PC Alpha 19 Dev Diary

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I never said we should be safe in the water tho. The sea life i mentioned would make it way worse to want to risk swimming.
Right, but your idea adds tons of scope and breaks immersion. There aren't sharks or crocs in freshwater lakes in AZ. Piranhas are so small IRL you couldn't target them so the game play would be bad.
 
The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.
I used to sell them at my last workplace, if you kept to few together they would be so stressed that they rather took bites of each other before the eating the food given to them. Put your hand in the tank and they would press together tighter then sardines in a corner. I gave them a defect molly fish once to eat and he basically lived with them for days until one finally for some reason ate him. :p The piranas were around 20 ish cm in size.

 
I've seen quite a few people asking about this on Reddit, a couple Discords, etc., but I was wanting some confirmation here. Will the quality of items tiers be reduced from 6 to only 3 in A19? (Ex. We have brown, orange, yellow, green, blue, and purple as of now.) I just want an answer so I can use it as confirmation/evidence, if that is alright.
But if you (TFP of course) are ridding of the item quality system (1-6) and making it so that you could find, for example, a low tier double barrel shotgun, a mid tier double barrel shotgun, and a top tier double barrel shotgun (aka 3 item quality tiers) then that is fine too I suppose.
Not sure where that rumor got started, there is 1-6 like always.

 
Not sure I agree with this one. Zombies shouldn't be coordinated enough to swim. Maybe limit this ability to one specific type of zombie.
Nonsense they have legs that are trying to walk towards a player and they are dead so they could probably float. Dogs can swim and I've often modeled zombie behavior after dogs.

 
The same would apply to humans, they rarely kill and eat a raw cow in a frenzy, unless there was some trans-species virus infecting the biosphere. We have zombie people, zombie dogs, zombie birds... why not zombie fish?
Water is there for immersion and something to drink, we're not interested in advanced water gameplay. Its something we could expand on in the sequel probably. 7 years in development is way too long, we're finishing not opening up new tickets on pie in the sky fluff features.

 
Water is there for immersion and something to drink, we're not interested in advanced water gameplay. Its something we could expand on in the sequel probably. 7 years in development is way too long, we're finishing not opening up new tickets on pie in the sky fluff features.
Fair enough although I thought a couple of pieces of aquatic fauna would have been a nice little addition to the water update. Scuppers my hopes for a kraken though. :-)

 
Right, but your idea adds tons of scope and breaks immersion. There aren't sharks or crocs in freshwater lakes in AZ. Piranhas are so small IRL you couldn't target them so the game play would be bad.
It may be catfish like in Metro Exodus =)


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anastasiia-tkach-m35-con-prop-diary-mutants-catfish.jpg



 
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It may be catfish like in Metro Exodus =)


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i had a idea like that too, like a mutated Catfish or other fish that could act like a shark. and for lakes maybe Gators would be found in the illegal pet trade back in the Pre-war times. and have done very well in the apocalyptic lakes and rivers....

but for the fish. it could be like the one from metro but that was a Wels catfish (only found in Europe and Russia) but for the USA (where Navezgane takes place) it could be like a Gar. or maybe a snakehead.....

Nonsense they have legs that are trying to walk towards a player and they are dead so they could probably float. Dogs can swim and I've often modeled zombie behavior after dogs.
i mean most humans can float in the water. and with stuff like gases/fums stuck in the body due to decomposition. it would allow them to float

and if you have a base like a oil rig, what is going to stop them? drowning? they don't need lungs!

while i think having some special zombies in the water would be cool, it may take to much game resources

 
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The waterworks construction worker's speciality is water. :adoration:
well not really what i was thinking. but i like it

mostly zombies that have adapted to the area kinda like the lumberjack is/was

stuff like zombies that have kelp, plants, fungi and other plants like Poison ivy and maybe theory plants and they weaken you. Zombies that have adapted to moving in mud and water and can flot on the top of the water to drag you under. a fisherman,,, etc

 
Please dont go Full Realisem Police. Its a game and especially with the Horror Genre you should be allowed to play with Stereotypes and Clichees.
None of the aggressive fish are native to Arizona (the game's setting) and none would be in significant numbers to be a threat is they had been dumped. Surely a more appropriate entity could be found within the ecosystem that is already there.

 
What about an alligator? Alligators would be cool, just think they just float by with only their head showing and then pow jumping and thrashing in the water. Scare the crap out of you.
I would much prefer that over pirahnas.

 
I would much prefer that over pirahnas.
agreed. while i don't know if gators live in Arizona (i don't think so) they could say that they where invasive to the area due to a pet trade,

or a mutated fish of some kind

 
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Water is there for immersion and something to drink, we're not interested in advanced water gameplay. Its something we could expand on in the sequel probably. 7 years in development is way too long, we're finishing not opening up new tickets on pie in the sky fluff features.
Speaking of water :p Whats the plan with the flotation blocks, are they just wip ground work or just a experiment that didn't work out and left in? I really hope you guys can get at least some framework for water based poi's. Even now people have made great water prefabs. I've seen a WW2 battleship,pirate ship,piles research vessel and my aircraft carrier.

The main issues being si, having no support in water which the float blocks could solve. Then rwg would need some logic to place them. Also a couple of other related issues ships are big, currently vanilla rwg can't place large poi's, only nitro and manual placement. Another issue with prefab size happens around 200-250 long/wide where the distant mesh glitches out when you're in the middle (It overlays over the prefab when your inside, when it shouldn't)

But if those could be solved there are so many possibility's ships,sunken ships,subs,underwater survivors caves,crashed planes,secret underwater bio lab prefab ;) I think it was a13 or a14 it was briefly tried with that 1 house with the flooded basement. I thought it was so cool and fun to explore. It's just a shame that aspect was never explored further i really enjoyed it sad face :( .

This is what a aircraft carrier could look like in 7dtd


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more images here if anyone wants to see more.

https://imgur.com/a/8WTEBTx

 
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Right, but your idea adds tons of scope and breaks immersion. There aren't sharks or crocs in freshwater lakes in AZ. Piranhas are so small IRL you couldn't target them so the game play would be bad.
Well someone needs to watch the latest pirahnas movie lol ??.

Same with saltwater crocs i guess which have been found in freshwater here in aust...

 
I'm working on adding that to my server, nearly 100 new bundles. If you keep an eye on the Mods threads i'll post it there when i'm finished . It will have perk requirements like vanilla, 2 recipes one for putting the actual items into bundles and 1 for a discount bulk craft with the same % discount, existing ammo bundles will be tweaked to pack/unpack into full stacks (just don't like it only does 2/3s of a stack) and and optional localisation.
There already is a mod that does this lol.. i did it ages ago....

 
There already is a mod that does this lol.. i did it ages ago....
Mines is a bit different, Yours is just ammo from what I saw, I'm doing 90 something items, food, med, ammo, etc with all new recipes having perk requirements and localisation and new bulk craft recipes. The more the merrier ;)

 
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