hiemfire
New member
Right now just a loose "have fun playing". When more info comes out I'll refine my plans a bit more.Since you are here, what are your plans for A19 ?
Right now just a loose "have fun playing". When more info comes out I'll refine my plans a bit more.Since you are here, what are your plans for A19 ?
If you can add some sort of electric fence posts embeded in walls and make them dance is cool, but what if a demolisher or four get into this small area.Very cool, thanks for the share!
I plan on taking heavy inspiration from one of Madmole's bases for my initial compound. ("Castle Madmole.") It'll start with a simply 9x9 or 7x7 tower with me shooting down, but by the third horde or so I'll carve out a doorway and insert a vault door on the bottom floor, where I'll be holding the zombies back. If they overwhelm me there, I'll fall back to the second floor and exit through another vault door. Between that tower and another similar tower will be a bridge, and the design will repeat, maybe with some variation. I'll be going strength (clubs and shotguns) in that world.
For end-game in that playthrough, my final design involves a concentrate location with a wall of vault hatches, and with trenches funneling the zombies to that location. Example:
View attachment 10094
Following that world, I'll either move onto Fortitude or Perception. For my first world I'll be settling in the forest biome, but in my next run I plan on doing a little more roleplay, perhaps settling in the newly reimagined burnt forest biome.
https://www.youtube.com/watch?v=gGQkZ1l0H34
Right there
Have you EVER, in that playthrough, had multiple motorcycles? Because, if you lost one earlier that was empty, and now find an empty one in the wrong place, the empty one might be the original empty one, not your fully loaded motorcycle getting emptied. I bet the one with full storage is still somewhere. Best wishes good luck.Thankfully duplicating vehicles has been fixed in A19... I loaded up my motorcycle with all of my sellables and over 200,000 coin, I drove over to the trader, and then when I got off my bike, it was gone. I ran back to my house, and it was sitting beside my base... empty. I repeated this same process over 6 times now. My motorcycle is toast, basically.![]()
just PLAY! destroy! EXPLORE! EAT CANDY! and beat zombies heads in!What are your plans for A19? (Base design, what biome you'll settle in, what build you'll mostly be focusing on in your first world, etc.)
Eating candy is a worthy goal, I shall adopt it as well.just PLAY! destroy! EXPLORE! EAT CANDY! and beat zombies heads in!
oh and i forgot! another one is to kill a feral wight with a impact driver!Heh, well I'm glad it worked itself out. I was trying to be optimistic for you because, in my experience, it seems like most of the time they do come back. After causing a bit of a panic.
Eating candy is a worthy goal, I shall adopt it as well.
Final blow, or shall the impact driver accomplish the entire task?oh and i forgot! another one is to kill a feral wight with a impact driver!
entire task!Final blow, or shall the impact driver accomplish the entire task?
I'm curious, what are your thoughts on the design of the auto shotgun?
Thankfully duplicating vehicles has been fixed in A19
HOLY FLYING SPAGHETTI MONSTER, do you know what this means, good sir?? You have found a way to travel back in time! We can go back, and prevent ALL of this!Only thing I could figure was it registered the last time me and him had bumped into each other on motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had slammed into each other.
You need two DeLoreans to collide for that to happen...HOLY FLYING SPAGHETTI MONSTER, do you know what this means, good sir?? You have found a way to travel back in time! We can go back, and prevent ALL of this!Only thing I could figure was it registered the last time me and him had bumped into each other on motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had slammed into each other.
Yeah, it was definitely a lot more bulky than I expected. Like I said earlier, I basically just assumed it would be an AA-12 since it's what essentially every game uses for the automatic shotgun, but I found it fine over all. Looked more like a Borderlands gun than I expected, I'm not sure what RL gun it's based on
The vehicle glitches got ten times weirder than that. Me and a friend were flying Gyrocopters and I ran into him to try and boop him out of the air, and it instantly put the game in a load screen. When it finished loading we were across the map on motorcycles, in a town we had been in like 5 real life hours earlier.
Only thing I could figure was it registered the last time me and him had bumped into each other on our motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had triggered vehicle collision physics.
Was super weird, we got two free motorcycles out of it that were exact clones of the bikes we had at the time, and after driving 15+ minutes back to where we were flying, our Gyrocopters were crashed on the ground like we'd just teleported out and they fell
https://en.wikipedia.org/wiki/Saiga-12Yeah, it was definitely a lot more bulky than I expected. Like I said earlier, I basically just assumed it would be an AA-12 since it's what essentially every game uses for the automatic shotgun, but I found it fine over all. Looked more like a Borderlands gun than I expected, I'm not sure what RL gun it's based on
wait i though mm said it was a origin 12Auto shotgun is based on the saiga-12.
https://www.ammoland.com/2017/11/fostech-origin-12-next-level-semi-auto-12-gauge-shotguns/#axzz6PIGe4GMq
![]()