PC Alpha 19 Dev Diary

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Curious on how Random Gen Maps are going. Any info or pic teasers?

Haven't scanned Trader loot tables but I haven't seen a single Sewing Kit for sale at a Trader. Any chance these are craftable in A19?
i have found that every damn time i find a sewing kit, i get attacked and lacerated to which i then need the sewing kit i just found. its like the game tells me something is about to happen....<eerie music>

 
I second that, it really bothers me when trying to build something, and its specially annoying when you make an entrance and your bicicle, motorbike or even car gets stuck in that gap
If I remember correctly, it screws over some elements of the terrain. There was a modlet or something for it(maybe it was Roland showcasing it)

 
Roland your words are reassuring. But for me the correct design is and will be spoilage in the game. There are hundreds of hours invested in developing different types of food, mechanics such as hunting or agriculture. It doesn't make sense that food doesn't play a bigger role in the survival aspect of the game. Spoilage is the simplest and most effective feature to avoid swimming in food. Adding other mechanics that give importance to food are always welcome.

Too many changes to try to make the food useful. But in my opinion, without spoilage it is and will be a bad design.


Sorry for my bad English.
There were a lot of discussions about that in the forum from time to time. You are definitely wrong about one thing, and that is that it would be simple to implement. You just aren't seeing the problems

 
Not if Joel continues to add a few recipes each update that use the canned food as ingredients. We are getting a handful this time and maybe another handful in the next update. I like the idea of having to decide if you should just eat the Sham now or save it for when you can make better dishes using it.
Tbh, because of the obvious penalties cooked food has always discouraged me which felt odd given the effort the player had to go through to make them.

With this change, it should feel more rewarding/encouraging to eat them.

In my opinion, the mini game of managing food poisoning will not be missed if the new criticals system keeps the player busy enough.  I just hope criticals is something that doesnt gets bypassed too easily...

 
I second that, it really bothers me when trying to build something, and its specially annoying when you make an entrance and your bicycle, motorbike or even car gets stuck in that gap
As far I know, its something to do with the way the engine renders the voxels (3D Sprites) and unless you go with a voxel like Minecraft, is really hard to fix.

I dont think it will be fixed any time soon as they are pushing for gold release, you learn to live with it.

You can cover it with plates, I think that still works although I just live with it.

https://gamedev.stackexchange.com/questions/174008/how-can-i-smooth-my-voxels-similar-to-7-days-to-die



 
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There were a lot of discussions about that in the forum from time to time. You are definitely wrong about one thing, and that is that it would be simple to implement. You just aren't seeing the problems
Yep, easier said then done definitely.

 
You're trying to trigger me. Don't think I don't know it.... lol

The banner reads "Summer". Joel said before the Steam Summer Sale which is usually sometime around July 4th. 


Actually,It got confirmed that the summer stale starts at june 25th.

 
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There were a lot of discussions about that in the forum from time to time. You are definitely wrong about one thing, and that is that it would be simple to implement. You just aren't seeing the problems
There have been discussions about food spoilage at TFP from time to time as well and it always comes back to implementation and consensus. Perhaps they will consider it as part of their A20 redesign but I wouldn't count on it too much. They want to get this game to gold and figuring out a way to implement food spoilage that won't add inordinate delays to their schedule could be hard. And then there is consensus. It is just a fact that some people love spoilage and some people hate spoilage. From past polls it seems pretty evenly split among players. So not only are they hesitant to add something that could potentially alienate half the player base-- even among the team of developers there are some who are opposed to adding spoilage because they hate it in games.

Actually,It got confirmed that the summer stale starts at june 25th.
There you go. But there is no way I'm typing that date into the banner. "Summer" is just fine. I'd rather spend an afternoon with Trader Rekt than here on the forums on June 26th....

 
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There have been discussions about food spoilage at TFP from time to time as well and it always comes back to implementation and consensus. Perhaps they will consider it as part of their A20 redesign but I wouldn't count on it too much. They want to get this game to gold and figuring out a way to implement food spoilage that won't add inordinate delays to their schedule could be hard. And then there is consensus. It is just a fact that some people love spoilage and some people hate spoilage. From past polls it seems pretty evenly split among players. So not only are they hesitant to add something that could potentially alienate half the player base-- even among the team of developers there are some who are opposed to adding spoilage because they hate it in games.

There you go. But there is no way I'm typing that date into the banner. "Summer" is just fine. I'd rather spend an afternoon with Trader Rekt than here on the forums on June 26th....
I'd choose Trader Jen myself...vs Rekt...

 
I’d like to see vomitting come back as part of sickness at some point kind of like bleeding. Maybe not vomit up everything but maybe 20 points of your food bar with a chance to vomit more than once while the sickness buff is active.  But that will be up to TFP. I hope vomitting isn’t gone forever. 
Or maybe as a 'stun' effect from being vomitted on by a cop or vulture.  They puke, you puke.

 
There have been discussions about food spoilage at TFP from time to time as well and it always comes back to implementation and consensus. Perhaps they will consider it as part of their A20 redesign but I wouldn't count on it too much. They want to get this game to gold and figuring out a way to implement food spoilage that won't add inordinate delays to their schedule could be hard. And then there is consensus. It is just a fact that some people love spoilage and some people hate spoilage. From past polls it seems pretty evenly split among players. So not only are they hesitant to add something that could potentially alienate half the player base-- even among the team of developers there are some who are opposed to adding spoilage because they hate it in games.

There you go. But there is no way I'm typing that date into the banner. "Summer" is just fine. I'd rather spend an afternoon with Trader Rekt than here on the forums on June 26th....
Roland, 

 Personally I've never minded waiting for quality. Seen rushed games turn very bad very quick. Maybe because I'm an old man now in gaming community or something. DA2 comes to mind as a rushed product. TFP have delivered quality updates one after another the waiting is good by me. But the log spike trap loss in A17 still hurts. I had to kill zombies to take all my frustration out at TFP over the removal of the best trap ever. 

 
It is just a fact that some people love spoilage and some people hate spoilage. From past polls it seems pretty evenly split among players. So not only are they hesitant to add something that could potentially alienate half the player base-- even among the team of developers there are some who are opposed to adding spoilage because they hate it in games.
I can deal with it in games but it can be super frustrating in multiplayer games.

You log out, your buddies advance the clock and when you log back in you are all out of food. Yay.

In a game like Ark where food is literally all around you that situation is not that big of a deal.

 
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