PC Alpha 19 Dev Diary

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Swimming zombies dont bother me too much. Bloated corpses float btw. Oh here are some floating zeds that have been done on tv recently hehehe.

 
Spoiler alert. Zombies are not following social distancing guidelines. So remember to... encourage them.
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I hope some of the works could be done on the red sky/environment during Blood Moon. Finally swimming animations... no way xd.
Swimming behavior, not animations. Two completely different things.

 
madmole- I have been giving the new RGW terrain a run through on a bunch of different maps. I know you guys worked hard to come up with a RGW with out the problems of the previous system, but I got to tell you as it stands the current RGW is pretty damn boring. The old system last seen in 16.4 had its problems, but you never knew what was over the next hill and all the towns had roads connecting them. Is there any plans to polish up RGW before the final game version?
Thank you for your efforts,

Evilest Overlord
That is because you are trying to figure it out instead of just play the damn game. If you pull back the curtain no magic trick is cool any more. There is always nitrogen if you don't like ours. We are fixing it so locations and questable locations are available and no more duplicates in the same town hopefully. Beyond that its good enough for TFP feature wise.

 
Are there any plans to bring back hub cities? I really miss big cities being dangerous late game areas and perjaps it could be a cool spot for bandit camps. Amazing loot but high risks.
The big plan is to spawn in a central large forest, have a trader or two in that forest that gets you set up and going without getting wrecked unfairly. Traders will send you to the next trader which will be in another biome that is harder than the previous one, introducing weather survival and finally radiation in the wasteland and the hardest challenge.

Maybe a few bits of this will be in 19 but the full thing isn't done until A20.

 
but will swimming animations come. or is that just a AAA thing that you guys don't want to dwell in that?
We need to see how it looks first. Anything that looks janky gets tickets to add/fix. Probably will need something is my guess, but not for animals.

 
Mr. Mole,

With a buddy im working on a Horde-Superfortress and we try different Tactics.

Lately we use the Junk Turret a lot and notice a flaw that will result in heavy Damages.

It might be intentional for Balance, but the Junk Turrets have a Talent to activate the Demolisher Charges.

Is it possible to let them aim at a different hight? maybe the Legs/Hips?

The alternative of course would be "Git gud" :)

 
I was walking in the game and suddenly realized that there are no water sounds. Are there going to be some added to the game?

 
Hello Madmole

A while ago you talked about adding an industrial forge, there plans to add it to alpha 19?

Is there some art (sketch drawing) of this forge?

thanks

 
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