PC Alpha 19 Dev Diary

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@Adam the Waster

I'm joking, man.

There is a big difference between complexity and depth but that's a whole 'nuther topic.

 
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A non trader play through would be a LOT harder IMO since most of the good stuff I got came from them, but I think they max out at yellow or green now so you won't be getting anything too fantastic there. (1 tier less than a18 for now anyway).

Personally I love the change. It slows mid game down a bit, but late game will be what takes a long while. I think we have a proper carrot on the stick now, at least with loot. It might take another alpha to get quest rewards and trader loot set up nice as well.

I don't know about the goggles, I think so.

Yeah I play solo and T5's are just too tedious for me personally. T3's and 4's are fine though. I just can't justify travel time plus 2 hours of real time to get through a POI, I have to prepare for the horde and 2 game days down the toilet is not a wise choice of time spent IMO, I could have done 3 -4 tier 4's in that time and been at home mining or improving my base each night.
I found a18's traders rarely had anything I wanted to buy. Early game, food was my most common purchase. Mid-game I was mostly selling stuff to them and hoarding the profits. Late game...never did see solar panel bits and had everything else I wanted already. Long story short it was perfect IMO.

I'm encouraged by the loot balance change you describe. Way too fast in a18, and a18 was an improvement over previous a's.

Goggles do appear in a18. If you have good starlight conditions they're pretty good, but getting just the right amount of light can be tricky. I've used them on blood moons.

T5's and T5-grade non-quest POI's are too tedious for me, too, and they're all cheese-able. Might I recommend not storing the end loot on/near an exterior? Even Dishong can be cheesed by a non-stealth character.

 
ill do the same and if i see that or anything super strong! this is what will happen

orig


 
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thats not true, you guys update and makes things better. some times it works, sometimes it doesn't.
Its called sarcasm...lol

Nevermind, I have a better idea. I'll fly around in a creative test world, loot as many high-end containers (safes, locked chests, gunstore boxes, etc.) and record their contents, and report my findings. 🙂
I think he is referring to A19...not A18...:)

...Don't waste your time...

 
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Nevermind, I have a better idea. I'll fly around in a creative test world, loot as many high-end containers (safes, locked chests, gunstore boxes, etc.) and record their contents, and report my findings. 🙂
You will really only have to spawn cntLootWeapons at various gamestages... but whatever makes you happy =P

 
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People should build their own, where is the fun in copy paste?

I just google small castles and get some loose ideas and run with it. Keep a tab open to look at it here and there. You can even google minecraft castles and use those for inspiration, but add curved geometry if you want.
I understand what you're trying to say, but I'm not much of a builder, let alone a good building designer. That's why I always settle for a small one room base, a simple cube that can hold one of each type of vanilla workstations and a single bedroll. If I add mods that add more workstations, I have to extend the base with another room, but that new room is again just an exact copy of the first boring cube. I would like to try some prettier base designs, like your castles, but thinking of a pretty design while trying to keep it useable isn't that easy for me and I usually don't have enough patience for that. Usually I even have enough material for some nice improvements, but I spend that time killing zombies instead of building. I guess in MP this is not a problem as there's always someone who likes to build, but in SP this is something you have to do all by yourself and again I do have patience issues lol

 
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I know i will be walking off topic (and also off 7DTD) for a few sentences, but this is to prove a point.

So i've been deep in 1.4 for Terraria. Among all the blissfully new content, new features and updates, some early to mid game balance has been introduced. I could say that i am a fairly good Terraria player and know about most of the more important stuff in the game (including many of the tricks and quick advancements available in the previous versions). Right now, A LOT of those have been nerfed in favor of making players take a slower pace before midgame (enabling Hardmode where everything is suddenly tougher, new enemies spawn, new ores can spawn and you start gaining access to harder bosses). With all the other new stuff, it all brings so much freshness, i could sink many more hours before i advance. Not because i wouldn't be able, but because i have not attained most of the things i usually would already have with so many hours in. NOW i have more purpose.

Translating to 7DTD, i wish some day to have an update where starting from scratch will get me to enjoy the "Stone Age" a little longer, but still allow to have good enough equipment to live on. Starting focus to craft mid tier equipment, building a base, exploring T3 and T4 POIs - all of this will feel like another step you have to take to find some better loot, survive another week, take up the challenge of another, stronger horde. Not that such emotions aren't there, but as some people stated - finding top tier or mid tier loot at the beginning doesn't allow you to enjoy the starting equipment. A18 definitely had a better gameplay than A17 and i presume A19 will have an even better balance.

Who knows what future will bring? Patience. Patience is the key.

 
I understand what you're trying to say, but I'm not much of a builder, let alone a good building designer. That's why I always settle for a small one room base, a simple cube that can hold one of each type of vanilla workstations and a single bedroll. If I add mods that add more workstations, I have to extend the base with another room, but that new room is again just an exact copy of the first boring cube. I would like to try some prettier base designs, like your castles, but thinking of a pretty design while trying to keep it useable isn't that easy for me and I usually don't have enough patience for that. Usually I even have enough material for some nice improvements, but I spend that time killing zombies instead of building. I guess in MP this is not a problem as there's always someone who likes to build, but in SP this is something you have to do all by yourself and again I do have patience issues lol
You can do two things. 

Made a hoard base separate from your main crafting base, which can be as boring as you want it to be.

Then you make your main crafting base as wild and crazy as the block stickiness system will let you :)

Most house in real life are simple shapes due to the fact that are easy to build that way and cheaper to do so, so a Square or rectangle or an L shape or if you feel really adventures a U shape. 

Look at the Pentagon, 5 sides nothing fancy about it, was designed and built in a very short time frame and the design was to [SIZE=15.68px]maximize[/SIZE] the floor space but it is a iconic shape known the world over.

Mad Moles base is 3 [SIZE=15.68px]squares[/SIZE] with bridges between with added bits on top, [SIZE=15.68px]it's[/SIZE] about knowing what the shape of the blocks can do for you and that only comes with practise. 

I know i will be walking off topic (and also off 7DTD) for a few sentences, but this is to prove a point.

So i've been deep in 1.4 for Terraria. Among all the blissfully new content, new features and updates, some early to mid game balance has been introduced. I could say that i am a fairly good Terraria player and know about most of the more important stuff in the game (including many of the tricks and quick advancements available in the previous versions). Right now, A LOT of those have been nerfed in favor of making players take a slower pace before midgame (enabling Hardmode where everything is suddenly tougher, new enemies spawn, new ores can spawn and you start gaining access to harder bosses). With all the other new stuff, it all brings so much freshness, i could sink many more hours before i advance. Not because i wouldn't be able, but because i have not attained most of the things i usually would already have with so many hours in. NOW i have more purpose.

Translating to 7DTD, i wish some day to have an update where starting from scratch will get me to enjoy the "Stone Age" a little longer, but still allow to have good enough equipment to live on. Starting focus to craft mid tier equipment, building a base, exploring T3 and T4 POIs - all of this will feel like another step you have to take to find some better loot, survive another week, take up the challenge of another, stronger horde. Not that such emotions aren't there, but as some people stated - finding top tier or mid tier loot at the beginning doesn't allow you to enjoy the starting equipment. A18 definitely had a better gameplay than A17 and i presume A19 will have an even better balance.

Who knows what future will bring? Patience. Patience is the key.
Well your in luck that is exactly what the TFP have in mind for A19, much slower gameplay, a fixed progression system and limited dukes on the traders.

 
@madmole, also what happened to the plan you guys had to implement some kind of preset buildings for players to use that would basically build the whole base for the player, but you would still need to have all the materials? I remember that you were talking about something like this around the same time when you announced that feature to paint the blocks as well as giving the players the new option to choose the block shapes.

Having building presets would be awesome for singleplayer bases!

 
Nevermind, I have a better idea. I'll fly around in a creative test world, loot as many high-end containers (safes, locked chests, gunstore boxes, etc.) and record their contents, and report my findings. 🙂
I just want to be the first to say Welcome Back Mechanical and thanks for ending the charade....

 
A problem was identified and fixed. 😃

(I didn't do much designing on that one. A19 is a greatly simplified version of what you may see in A20 - but it's what could be done quickly)
Oh, thx. I was wondering what was the plan for a20 appart from vehicle mods. Now you just implied Legendary stuff into the equation. We DID know that they would come eventually though.

Just a little side note: Where is the Blessed Metal mod? That one is just too awesome and it's been ages since I've seen it (only in creative mode that I know of) . Plus, it has just the name that fits Snowdog's gameplay style perfectly.

 
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