Trader Jen packed up and moved out of her post in the wasteland. She now resides in a better place. Not George Jefferson better but still.....a little better....Any chance we can see a trader in Perishton Navezgane? Also I would love to see trader Jen set up on a main road or something. Having to find her in the wastelands is a pain.
NMS feels like a never-ending tutorial to me... :dispirited:They have done substantial updates, however it's still not quite there yet. It's interesting that two years after going gold, they finally have most of the features that they advertised they would have at release. It still doesn't have enough real content to keep me interested. The story is just too lackluster. Same issue with Ark and Conan. After you defeat the challenge of basic survival, there really isn't a whole lot to do but explore more of the same thing.
There's an error... the first option isn't "May I see your inventory"...Of course....there are other benefits to the zoom as well...
![]()
Try SATISFACTORY..coming to STEAM this month...its addictive!!I don't like that graphic style, I prefer a more realistic look. I hate borderlands.
I need open world, RPG or survival, (preferably both), first person. I can do RTS overhead games, but don't care for diablo iso games really or side scrollers. Oblivion changed me forever lol.
Good to hear, thanks.Trader Jen packed up and moved out of her post in the wasteland. She now resides in a better place. Not George Jefferson better but still.....a little better....
she is in witness protection from snowdog lolGood to hear, thanks.
Don't worry, I'll track her down.
No plans for players.Faatal, that head looking thingy (technical term) Will that extend to players characters? If I am standing on a wall and another player looks up at me will their head tilt up like a zombies will?If it already does that in game sorry. I haven't played a MP game in a while.
Old Arlene was 2478 verts, 3840 tris, but I can't look at the textures, since they are no longer in the project, but probably not much bigger. That is the highest LOD. Each lower LOD is about half.How's that compared to her current iteration?
Does that mean that the new Zds perform worse than the old ones?Old Arlene was 2478 verts, 3840 tris, but I can't look at the textures, since they are no longer in the project, but probably not much bigger. That is the highest LOD. Each lower LOD is about half.
Yes there is a typo...It should read "May I see your ...........inventory...."There's an error... the first option isn't "May I see your inventory"...layful:
I saw an interesting video of that game. It probably would be a fun few sessions but not sure how long it would hold my interest. Felt like a giant sandbox game where they just threw in a bunch of do dads to play with to see what you could combine/link together. Is there some sort of coherent story/progression in that one?Try SATISFACTORY..coming to STEAM this month...its addictive!!
Jen's lines completely show that she`s flirting with the player. Why can't we get a flirty Rekt? That's just sexist.Yes there is a typo...It should read "May I see your ...........inventory...."![]()
Most models in the game have 2 or 3 lower LODs. We are moving to 2 (was usually 3) lower LODs for zombies. Each are about half the verts/tris. Modern GPUs eat verts for lunch, which is why I saw no performance decrease when I first tested the new Arlene model. Pixels are generally the bottleneck, which comes down to pixel shader complexity and screen resolution.Do you have a LOD for those models? Sounds relatively expensive when in larger groups.
Well, isn't this saddest "Nope" ever? Thanks for answering.Nope. That was a huge amount of changes.