Survager
Tester
In this case, the merchant base simply destroyed and the merchant will live in the ruinsḾake invulnerable blocks have a sideways SI of 0. That should prevent that exploit

In this case, the merchant base simply destroyed and the merchant will live in the ruinsḾake invulnerable blocks have a sideways SI of 0. That should prevent that exploit
I think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket modsWith the new ISS system, and it taking specific items to heal you.
Will be getting a bigger backpack or will we have to make due with what we have now?
I am forever throwing down boxes to store stuff when I am looting lol.
I dont get people that want so much backpack space. we are already able to fit metric S#*& tons of cement blocks in there. It makes the game too "cheap" feeling. If backpack space was huge then we woudl eventually want one crate that can store 1000 slots. It gets to a point where the game is justI think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket mods![]()
You are right, it needs no SI at all **only** to destructible blocksIn this case, the merchant base simply destroyed and the merchant will live in the ruins![]()
2 reasons I can think of.I dont get people that want so much backpack space. we are already able to fit metric S#*& tons of cement blocks in there. It makes the game too "cheap" feeling. If backpack space was huge then we woudl eventually want one crate that can store 1000 slots. It gets to a point where the game is just
the non-sense life of a box boy in the back of walmart, just endlessly stacking.....and stacking........and stacking.........AND STACKING..............
I suppose. I've jsut played with people that add so many storage mods or QoL mods that make the game way too easy/relaxign in a sense im like "why arnt we just playign minecraft or something"2 reasons I can think of.
1) Hoarders who dont care for an inventory management challenge (survival element)
2) Use mods that add a ton more items (e.g. crafting components)
Maybe pack mule shoudl add 1-2 rows of storage instead? and make a different perk reduce encumberance?Well, we will have the Drone which will have an inventory that will follow us around, so there is that at least.
As new items are introduced, it will mean more items that will take up slots.
In my opinion, the pack mule perk is completely redundant since you can max out your inventory with pockets.
By late game I need more and more storage boxes from all the loot runs I go on, having 15+ boxes for each type of category.
There are actually quite a number of minecraft players who play the game. If minecraft had better graphics (not just HD texture mods), most of them would probably still be over there playing it.I suppose. I've jsut played with people that add so many storage mods or QoL mods that make the game way too easy/relaxign in a sense im like "why arnt we just playign minecraft or something"
Am I the only one that strips the building down to the frames2 reasons I can think of.
1) Hoarders who dont care for an inventory management challenge (survival element)
2) Use mods that add a ton more items (e.g. crafting components)
I think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket mods![]()
Am I the only one that strips the building down to the frames![]()
If its bolted down I unbolt it, If I can move it, it gets move.
I take everything that is of value.
That is why I want a huuuuuge amount of storage.
In Fallout 4 I run a no weight mod.
Oh I wrench so many things that I get a full inventory quite fast. I love doing the hospital, I can get it done in under an hour whilst wrenching the tvs, beds, and such, I don't both much with the lights since there's so many of themAm I the only one that strips the building down to the frames![]()
If its bolted down I unbolt it, If I can move it, it gets move.
I take everything that is of value.
That is why I want a huuuuuge amount of storage.
In Fallout 4 I run a no weight mod.
Early game the wife and I gut the POIs we're scavenging in, later on we don't bother as much since we have a fairly large stockpile of components back at base.Am I the only one that strips the building down to the frames![]()
If its bolted down I unbolt it, If I can move it, it gets move.
I take everything that is of value.
That is why I want a huuuuuge amount of storage.
In Fallout 4 I run a no weight mod.
honestly that's my Favored Pass time in-game is scraping!Oh I wrench so many things that I get a full inventory quite fast. I love doing the hospital, I can get it done in under an hour whilst wrenching the tvs, beds, and such, I don't both much with the lights since there's so many of them
Oh it definitely makes things easier. When playing on hard settings, dead is dead, and no cheese bases.. the most important commodity in the game is time. If I can complete crafting tasks quicker by not worrying about having the mats on me it will free up time to gather more mats, set up more defenses, etc.It's just basic QoL where your crafting benches can use materials from storage boxes within X radius of them so you don't constantly have to turn around and dig through your box to get duct tape then turn back around and build something then turn around and put it back etc.
Doesn't make things easier or harder, just less tedious