Hi, guys, bring couple suggestions for a20.
Fire features.
1.
Flamethrower turrets. You already got fire particles and some basic fire physics for Molotov. Just change the particles to cone, add some cone trigger shape for dmage ticks per sec. Ammo - fuel.
2. Variation of turrets -
flame traps. Change water texture to oil texture. So we can fill some moats with oil, and then flame it with arrows.
3. If first two added -
perk 'fireman' or smth like this. Zombies in radius 20/30/40/50m recieve 20/30/40/50% more dmage from fire ticks. Numbers just placeholders.
Balancing items modifications.
I think, that some mods are to op now(like bags, but i like them), some are useless. All of them could be balanced, just by adding negative effects.
For example,
Triple Storage Pocket add 3 slots, so you dont need a packing mule perk at all. But, if we add some debuff, lets say 'Stamina drain increased by 0.xx' or 'Movement speed decreased by x%', then player has a choice - use this mod with debuffs or spend some skillpoints into perks.
Another example - plate mods. All of them almost the same, just +1, +2, +3. But, you can make each of them more intresting, buy adding second param. For example, some mods can increase your protection much more(+5), but decrease you bullet resistance. So AP bullets can kill such player in couple shots, but he will be well resisted against zombies(multiplayer feature, i know).
Or, boots armor mod, that increase your speed, but also increase chance to broke the leg. And so one.
The main idea - force player to think, what he(or she) should use for different stages of the game, not just rightclicking mods to the slots.
New mods.
Metal detector - decreases the search area of treasures( In reality people search treasure with some equipment, right?). Increase noice of the player by 100%.
Blood recycling system - decreases chance to be infected (alternatively - grants passive health per minute). Increase food/water needs. If possible - needs to be powered at accumulator station.
Burger pocket - increase player 'visibility' to zombies. Decrease food needs.
Fitness band - increase speed. Allows interact with electrical objects in wireless mode.
New electricity blocks.
Radar - electrical device. Need electricity. Shows zombies(and/or players) in radius '
n' meters from point it placed in the world. Can be placed only one of those in the tracked area(like landclaim).
4/8/16 buttons block - works like multyswitch. 1 button enable 1 wire out, 2 button enable 2 wire out, etc. So, if you got advanced base, you dont need 4/8/16 separate switches for house/outside light, electrical traps, blades and so one.
Wireless switch - works in pair with fitness band. Allows you to interact with any switches( or electrical devices) from bigger distance.
Water pump station - need electricity. Power - 20W or more. After 1 min in online mode allows you to fill empty glasses with water. Need to be placed on ground. (maybe complicated mechanics)
P.S. Ty for attention, sorry for my english, i'm not a native speakes, so sometimes make grammar mistakes. I hope at least smth of those is reasonable and could be added.