Not a bad idea, making the ammo cost 1 gunpowder at least per, also make it have to be made at a workbench like gun ammo. I'd be happy with just the activating distance getting nerfed down to 1-2 blocks away from it, so you can't just drop it in a room and hide perfectly safe while it kills things. You may think its weak, but those junk turrets can chew things up pretty good when perked into it, partially because it counts as "trap damage" and trap damage ignores damage reduction on zombies from difficulty.. or so I been told it does. On warrior things take about 13% less damage from the players attacks, survivalist I think is ~20-25% and insane is ~25-40% less. this is why zombies feel more tanky on higher difficulties. Its not their hp going up, player damage vs entity's gets a penalty. On the default difficulty which is 1 below nomad, player deals 125% to zombies, and zombies only delal 75% of their normal damage to players. Nomad its 100%/100% even game. I've tested these with a health bar mod, as the zombies hp does not go up or down based on difficulty, they just get less/more resistant to damage due to a penalty applied to the player. I think you can look at the code to find the exact numbers, as I know they aren't in a xml anywhere, i've looked.Hmmm maybe make it use scrap iron and gun powder to make a junk turret ammo cartridge or another possibility is that you have to wind it up for it to shoot.
Was just an example, gameplay for me wins over everything else.Sure, bring up the Concrete thing and not the Black powder in modern guns thing.
The food/water/disease system honestly may as well not exist in 7dtd, its only an issue for a small part of day 1, and after that its really not a problem anymore. The problem is its too easy to find a abundance of these things in loot, or at trader. Even at 25% loot, you should be fine after day 1 for food/water. I honestly facepalm at people that somehow starve/dehydrate to death in 7dtd, with food being as abundant as it is I just scream to myself: "How the hell did you manage to starve/dehydrate to death with all the food/water sources?!?" I started playing back when a10 came out, and even as a new player i've not once even come close to dying due to food/water issues. Closest I got was a17 or 18 when they added that silly purge 95% of your food for food poisoning thing. Which I just gorged on food 10 seconds later to fix. That debuff though DOES hurt early day 1 if you get it and vitamins are GOLD on day 1-3 since they prevent that stuff entirely (hell vitamins are useful period due to making you immune to stuff like food poisoning), but midgame by day 7? you should have so much food that food poisoning is no longer anything to worry about anymore. As for water, you can now boil water without a pot, all you need is a campfire and it just takes longer.I am going to have to disagree with you a bit, the game is too easy currently.
With the like of floating bases, wedge exploits, arrow slit exploit, ramp exploit, driving away from hoards on hoard night, Building invulnerable water bases.
I could go on but I think my point is made the game is to easy IMO, way to easy to survive without even using exploits.
Getting infected means nothing as I always have a cure on hand.
I am swimming in food.
If we were playing semi realism style game, you would have nothing but a wood log base as you cant make anything else and nothing could get through that as a rotting human hand would turn to mush against it.
To make cement you need limestone heated to very high temperatures to make cement and then how do you move multi tons of cement, 1 m3 of cement weighs 2.5 tons or 5000 pounds.
I agree with the Junk Turret needs tweaking, either decrease the activation range or increase the number of zombies in a POI as I have a level 4 one currently and it just murders everything with ease while exploring POI's and my game stage is over 120 already, So I just leave it at home.
Everything floats down here, Georgie!do the bodies float too?
Hope most of us make it, here in Europe it starts at 4am and I`ll be in.Be sure to tune in tonight on Prime's Stream, you can discuss gameplay and balance stuff with the Legend himself (Madmole).
Wow that's commitment, in Uruguay (where I live) starts at 23:00 so no worries for me... Yesterday I was on the entire 3 hour stream, will you?Hope most of us make it, here in Europe it starts at 4am and I`ll be in.
Be sure to prepare your questions, guys.
and its all going to plan!Be sure to tune in tonight on Prime's Stream, you can discuss gameplay and balance stuff with the Legend himself (Madmole).
Will watch all of it. As I did with #2. Hope not being called from work so early when they see me active.Wow that's commitment, in Uruguay (where I live) starts at 23:00 so no worries for me... Yesterday I was on the entire 3 hour stream, will you?
Mhhhh, have you actually played the junk turret ? Because I have a 65 hour pure intellect playthrough going right now (well, not pure anymore, but I've been for a long time), and my reality couldn't be further away from what your post tries to lay out. Yes, turrets do work, especially once you have 2 of them with 5 points into their perk. Do they need tweaking ? Sure ! Are they broken or really that superior like you pretend them to be ? Hell no, it's quite the opposite unless you're a totally beginner in first person shooters.My issue is more the fact you can have to shoot at zombies in random poi's while your safe behind doors and such. IMO you should need both line of sight with the turret, and also have to be witnhin 1-2 blocks of it, or it don't fire. Would allow it to be used as backup damage but will fix the exploitability of it that it currently has. I mean i've seen players drop them 2-3 floors below them and they just mop everything out pretty fast at 0 risk to the player. I just do not understand it, they made zombies dig so underground players have a risk, they make them swim in a19 so you can't just hide on a lake at night or, the rotting zombies also somehow can swim faster than the player.. yeah figure that one out I can't, yet they allow placed junk turrets to fire at things while your half the Poi away completly safe.
100% this. Many of us old timers want more content and rather have newbs to "get gud" afterwall we figured it out right?For those who say the current game is not a challenge have the perspective of a player with hundreds of hours under their belt. The game, in fact, is very difficult for new players, everything from not finding a healing solution in time to food which is always scarce when you dont know the loot system. The dev team is in the difficult position to make the game challenging enough for seasoned players and at the same time, preventing the noobs from rage quitting after their first bleed out which happens almost immediately upon first zombie encounter.
Haha, great examples. You sir as well as many others are persistent (including myself)...I have 930 hours in the game now, but I can still remember early on dying a dozen times in one day. I'd die because I couldn't figure out how to melee properly with my club. I'd die because I was encumbered and couldn't get away in time. I'd bleed out because dogs. I'd die because I stepped on a land mine. I'd die to a surprise bear while attempting to pick some corn. I'd die multiple times trying to recover my stuff after dying. I'd die because the tutorial told me to go to the trader, and he was almost 2 km away, and it turned nighttime before I found him, and then he wouldn't let me in and the zombies ate me. I'd fall off a building and attempt to flee from zombies half-dead with a broken leg and die again. I'd step on a cactus and get mauled by vultures. I remember using all my perk points on trying to be stealthy so I could be better at hiding from zombies, and I wasn't sure what else I should put them in. It took me a long time to "git gud", and even now I'm not as "gud" as some people who happily crank up their difficulty and horde sizes. I can certainly understand why the developers would want to make things less frustratingly difficult for newbies, because a less stubborn newbie might have given up and played something else. Making it easier to find your backpack or dig up that buried treasure might help a newbie stick with the game, while it's not going to make the blood moon hordes any easier to survive, or reduce the amount of radiated cops I need to deal with in a tier 5 POI, so it's not as if it's removing all the challenge for experienced players. I'm fine with this.
To be honest, no matter how good we get Im sure we all still step on landmines lol.I'd die because I stepped on a land mine.
That reminds me of a quote:To be honest, no matter how good we get Im sure we all still step on landmines lol.
Was playing with a friend not too long ago and we were raiding a poi and I was slowly walking up to it. I saw some landmines and was like "Hey, watch where you st..." BOOM. Needless to say he did not watch where he stepped. He blew himself up 3-4 times during that session I believe.
And I know Ive stepped on plenty of mines myself as well.
I guess that makes you a poor reader or a person that doesn't understand the word: Tend.*Scratches chin* Then what am I? Over 2,500 hours into 7D2D since A17, and I have not once touched mods, nor am I interested in them...
Are they broken or really that superior like you pretend them to be ? Hell no, it's quite the opposite unless you're a totally beginner in first person shooters.