Biscoitoso
New member
I dont like that mechanic of you to bound some weapons and armor into atribute branch. This limits gameplay very much. For example, I like use heavy armor and sniper, but I need Split my points into two branchs cause the item skill are linked to the atribute...Auto shotgun probably, but I have only used the new 44 a bit in testing so far. Drone is more of a helper than a weapon, but we fear everyone will flock to it because it will be so handy, but I am pretty sure I will stick to strength and fortitude builds personally because I'm a pretty good aim and like those builds.
We did move heavy armor to strength, since the fortitude guy has so much healing and defense anyway. It won't matter much to me, I get some strength perks every build anyway.
Armor quality now dictates its AR now too which is good.
In my opinion, skills linked to items should stay separated from the normal atribute branch. Then we can build a tough guy who like use pistols, or a silently assassin who like use sniper rifle. Of course, in the endgame we can get all, but the point is about early and mid game.