PC Alpha 19 Dev Diary

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If we are going to have drones, I think a big feature would be a pigeon function. This means when you are out you can ask the drone to go home and retrieve or drop off items. Basically you can access home inventory from the drone, task it to do inventory drop or retrieve and then it leaves and comes back. Would help alot for things you may suddenly need like a splint or tool. And you can use it to offload inventory. If it runs out of fuel on the way it drops but you get a marker showing its location.

In PVP somebody can shoot the drone down and loot it.

 
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That is what I get for trying to be transparent.
Oh come on, thicker skin my friend; it's been a running gag since forever.

You say you're not going to give a time frame, then you get optimistic and do, then the cycle repeats... :)

It's as time honored as Hitler videos and laz's picture.  All in good fun. 

 
I still think a backpack looting minigame would be a nice addition. Doesn't seem too farfetched to think you'd start with a pretty @%$*#!ty backpack (say 4*9, half of it being encumbrance slots), then you'd try to loot/craft a backpack that brings back the 5*9 we have now, and eventually find or buy a military backpack that adds another row, so 6*9.

Would be a nice addition to the loot list, add a fun evolution to your character while also giving an incentive to use points for pack-mule (you probably wouldn't be able to get 6*9 unencumbered with only pockets, but I haven't done the math).

If dynamic backpacks are impossible to make with the current framework, just add a third type of slot that is unusable for 2 of the rows, with the backpack unlocking 9 of them (to encumbered slots) and the military backpack unlocking 18.

 
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Would be a nice addition to the loot list, add a fun evolution to your character while also giving an incentive to use points for pack-mule (you probably wouldn't be able to get 6*9 unencumbered with only pockets, but I haven't done the math).
You can if you include the cargo pockets added to clothing. I never get pack mule, I strategically use my steroids or stay close to home (which is also strategically located).

 
they could buff her and make her special just increasing her life/damage and make her always run, cuz big mama is hungry
With the removal of the football players, perhaps she could be the replacement for the always running zombie.

I always saw her to be an homage to the Dawn of the Dead fat lady: 
 



 
12 minutes ago, AtomicUs5000 said:

With the removal of the football players, perhaps she could be the replacement for the always running zombie.

I always saw her to be an homage to the Dawn of the Dead fat lady: 
 

I really dont know why does futball zombies always run but cheeleaders dont always jump or at least jump higher than normal. I mean, if futball zombies always run because of its sport, the same should happen to them.
The big mama from the video should be an example to what they could do with her and make her better and not just a weak unprofitable exp zombie

 
So does this mean the football zombies have been removed in A19, with the evidence given from what I'm reading above?
Iirc MadMole said that Football and Cheerleader zombies were getting the axe now to make room for less location specific ones to be added later on (was around the time he mentioned that the stripper was going to have a dress added to her model). It has been at least 100 pages since that comment though, so I don't feel like digging for it.

 
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