PC Alpha 19 Dev Diary

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With the new ISS system, and it taking specific items to heal you.

Will be getting a bigger backpack or will we have to make due with what we have now?

I am forever throwing down boxes to store stuff when I am looting lol.

 
With the new ISS system, and it taking specific items to heal you.

Will be getting a bigger backpack or will we have to make due with what we have now?

I am forever throwing down boxes to store stuff when I am looting lol.
I think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket mods :)

 
In my experience, the best way to have everything you need is to keep it in your vehicule (splints, first aid kits, honey are my 3 go-to's).

Would be nice if the First Aid Kit was a more unique / mid game item, that would serve the purpose of storing say 1 splint, 5 first aid bandages, some pills etc ... instead of being just a glorified bandage. Especially with the new ISS.

 
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I think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket mods :)
I dont get people that want so much backpack space. we are already able to fit metric S#*& tons of cement blocks in there. It makes the game too "cheap" feeling. If backpack space was huge then we woudl eventually want one crate that can store 1000 slots. It gets to a point where the game is just

the non-sense life of a box boy in the back of walmart, just endlessly stacking.....and stacking........and stacking.........AND STACKING..............

 
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I dont get people that want so much backpack space. we are already able to fit metric S#*& tons of cement blocks in there. It makes the game too "cheap" feeling. If backpack space was huge then we woudl eventually want one crate that can store 1000 slots. It gets to a point where the game is just

the non-sense life of a box boy in the back of walmart, just endlessly stacking.....and stacking........and stacking.........AND STACKING..............
2 reasons I can think of.

1) Hoarders who dont care for an inventory management challenge (survival element)

2) Use mods that add a ton more items (e.g. crafting components)

 
same as some men/women want bigger garages and some women/men want bigger clothe closets.

and nobody can eat just one lays potato chip! :)

 
@madmole I hope these issues are corrected in A19:

Silencers not working as should, they still wake up zeds and players can hear them the same distance.  The only thing they do is give a different sound.

LCB + secure chest (wood one) give an additional defense modifier.  Where the storage chest and even gun safes do not.  It makes sense to disable this, or give the additional defense to the more expensive containers. 

Keep up the good work! 

 
Well, we will have the Drone which will have an inventory that will follow us around, so there is that at least.
As new items are introduced, it will mean more items that will take up slots.
In my opinion, the pack mule perk is completely redundant since you can max out your inventory with pockets.

By late game I need more and more storage boxes from all the loot runs I go on, having 15+ boxes for each type of category.

 
2 reasons I can think of.

1) Hoarders who dont care for an inventory management challenge (survival element)

2) Use mods that add a ton more items (e.g. crafting components)
I suppose. I've jsut played with people that add so many storage mods or QoL mods that make the game way too easy/relaxign in a sense im like "why arnt we just playign minecraft or something"

Well, we will have the Drone which will have an inventory that will follow us around, so there is that at least.
As new items are introduced, it will mean more items that will take up slots.
In my opinion, the pack mule perk is completely redundant since you can max out your inventory with pockets.

By late game I need more and more storage boxes from all the loot runs I go on, having 15+ boxes for each type of category.
Maybe pack mule shoudl add 1-2 rows of storage instead? and make a different perk reduce encumberance?

 
I suppose. I've jsut played with people that add so many storage mods or QoL mods that make the game way too easy/relaxign in a sense im like "why arnt we just playign minecraft or something"
There are actually quite a number of minecraft players who play the game.  If minecraft had better graphics (not just HD texture mods), most of them would probably still be over there playing it. 😄  

 
2 reasons I can think of.

1) Hoarders who dont care for an inventory management challenge (survival element)

2) Use mods that add a ton more items (e.g. crafting components)
Am I the only one that strips the building down to the frames :)  

If its bolted down I unbolt it, If I can move it, it gets move.

I take everything that is of value. 

That is why I want a huuuuuge amount of storage.

In Fallout 4 I run a no weight mod.

 
I think our backpack should be 6x10. You start with 25-30 open slots. This will make pack mule a viable perk to take again to help max out your inventory when you conbine the pocket mods :)


I'm really hoping the more "focused" perks in A19 makes a lot of perks viable that are currently  in the "Why would I ever pick this when an item / schematic does the same thing" tier.

I get that they were trying to make it so the ADHD run and gun kids could craft stuff without investing in crafting perks . . .but then even crafters don't invest in those perks either because they are just wasted perk points that are better going elsewhere.  I hate the feeling of feeling like I've wasted points on perks that just don't scale well into mid or late game, but ATM there are quite a few

The perks that can be gotten via schematic or mod slot need to be buffed to actually have something useful that's worth picking on it's own. Slightly faster crafting speeds just aren't worth wasting perk points on when you can just find a schematic instead and spend that perk on something more useful. The vehicle perks are like wise screwed up by the alternative / better ways to get vehicles. There's no reason to ever waste perk points on them, and if you do, you just craft your vehicle then go buy a respec elixir and get your points back and put them somewhere more useful.

Pack Mule, Gardening perks (past the first one), like 85% of the int tree etc are just completely pointless noob traps at the moment

Am I the only one that strips the building down to the frames :)  

If its bolted down I unbolt it, If I can move it, it gets move.

I take everything that is of value. 

That is why I want a huuuuuge amount of storage.

In Fallout 4 I run a no weight mod.


Same here. I'm over encumbered 24/7 because I will auger or wrench down entire buildings and loot every single container, y'know, like you would in a survival situation

My biggest want for the storage system is the ability to link your storage boxes to your crafting table. There's a mod that does that in basically every single game that has crafting, because for some unknowable reason, that basic feature isn't in a ton of games. It's just basic QoL where your crafting benches can use materials from storage boxes within X radius of them so you don't constantly have to turn around and dig through your box to get duct tape then turn back around and build something then turn around and put it back etc. 

Doesn't make things easier or harder, just less tedious

 
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I just wish inventory slots from mods were actually added to the available inventory.  The slots existing and then opening up to not influence encumbrance as you improve your character makes sense to me. The same effect when adding a pocket does not.

 
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Am I the only one that strips the building down to the frames :)  

If its bolted down I unbolt it, If I can move it, it gets move.

I take everything that is of value. 

That is why I want a huuuuuge amount of storage.

In Fallout 4 I run a no weight mod.
Oh I wrench so many things that I get a full inventory quite fast. I love doing the hospital, I can get it done in under an hour whilst wrenching the tvs, beds, and such, I don't both much with the lights since there's so many of them

 
Am I the only one that strips the building down to the frames :)  

If its bolted down I unbolt it, If I can move it, it gets move.

I take everything that is of value. 

That is why I want a huuuuuge amount of storage.

In Fallout 4 I run a no weight mod.
Early game the wife and I gut the POIs we're scavenging in, later on we don't bother as much since we have a fairly large stockpile of components back at base.

 
Oh I wrench so many things that I get a full inventory quite fast. I love doing the hospital, I can get it done in under an hour whilst wrenching the tvs, beds, and such, I don't both much with the lights since there's so many of them
honestly that's my Favored Pass time in-game is scraping!  

 
It's just basic QoL where your crafting benches can use materials from storage boxes within X radius of them so you don't constantly have to turn around and dig through your box to get duct tape then turn back around and build something then turn around and put it back etc. 

Doesn't make things easier or harder, just less tedious
Oh it definitely makes things easier.  When playing on hard settings, dead is dead, and no cheese bases.. the most important commodity in the game is time.   If I can complete crafting tasks quicker by not worrying about having the mats on me it will free up time to gather more mats, set up more defenses, etc.

 
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I don't know if only TFP know this or if anyone from internal testing can answer my question, but I'll ask anyway.

The new A19 Junk Drone will be the first (and only) "NPC" that will be able to follow us around.

So, I'm curious, did anyone test if it's possible for it to follow someone driving a vehicle? :-]

If the answer is yes, then IMO it'd be an additional viable alternative as a storage thing when coming back from a loot run.

I have no idea how slow/fast it'll be, but I guess one will need to slow down to wait for it to catch up.

 
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