PC Alpha 19 Dev Diary

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Auto shotgun probably, but I have only used the new 44 a bit in testing so far. Drone is more of a helper than a weapon, but we fear everyone will flock to it because it will be so handy, but I am pretty sure I will stick to strength and fortitude builds personally because I'm a pretty good aim and like those builds.

We did move heavy armor to strength, since the fortitude guy has so much healing and defense anyway. It won't matter much to me, I get some strength perks every build anyway.

Armor quality now dictates its AR now too which is good.
I dont like that mechanic of you to bound some weapons and armor into atribute branch. This limits gameplay very much. For example, I like use heavy armor and sniper, but I need Split my points into two branchs cause the item skill are linked to the atribute...

In my opinion, skills linked to items should stay separated from the normal atribute branch. Then we can build a tough guy who like use pistols, or a silently assassin who like use sniper rifle. Of course, in the endgame we can get all, but the point is about early and mid game.

 
I dont like that mechanic of you to bound some weapons and armor into atribute branch. This limits gameplay very much. For example, I like use heavy armor and sniper, but I need Split my points into two branchs cause the item skill are linked to the atribute...

In my opinion, skills linked to items should stay separated from the normal atribute branch. Then we can build a tough guy who like use pistols, or a silently assassin who like use sniper rifle. Of course, in the endgame we can get all, but the point is about early and mid game.
You can always use armor even without spending any points and it works pretty good too. There really is no need to to be the best at everything. If you don't want to spend points towards armor just use what you find and it will work for you. I do it all the time and spend my points elsewhere.

 
Oh wow, so armor quality will do more then add more durability and mod slots for the most part? If so my guess will be most will welcome the change. I lost count how many posts/thread I've read about people disagreeing with armor quality not improving AR...
The caveat is early game armor won't be very good, but it will still be better than nothing.

 
whats ISS?
Here you waster in waster language...lol

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You can always use armor even without spending any points and it works pretty good too. There really is no need to to be the best at everything. If you don't want to spend points towards armor just use what you find and it will work for you. I do it all the time and spend my points elsewhere.
We can use everything without having skills, but that is not the point, the point is the attributes are linked to some weapons and items. Cause that, some players take too much time to turn good at their own style. Why weapons and items are linked to attributes? Why I cant be a Strong guy with a decente skill in sniper or a smart guy with skill in handguns?

Ok I dont need be good at everything, I just want be good at 2 thinks: building and explosives, but building is intelect and explosives are perception... I just want be good with 2 items, and the game oblige me spent points in 2 attributes branch. That is very annoying...

In my opinion, just general skills should be linked to attributes, for example: Mining skills are ok inside Strenght. And how about armor and weapons skills? How about put those skills in a separated branch where you can choose your own set of weapons without need spent points in 2-3 attributes?

Well, if TFP want creat player role, then they should be more especific. Just like Darkness Falls modpack with its professions.

 
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I can't find anything about the Integrated survival system on the first post. Is that not definite enough to be on there yet?

 
The first thing you need to cover when you make an alpha 19 video is a stone spear modded with a scope and a drum, then throw it.

 
I can't find anything about the Integrated survival system on the first post. Is that not definite enough to be on there yet?
Definitely a work in progress at the moment but coming along.

 
We can use everything without having skills, but that is not the point, the point is the attributes are linked to some weapons and items.
That IS the whole point. If we were locked out of certain weapons unless we spent points or couldn't farm at all without spending points, or couldn't trade, scavenge, mine, or harvest at all without first spending points then I would be 100% with you. But we can do everything in the game at a fair level of success without spending a single point. RNG will give us more abilities without having to spend a single point. Points are frosting that help us be elite in some skills so it is perfectly fine that they are linked to specific attributes. Being linked to an attribute is simply the economy of the system. It is the cost. They could decouple some skills but then those skills would have to be made more expensive to progress so you would still end up spending the same amount of points or possibly more.

Cause that, some players take too much time to turn good at their own style. Why weapons and items are linked to attributes? Why I cant be a Strong guy with a decente skill in sniper or a smart guy with skill in handguns?
Ah....too much time indeed. That is the crux of the problem in 95% of these debates. You want to have elite level skills sooner. If that is the case then give yourself more skill points for completing the tutorial quest. Instead of 4 points take 10 points and voila, it won't take too much time to turn good at your own style.

Ok I dont need be good at everything, I just want be good at 2 thinks: building and explosives, but building is intelect and explosives are perception... I just want be good with 2 items, and the game oblige me spent points in 2 attributes branch. That is very annoying...
Tough choices can be annoying. But, come on.... 2 attributes is all it takes to make you happy? That is doable. You can absolutely be strong in 2 attributes. It may take until day 30 or so but if you want it sooner than that then mod your game as I suggested. Take more skillpoints at the start to boost you along those two paths you want.

In my opinion, just general skills should be linked to attributes, for example: Mining skills are ok inside Strenght. And how about armor and weapons skills? How about put those skills in a separated branch where you can choose your own set of weapons without need spent points in 2-3 attributes?
They could do that but as I said, they aren't going to keep those perks as 1-pointers if they do that. They will be more expensive. If they move them you won't be suddenly getting a discount on the cost of skillpoints and it could end up being more expensive in some cases than it is now. In A19 there has been a reduction of perk steps for several of the perks which means you can get to the max value at a cheaper cost. Remember it is all just an economy. The names of the attributes add flavor and help with roleplaying but in point of fact it all comes down to costs and they are going to make being excellent in several areas very expensive no matter how it might be re-organized.

 
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