PC Alpha 19 Dev Diary

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Mmm. I have a question, it might be a tricky one.

Have  you guys thought of a mod that autoretrieves the spear back to the belt when it hits a block? 

Like: a chain , or  an automatic "crane" or a hook bracelet mod with a cord or chain attached (could be for the armor gloves) made with an engine and a battery or something cool like that .

Right now, it's extremely annoying to lose that quality 6 fully modded steel spear in the heat of battle and to never see it again.
Don't forget the "Get Over Here" sound bite.

 
We'll see. A lot of work has been done to prevent things from falling through the world. But there is no amount of work that can compensate for a potato that can't generate the world fast enough to play in it or a poor internet connection with a ping too high to coordinate between your machine and the host. As I said, I haven't lost a single spear and I use spears all the time. Not one has slipped through the world for me and the nav beacon always leads me straight to it. It is impossible to lose given that your rig/network can possibly render/communicate the world in a timely fashion.
I was sooooo ready to guess this from your hint too...then MadMole ruined it and gave the riddle away in the next post...

got anymore riddles?

 
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Food is certainly not "scarce". It's never been. This is why FoodSpoilageGate has been product of debate for pretty much the whole development of the game. You can binge hunt animals and keep boxes and boxes full of their meat, never expiring. You can buy food from all the vending machines. Even if vending machines only had candy, you can still get food from traders. You don't even need to do that if you loot, cause looting POIs will always yield more than enough food. Heck, you can grow your farm and never even look back at food again.

You can have an intricate medical system and food poisoning as well. One should not have to be the compensation for the other, especially when removing one causes problems. You can eat raw meat now? This means a player can hop in, live off of raw meat, and survive without even having to craft a fireplace. Really??

This actually even goes against using points in the cooking skill. If I can just eat raw and spoiled food, why would I use points in that skill when there are much more important skills like all the stuff regarding steel, traps and electricity in the int build? Oh, you get wellness points faster? Well, lucky me. It's not like you get them even if you don't cook the fancy stuff.

So removing it is the solution? Instead of, like I said, making it work? Infection used to be a big joke too, thank god they decided to make it fun instead of removing it too.
A19 screenshot...

220px-MUD1_screenshot.gif

 
It really was inevitable that someone would throw a tantrum about "TFP dumbing the game down" when one feature was removed. (and 6+ new ones added instead, but who's counting?)

And this time Joel was really careful about not saying a peep about it until it was actually in and working the way we wanted. ;)

There is no doubt that there will be another straw fire of over-analysing the patch notes when they come out, predicting doom and gloom (in no particular order) for the game.

Actually playing the game? I predict a very different outcome except for those with prescription rose tinted glasses.
What we were actually predicting was gloom, despair, and agony on me! WHY DO YOU NOT LISTEN TO US!!!

...seriously, though, what I personally would have done is this. Rename "dysentery" to "food poisoning," have it gradually decrease as it does now (and not increase like infection), and have tea work similarly to honey (removes a % but not necessarily all of it). It still simplifies the game mechanics but doesn't "dumb it down," so most players would probably be on board.

That's not a complaint though, just a suggestion, and I'll probably eat my words when the new alpha comes out.

 
I think YOU will be happy with what they have planned for A20. 😀
We are always happy about what their plans are for the next Alpha. For example, I was so happy to hear that NPCs such as bandits would be coming to Alpha 17, and look there are bandits now! You can find them here...

Furthermore, I was looking forward to more quests and look, I've been already creating my first quests! Aren't their plans fantastic?

 
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The change basically does this:

You are punished for eating bad food with a hit to your max health. (moldy sandwiches, rotten flesh)

You are neither punished nor rewarded for eating okay food other than gaining fullness (canned food and basic recipes)

You are rewarded for eating good foods with buffs to your stamina max and greater health regeneration in addition to greater fullness gains (unlocked recipes)

Vomiting is gone for now. Prepared food from fresh ingredients is now demonstrably better than canned food. These were the two largest issues that community feedback seemed to coelesce around.

Next alpha there will be a more robust system for food. They could have left it alone until A20 but there was a lot of feedback from players and testers alike that a large number of the community wasn't happy with the vomiting. So...instead of having people vomit for the next 6 months until A20 comes out they decided to remove that unpopular consequence with what Joel described. It's already done as well. So this won't even delay A19.

We are always happy about what their plans are for the next Alpha. For example, I was so happy to hear that NPCs such as bandits would be coming to Alpha 17, and look there are bandits now! You can find them here...

Furthermore, I was looking forward to more quests and look, I've been already creating my first quests! Aren't their plans fantastic?


Well...what is fantastic is the platform they have created that so easily supports mods. You can be snarky about how mods have already accomplished what TFP is planning to do but then you are just biting the hand that gifted you the very reason and means to be able to create your new quests in the first place. Yes, plans get delayed and priorities cause NPCs that were supposed to release in A17 to get released later. I don't blame you for being skeptical about timelines and release projections. Heck, I'm skeptical when I retype them in the announcement banner. That doesn't mean those of us who like mods need to be snide with an attitude that mods are somehow picking up TFP's slack. Instead we should always be grateful that we have mods to play and tweak the game to our preferences. And that gratitude should extend to the author of the mod AND The Fun Pimps.

 
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You are punished for eating bad food with a hit to your max health. (moldy sandwiches, rotten flesh)

You are neither punished nor rewarded for eating okay food other than gaining fullness (canned food and basic recipes)

You are rewarded for eating good foods with buffs to your stamina max and greater health regeneration in addition to greater fullness gains (unlocked recipes)
My wife and daughter are going to be thrilled with this. :D No more "need" to depend on canned foods because the meals you just cooked or the food you'd made that morning and ate while you were 2/3rds of the way through a factory kept trying to kill you (our rng can suck some times, but I'd guess that'd be the way with most people). Looking forwards to learning what fullness actually does. :)

 
Well...what is fantastic is the platform they have created that so easily supports mods. You can be snarky about how mods have already accomplished what TFP is planning to do but then you are just biting the hand that gifted you the very reason and means to be able to create your new quests in the first place. Yes, plans get delayed and priorities cause NPCs that were supposed to release in A17 to get released later. I don't blame you for being skeptical about timelines and release projections. Heck, I'm skeptical when I retype them in the announcement banner. That doesn't mean those of us who like mods need to be snide with an attitude that mods are somehow picking up TFP's slack. Instead we should always be grateful that we have mods to play and tweak the game to our preferences.
I'm not biting, simply trying to make you see my perspective. I wanted to enjoy those said features as a gamer and ended up learning how to create stuff like that myself, because I had no other choice I wanted to enjoy those features. So your argument about having those features is nice and all, but not really valid for gamers who just want to spend their time playing game (with all those features already implemented) instead of learning how to implement them.

 
My wife and daughter are going to be thrilled with this. :D No more "need" to depend on canned foods because the meals you just cooked or the food you'd made that morning and ate while you were 2/3rds of the way through a factory kept trying to kill you (our rng can suck some times, but I'd guess that'd be the way with most people). Looking forwards to learning what fullness actually does. :)
thats very sweet that you play this game with your family *sniffle*

 
thats very sweet that you play this game with your family *sniffle*


The family that slays together, stays together.
What sealed the deal with me on this game is that it is sort of LANable (Had been looking for a game other than Minecraft but in a similar vein that I could play with them and our satellite internet connection is not MMO friendly). Still have to be in Online mode with Steam to do so, annoyingly, but that is better than nothing. :)

 
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THANK YOU! This is amazing news. I have an idea for a mod for A19 based on this answer. TY TY!

EDIT: Regarding my customizable drones question.
...well I didn't do it.  It just stands to reason to be possible.  We can already bring in new entities, so in XML you should just be able to add the drone to any entity.  Zombie protector, wolf protector,, whatever. 

 
From catching up, all i can say is madmole, it is looking good and I cannot wait to jump into the game.

In regards to the food poisoning it didn't really affect me, I would pop a green pill and eat a lot then carry on my merry way, seeing it go i don't mind, though i still think food spoilage should be a thing, then rotten meat could be easier to obtain for sure, food has never been an issue for me in any stage of the game, its never gotten low enough to worry about, with new food being added i'm kinda happy to see what I can make

 
We'll see. A lot of work has been done to prevent things from falling through the world. But there is no amount of work that can compensate for a potato that can't generate the world fast enough to play in it or a poor internet connection with a ping too high to coordinate between your machine and the host. As I said, I haven't lost a single spear and I use spears all the time. Not one has slipped through the world for me and the nav beacon always leads me straight to it. It is impossible to lose given that your rig/network can possibly render/communicate the world in a timely fashion.
If I'm being completely honest, the few times I lost it, I could not confirm if it was due to the world falling thing. The only world falling I ever saw in the game (a18.4 b4) was from 1 yellow bag ( 1 in a 200 hour session), the player (around 5 times total /200 hour session, mostly due to the low poly count of the terrain and block seams ) and zombies generated through loot-quests, like Itsy Bitsy Spider and the like ( very common, ~20% chance of delaying de quest due to the issue).

 
It really was inevitable that someone would throw a tantrum about "TFP dumbing the game down" when one feature was removed. (and 6+ new ones added instead, but who's counting?)

And this time Joel was really careful about not saying a peep about it until it was actually in and working the way we wanted. ;)

There is no doubt that there will be another straw fire of over-analysing the patch notes when they come out, predicting doom and gloom (in no particular order) for the game.

Actually playing the game? I predict a very different outcome except for those with prescription rose tinted glasses.
HAHA.. It is the same thing every release. A18 was the big Iron ore one, and so you can go back to every update, there was at least one change that had people unsheathe the pitchforks... People in general don't like change, but forget this is Alpha development and everything is subject to change until release date...even though you guys have actually done a amazing job at communicating and explaining all necessary changes.  

 
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