PC Alpha 19 Dev Diary

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Honestly the two best mod combos for the SMG are rod and spring mod + foregrip mod + drum mag mod + other, or foregrip mod + drum mag mod + trigger group burst mod + other. The latter-most mod assists in accuracy, but it still allows the option of a more specialized form of rapid fire, or single shot.
Prefer Crippler, Rad, Drum & Muzzle myself. I like hitting what I'm aiming at so Rod and Springs is out for me.

 
Prefer Crippler, Rad, Drum & Muzzle myself. I like hitting what I'm aiming at so Rod and Springs is out for me.
Regen is low enough that I don't put rad removers on my DPS guns. I relegate that task to my Junk Turrets. If something is on the other end of my SMG or M60, they are dead before that second tick of regen procs.

 
I wish TFP wouldn't limit them selfs with the idea of 3 tiers for weapons. IMO this game could use a new gun every alpha update to keep things fresh and just bring more of a selection to the players. 

 
But what rhymes with "scavenging" when trying to describe A18's gameplay in a critical manner...?

Closest I could come up with was "It's such a scavenging managing game now" but I don't know whether inventory management is as much a hot topic as shooting...

;)   ;)   
That may be true, but you cant deny that MANY ZOMBIES WERE HARMED IN THE MAKING OF THIS GAME.

Please, just one moment of silence, for those rabid, rotten bags of skin... ... 

 
I wish TFP wouldn't limit them selfs with the idea of 3 tiers for weapons. IMO this game could use a new gun every alpha update to keep things fresh and just bring more of a selection to the players. 
They are doing so to get the game done, if they add a new weapon each Alpha we will never see it go gold.

Some weapons could use a buff like the Magnum as mentioned above, as due to its problems I never use it.

I scrap the ammo and sell the gun.

What I would like to see come back is that zombies can smell the food your carrying make a comeback that would be awesome.

 
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I personally believe the marksman rifle and the hunting rifle are fine the way they are, especially since a new T3 sniper rifle is coming in A19, but we'll have to wait and see. But I completely agree with you on the magnum. 


Start a new save and limit yourself only to the hunting rifle and marksman for your ranged weapon. Do a few horde nights (without resorting to explosives) and come back with your opinions, I have 3 level 150+ perception characters and I can tell you they are seriously underperforming. A new T3 rifle does not fix the problems with the dps, game mechanics and game balance of the rifle series weapons. I hope that the T3 sniper can accept the drum mag because it's probably the best mod in the game.

I love the Hunting Rifle, but mostly because I really like bolt action rifles. I wish it was better though. It and the Marksman rifle are both gimped hard by the toggle aim down sights screwing you over when you shoot and try to reload, as well as them not really doing all that much damage per shot. Why would you ever use a single shot sniper when the fully auto M60 does nearly as much damage, and the sniper takes more than shot to kill anyway. In the time you pump enough Marksman rifle shots into your target to kill it, you could have also thrown out enough M60 shots to kill it too, probably in a really similar amount of bullets.


I like the feel of bolt actions too, but there are many bolt action rifles out there with magazines. Would making the hunting have a 3-5 magazine cap break it? Would letting the markmans rifle accept the drum mag (for a total of 15-20 rounds in magazine) be over the top? If they're not going to fix the auto reload/rescope prolems then these QoL would make the rifles branch so much nicer.

I wish TFP wouldn't limit them selfs with the idea of 3 tiers for weapons. IMO this game could use a new gun every alpha update to keep things fresh and just bring more of a selection to the players. 


At some point the game needs to focus on endgame content and optimisation. An extra gun isn't going to inspire players to stay on servers past level 100, nor is it going to stop players from getting bored once they have an effective horde base.

 
[regarding screenshots from the first page]

this is awesome your finally reskinning/updating zombies.. When are we going to see limbless zombies, children,teenage zombies and more wildlife zombies.. we need more more more more more!!

 
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Personally id rather see just updated zombies, car mod, bandits then go gold. Optimising is really needed imo. But what do i know.

Flying fox going to be added or was it permanently scrapped?

 
Also, I remember someone saying that the amount of persons visiting the forums is so minute compared to the amount of players. But did that statistic take into consideration the many individuals who visit the forums un-logged in?


Probably not, it's probably just based on forum posts. The point they were getting at is right though, even if you combine EVERY forum, the type of people who post on the forums is still only a tiny fraction of the buyer base. But it's usually a decent fraction of the *actual* player base, which matters for games that actually make money from active players.  Nearly 40% of the people who bought the game haven't even made a bedroll, so you don't get very good numbers comparing sales to forum activity, assuming your end goal is to determine what active players want.

The problem just always revolves back around to active players not generating any further cashflow for games like this if there isn't DLC, so it's not profitable or even feasible to focus on the hardcore players right now

 
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I like the feel of bolt actions too, but there are many bolt action rifles out there with magazines. Would making the hunting have a 3-5 magazine cap break it? Would letting the markmans rifle accept the drum mag (for a total of 15-20 rounds in magazine) be over the top? If they're not going to fix the auto reload/rescope prolems then these QoL would make the rifles branch so much nicer.
You said it yourself. The problem is not the magazine capacity. That would only be a hack that we _could_ do 5 minutes before going gold.

Until the gun mechanics/animations are polished up this is not even a topic.

In other words, both are used to hunt for sport, depending on what context you look at it in.
Yes. Just for different prey. =P

 
Gazz i can't wait for gold. Where you know what does what. As a Paradox games player im really getting frustrated at the constant changes to mechanics that have been in place since launch.

Live service model of whatever the fark it is im over it now. Must be my 43yrs starting to make me cranky lol

You said it yourself. The problem is not the magazine capacity. That would only be a hack that we _could_ do 5 minutes before going gold.

Until the gun mechanics/animations are polished up this is not even a topic.

Yes. Just for different prey. =P

 
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Just curious of the types of people that play this game (well, visit these forums, more so, I guess you can say).
I haven't played 7d2d recently (waiting for A19 before starting a new game), but I already thought I would feel a bit weird nowadays to play a game where you run around and break into the next-best building and loot everything an so on.

Well it's just a game, but none-the-less...

I guess it means I'm still a little bit in touch to the real world 😐

 
The problem just always revolves back around to active players not generating any further cashflow for games like this if there isn't DLC, so it's not profitable or even feasible to focus on the hardcore players right now
Mhhhh I doubt this is as true as some of you paint it out to be. We don't generate direct cash income but we do generate lots of indirect cash income. A game that is played is a game that is talked about. A game that is talked about is a game that generates sales. A ghost game doesn't attract nearly as many players as a game that has an active community, both on the official forums and on other platforms (discord servers, reddit, twitch, YouTube...). I wouldn't consider myself as being a "hardcore" 7 days to die player even though I have several hundreds hours of play; that being said, me still playing after all this time actually made 3 of my friends buy the game recently. Did I hand over more cash to TFP than the initial copy I bought 4 years ago ? Nope, but as you can see that doesn't mean that the fact i'm still playing didn't increase TFP's cash income.

The very same "hardcore community" is also the one making mods for the game, keeping it fresh and giving the game visibility on websites like nexusmods, and on YouTube by offering content people have never seen; and thus promoting how complete of an experience 7 days to die can be. Know what turns customers away ? A dead forum, a dead subreddit and no recent content on any platform whatsoever.

On another note, I'm also pretty sick of reading the argument of "this feature is unneeded since only 5% (or whatever low number you want to come up with) of the playerbase actually uses it". That is a very slippery slope, as it's either a guideline for the whole roadmap or a bad excuse when out of other arguments. Things like steel, gyrocoptorers, electricity all shouldn't have been added to the game if you truly believe this is a decent argument.

 
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