availability in vending machines.

 
By the way, the junk turrets often make the zombies die standing up, which is annoying. I think it mostly happens when they die during the animation of getting stunned and/or getting up from a stun. @faatal  :D
Planning on looking at that bug Monday.

They Hope to have experimental ot at end of month and usually about another 3-4 months for stable.
Experimental duration is normally 3-4 weeks, not months.

 
Good stream Madmole! A bit disappointed on the Junk Sledge, it seems to confirm my fears that it has a lot issues with tracking zombies and won't really be end game viable. It might have been Lathan's questionable placement though, he put it in places where it basically couldn't fire lol
I've already razzed Lathan about learning how to use the Junk Sledge. The Sledge increases in capability as you perk up. That was the weakest version that was shown. Slow.

Which raises the question though, what is the end game melee weapon for Int then? Stun Baton and Junk Sledge are both tier 1 weapons, and Rick said Stun Baton wasn't buffed so it's still in really bad shape. The new mod might help it a bit, but it's still in the "Why would I spend 45 seconds trying to stun the zombie when I can just one shot it with a steel sledge???" tier
There isn't one that is parallel to the other trees. The sledge and the turret increase in capability as you continue to progress in the perk tree and intelligence attribute but they are meant to assist you as you fight and not be the only weapon. You can pick any other weapon from any other branch and use that alongside the sledge or turret and if you behave strategically then it is a powerful and fun combination. Just....don't stand back and let zombies walk right through the robot....

Every other tree has a self contained "Build" where they have their melee and ranged weapon, but in Int, the focus seems quite hard on making the Junk Sledge early game only.

So you end up with the tree having 4 weapons total, but 2/4 are tier 1, and the Tier 3 weapon is not an offense weapon, so you really only have a Tier 2 offense weapon with no end game melee weapon at all. Excited to test it first hand, just a bit confused on the what the focus is for the tree as it's kind of all over the place
You were only shown the the most basic version of the sledge. Lathan cheated it in. He had no ranks purchased in either robotics or intelligence. Don't judge what you will have going on by Day 30 with what was shown in the stream. That was just an introduction to how the sledge works but with intelligent tactics and progression taken into account it is better. As far as a tier 3 version of the stun baton I think I've heard about something that will be added at some point.... But in general you are supposed to use a bat, or a sledgehammer, or a knife, or a ranged weapon alongside the robots you pick. 

Yeah I hear it's a real blast! 😁
Its just one of those things that if you've played for 100s of hours and didn't know about it and then you try it....it's just mind blowing.

 
The Intelligence stat is prone to snowball the character in many games, Fallout 4 being an easy example.

Get 9 points in Int, eventually get the Int bobble head and way too soon you are a maxed out.

In 7d2d, if you are about as good as the shooter/melee builds and can make things that expand your game play, it becomes a No

Brainer (pardon the pun).  

 
Pretty happy with Stream. Candy is amazing by the looks. Wedge tip stuff ill adapte , use my old design of 1 block high wall to zombies jumping like at a Rav party lol

Be great to see later on a Base human controlled turret. That the player sits in. Looks like this. Late game for mutant hordes

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