PC Alpha 19 Dev Diary

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I have 2 questions regarding water.

Will an animation be added to automatically holster/disarm weapon when in water,

or else make player sink?

Second, Will staying for extended time in the water swimming

or treading, raise the probability of dysentery. Example:

when the gulp sound happens.

I wish I could apply for chance to pre-screen the a19 release. I am at one of the essential places,

business is 100% above expected, a few of the employees are out sick, but gotta keep on moving.

 
The game is fun and challenging sometimes.

I was in the winter biome on my way back to trader Joe's to turn in a quest. I was loaded down with loot. I was hurt, It was snowing, freezing cold and night was falling. Suddenly, I found myself looking right at a mountain lion. I tried to move but was too slow. At the same time I noticed a few lumberjacks that were closing in who wanted to see me. (I had no idea I could be so popular). Thankfully I still had my blunderbuss and managed to fight them off.

Almost dead, I made it back. But I can't wait till I get a bicycle. :)

 
The game is fun and challenging sometimes.
I was in the winter biome on my way back to trader Joe's to turn in a quest. I was loaded down with loot. I was hurt, It was snowing, freezing cold and night was falling. Suddenly, I found myself looking right at a mountain lion. I tried to move but was too slow. At the same time I noticed a few lumberjacks that were closing in who wanted to see me. (I had no idea I could be so popular). Thankfully I still had my blunderbuss and managed to fight them off.

Almost dead, I made it back. But I can't wait till I get a bicycle. :)
Just cower in your base wearing a tinfoil hat with an antennae on top, surrounded by candles, and you'll be fine. ;)

 
Look before you light.

I learned that latter in the same day. I was back at my camp and finally got a pot.I was pretty happy about that. So I quickly lit a fire. Only then did I noticed that hoard of zombies coming right for me. :mask: Scared the crap out of me lol.

It was my second day and was camping out in the open. You should see my screenshot I posted on STEAM named look before you light.

It was quick and fun. I shot up most of them before they got to the fire. The rest chased me around the trader and got stuck in the wire. :glee:

Made quick work of them.

 
Look before you light.
I learned that latter in the same day. I was back at my camp and finally got a pot.I was pretty happy about that. So I quickly lit a fire. Only then did I noticed that hoard of zombies coming right for me. :mask: Scared the crap out of me lol.

It was my second day and was camping out in the open. You should see my screenshot I posted on STEAM named look before you light.

It was quick and fun. I shot up most of them before they got to the fire. The rest chased me around the trader and got stuck in the wire. :glee:

Made quick work of them.
In all seriousness though, perhaps we should keep the conversations regarding A19 going, hmm?

 
That is because you are trying to figure it out instead of just play the damn game. If you pull back the curtain no magic trick is cool any more. There is always nitrogen if you don't like ours. We are fixing it so locations and questable locations are available and no more duplicates in the same town hopefully. Beyond that its good enough for TFP feature wise.
So there will be roads connecting the towns instead of the static road structure? Also will there be water features like rivers returning and possibly caves? I loved both those features in past versions of RGW.

 
Procedurally generated caves are not returning. There are 7 or 8 cave POI's that are level designed.
While true procedurally generated caves were scrapped due to performance issues, modular sectional cave POIs are a type of procedurally generated content that can extend for hundreds of meters if chained. It would run a tiny bit better as the surface would be relatively empty. Let' s hope for hopes. Voxels are the perfect environment for caves.

 
OMG am I the only female that plays this obsessively? Please may I have some new paint effects/ Lots of them. i want to make my house look really nice. Once I wash the zomb blood off...
no ur not Abbii! I totally feel ur pain. I have been praying for better textures. By now I think I would have learned to paint a chipped wall or cleaned a dirty couch. It's the apocalypse but I can still like nice things :star:

 
i thought of a potential exploit for swimming zombies

if you build a base on stilts in the middle of a lake the z's constantly swim trying to reach you or they go for the pillars after a while?

 
no ur not Abbii! I totally feel ur pain. I have been praying for better textures. By now I think I would have learned to paint a chipped wall or cleaned a dirty couch. It's the apocalypse but I can still like nice things :star:
No, i play with my sis. The number of times she's wasted hours of me grinding resources to decorate.. alot .P

 
no ur not Abbii! I totally feel ur pain. I have been praying for better textures. By now I think I would have learned to paint a chipped wall or cleaned a dirty couch. It's the apocalypse but I can still like nice things :star:
My wife plays a lot as well, when she's not on overwatch.

 
I have 2 questions regarding water.
Will an animation be added to automatically holster/disarm weapon when in water,

or else make player sink?

Second, Will staying for extended time in the water swimming

or treading, raise the probability of dysentery. Example:

when the gulp sound happens.

I wish I could apply for chance to pre-screen the a19 release. I am at one of the essential places,

business is 100% above expected, a few of the employees are out sick, but gotta keep on moving.
No idea, water isn't even a topic at TFP. Faatal just did some swim stuff but water isn't on the roadmap for 19. We don't even support a holster.

 
So there will be roads connecting the towns instead of the static road structure? Also will there be water features like rivers returning and possibly caves? I loved both those features in past versions of RGW.
Not sure what you mean. Roads will work how they do now. Rivers and caves are not needed and too difficult to support IMHO.

 
While true procedurally generated caves were scrapped due to performance issues, modular sectional cave POIs are a type of procedurally generated content that can extend for hundreds of meters if chained. It would run a tiny bit better as the surface would be relatively empty. Let' s hope for hopes. Voxels are the perfect environment for caves.
You guys need to start grasping that we're going gold and not adding any new features that haven't been talked about heavily in the last year. We're cutting poo and making what we have shippable, adding bandits, radiated, and pretty much just polishing up existing content. Its going to be a 9 year alpha, that is insane and way too long. You guys have to understand we're finishing, so stop asking for new stuff and stop talking about stuff WE are NOT talking about in this thread. This thread is to talk about A19, not pimp dreams.

So how many rounds are in the auto shotgun?

How will I cure a concussion?

What are you doing to ISS?

These are legit questions. Maybe its just time to make a video so you guys have something relevant to talk about. My bad :)

 
You guys need to start grasping that we're going gold and not adding any new features that haven't been talked about heavily in the last year. We're cutting ♥♥♥♥ and making what we have shippable, adding bandits, radiated, and pretty much just polishing up existing content. Its going to be a 9 year alpha, that is insane and way too long. You guys have to understand we're finishing, so stop asking for new stuff and stop talking about stuff WE are NOT talking about in this thread. This thread is to talk about A19, not pimp dreams.

So how many rounds are in the auto shotgun?

How will I cure a concussion?

What are you doing to ISS?

These are legit questions. Maybe its just time to make a video so you guys have something relevant to talk about. My bad :)
Mr. Mole:

So how many rounds are in the auto shotgun?

And can we expect more Mods to be compatible then you showed in the picture, or will there be "only" the silencer, Drummag and that (Reflex?) Scope?

 
These are legit questions. Maybe its just time to make a video so you guys have something relevant to talk about. My bad :)
Is there a way to show us some models of new zeds, or a weapon in action. Probably in the editor, we understand game is not mended, yet.

 
Not sure what you mean. Roads will work how they do now. Rivers and caves are not needed and too difficult to support IMHO.
I'd quibble about rivers. You already had them working years ago, and night navigation is a fun challenge when you need the bridges to cross them.

You've already done so much work fixing the bridges, and rivers aren't much different generation wise than roads.

Nitrogen has rivers, and once bridges are done they'd be fine. That seems like little work investment for a big play payoff, and it also makes the gyro more valuable later game.

Someone also mentioned the lack of water sounds, and adding it adds a nice immersive element.

Since water is generated by points on map creation, maybe a simple background water sound could be added that falls off after a certain range?

Something not overly complex, and easy to add.

Little things like that add a lot of realism. I think the old burning lands used to have an eerie background howling, didn't they? I miss the fog there that made exploring them really creepy.

 
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