PandaTea
New member
The place ECS would be most useful for this game is in terrain generation. Since, if memory serves, the code for that is a c++ library there would be little point in doing it.
What on earth does calculating the drag coefficient of a satellite have to do with pathfinding? What is the "B*" algorithm in relation to pathfinding?
you guys must be professional!!!I dont see the Fun Pimps adopting ECS for this game.
I think they are very much getting content in, bug fixes and get the game to gold status.
Anything else I think would be pie in the sky to Quote Joel![]()

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