PC Alpha 19 Dev Diary

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I enjoy some inventory management, and use 60 slot backpack. The larger ones I don't enjoy as they remove management.
Agreed.  Also, larger backpacks also diminish the storage space that is granted by vehicles.  It all boils down to time management in preparation for the next blood moon.  

 
How about cutting the texture resolution of all zombies by half, and adding 4 times as many (including old models) zombies into the game.

The enemy variety is really repetitive. And if you have the old artwork, why not use it. Its not that players observe zombies up close anyways.

(my grammar is lacking)
You cannot raise the quality bar by not using the recycle bin. The difference is night and day. All zombies should look like the same artist made them and they come from the same game, not 3-4 games by various artists. Should we resurrect the 300 polygon potato zombies from pre alpha 1 just to have more variety? No they look ridiculous next to the 20000 polygon new ones.

Well, until right after an alpha release, then madmole will give out a date for the next one. :)

/He can't stop, I'm sure Roland has tried 
That is what I get for trying to be transparent.

In my experience, the best way to have everything you need is to keep it in your vehicule (splints, first aid kits, honey are my 3 go-to's).

Would be nice if the First Aid Kit was a more unique / mid game item, that would serve the purpose of storing say 1 splint, 5 first aid bandages, some pills etc ... instead of being just a glorified bandage. Especially with the new ISS.
That and a sewing kit are the only things that get rid of deep laceration.

 
You cannot raise the quality bar by not using the recycle bin. The difference is night and day. All zombies should look like the same artist made them and they come from the same game, not 3-4 games by various artists. Should we resurrect the 300 polygon potato zombies from pre alpha 1 just to have more variety? No they look ridiculous next to the 20000 polygon new ones.
You could have those old potato zombies have a chance to pop out of your potato crops....just sayin ;)

 
Can we expect new special zombies and more variations in A20 or in future? Also i think we lack of powerful female zombies, we only have the screamer and its easy to end her. The fat female gives poor exp, same as a crawling zombie, shame.

I know a lot of players want new weapons or whatever for pvp, but remember, this is a survival crafting ZOMBIE game. Most of us want the terrific zombies to enjoy

 
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Can we expect new special zombies and more variations in A20 or in future? Also i think we lack of powerful female zombies, we only have the screamer and its easy to end her. The fat female gives poor exp, same as a crawling zombie, shame.

I know a lot of players want new weapons or whatever for pvp, but remember, this is a survival crafting ZOMBIE game. Most of us want the terrific zombies to enjoy
Naaa id rather ONE zombie in the game that looks really really REALLY good and uses 3 billion polygons. ;)

 
Could we maybe have a toggle option for aiming down?

The amounts of times i messed up because after reloading it's automaticly aiming again is just straightout silly. I'm not saying holding right mouse button should be mandatory but a toggle option so people can choose how to aim would be perfect! Any plans for it for Alpha 19 ?

 
Can we expect new special zombies and more variations in A20 or in future? Also i think we lack of powerful female zombies, we only have the screamer and its easy to end her. The fat female gives poor exp, same as a crawling zombie, shame.

I know a lot of players want new weapons or whatever for pvp, but remember, this is a survival crafting ZOMBIE game. Most of us want the terrific zombies to enjoy
You see the new big mama?....she gonna come eat you good....😅

I agree!

If your not hording like some rabid kleptomaniac... you're not doing right!  :)

I get a little [SIZE=19.6px]nervous[/SIZE] when I only have ten times what I will ever need in one play through.
The current inventory management is pretty balanced in my opinion for the new / average player (default settings).  Gotta keep that blood moon tension on or game turns into Sims 4 with zombies in it.  😅

Not a bad game mode but not the vanilla game the devs are making...😅

 
With the new ISS system, and it taking specific items to heal you.

Will be getting a bigger backpack or will we have to make due with what we have now?

I am forever throwing down boxes to store stuff when I am looting lol.
You will have to make due. We've done a little bit of loot cleanup like removing harvest items from loot. There is no point in finding 3 coal in chemical loot when you can get 1000's in seconds mining. So a bit less useless looting should help a tad bit in the backpack space situation.

 
lol no thanks, i want a lot of zombies
Just set it to horde night, every night and just to be sure, on nightmare and largest count of spawns possible. I`ll do that on my base anyway, but when A19 is out.

Destruction party before new alpha rocks ! 

 
They are needed in early game. 
Depends on the player. I mine all the time to pass time at night. Even early game. Take a torch and my stone Axe and go to town. But to a player who doesn't enjoy mining yes they are. But I think MM ment like coal, nitrate, wood things like that.

 
There are actually quite a number of minecraft players who play the game.  If minecraft had better graphics (not just HD texture mods), most of them would probably still be over there playing it. 😄  
Well, better graphics and more interesting combat. 

 
Well, better graphics and more interesting combat. 
And better terrain gen, an added sense of purpose...

Then again, I haven't played MC in, what, 8 years, so I don't know how much it's changed since then, if very much at all.

 
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