PC Alpha 19 Dev Diary

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I like burst mode, full auto just wastes ammo for me. Typically it only takes 3 shots to kill regular zombies. So shoot one and immediately switch to next one.

 
me Waiting for something for Alpha 19 on twitter

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it's almost as good as using a torch that doesn't require repair at all and can set them on fire at times. :)
The torch is slow and uses a lot of stamina. No, the shiv, whatever it is called these days, does truly have stats rather similar to the hunting knife, at least on alpha 18.

 
Ahh, I guess that's my problem. The fact that zombies die of bleeding is ludicrous to me... 😅
They are not undead zombies. They are bio-chemical warfare zombies, but otherwise alive. At least, that was the explanation at one point. Aren't they called "infected"? Though "zombie" is used everywhere internally, I think the game tries to avoid calling them zombies.

 
They are not undead zombies. They are bio-chemical warfare zombies, but otherwise alive. At least, that was the explanation at one point. Aren't they called "infected"? Though "zombie" is used everywhere internally, I think the game tries to avoid calling them zombies.
Oh God... here we go.

So, one of my little nitpicks with this game is that there's little to no lore at all, and the devs haven't really defined what type of zombies they want at all either. Madmole has said many times in previous posts that these zombies are undead zombies, not infected (he said it recently when arguing about zombies not drowning). You can clearly see that zombies are injured with mortal wounds, such as having their faces torn apart and their skulls split open, showing their brains. You can also dismember all their limbs, yet they don't die of bleeding then, and can stay alive with no problem. Also, now with the new zombies it's even more clear that they're rotting corpses that walk, and that's the way the devs seemed to refer to the zombies. Clearly, they'd be the "undead" type, right?

Then how come they die of bleeding from a knife? 

Part of me hopes that the bleeding bonus is applied on zombies as a placeholder for when bandits and NPCs show up... Cause no aspect of the game hints at zombies being infected people that are still alive.

 
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