PC Alpha 19 Dev Diary

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Will there be swimming animations? Or zombies will just float up in their walking/crawling animations?
Hopefully an anim. One of the animators said they might make an anim next week.

 
Hi Faatal, As i know, wolves, bears and deer can also swim in the real world. Do you plan to teach them to swim, including?
I said AI swimming. AI includes animals. There are some exceptions, like chickens and rabbits, since they use different movement, but they are a low priority.

 
Any progress/plans regarding Vulkan support/stable implementation in A19? Out of curiosity i've been testing a bit the current 'not fully supported yet' version in 18.4 and so far it seems to provide around +20% better performance over DX11 (at least in my case on RX 580 8GB), but the game was crashing after like 10-15 mins of playing.
Not looked at it recently. Low priority.

 
In Doom we fight against Demons. But i hate to break it to you: Zombies and Demons alike are fiction. They can have abillities whatever their creators think suits best.

And as long they follow a coherent narrative ( wich 7 Days has ) i got no Problems with Zombies beeing able to know how to get to their food ( us)
Yep. Zombies remember how to walk around. Balancing on two legs to move around and being able to attack while doing so or jumping, is not exactly trivial. Would basic swimming be any harder? Probably not.

 
if joel didnt post it in his twitter page and its not here on front page of this thread..... dont believe gossip/rumors or another pandemic will get started. :)

bad enough we have this damn zombie apocalypse to survive.
Oh so ok, I just heard a rumor about you winning the lottery. Don't believe it? Ok. :tickled_pink:

 
Yep. Zombies remember how to walk around. Balancing on two legs to move around and being able to attack while doing so or jumping, is not exactly trivial. Would basic swimming be any harder? Probably not.
Harder? No.

Funny? Yes.

 
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.
Not sure I agree with this one. Zombies shouldn't be coordinated enough to swim. Maybe limit this ability to one specific type of zombie.

 
The good ol days.

Well, you could also add zombie piranhas. Solves gameplay, solves the lore. Win win if you ask me. :wink-new:
The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.

 
The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.
The same would apply to humans, they rarely kill and eat a raw cow in a frenzy, unless there was some trans-species virus infecting the biosphere. We have zombie people, zombie dogs, zombie birds... why not zombie fish?

 
Mr. Mole, i wondered if you could enable Players to turn Ammo into Bundles.
We can allready craft them into those neat packs, but we cannot pack existing Ammo into Bundles.

This would be awesome to store as i got now several Boxes of found ammo cluttering around.
I'm working on adding that to my server, nearly 100 new bundles. If you keep an eye on the Mods threads i'll post it there when i'm finished . It will have perk requirements like vanilla, 2 recipes one for putting the actual items into bundles and 1 for a discount bulk craft with the same % discount, existing ammo bundles will be tweaked to pack/unpack into full stacks (just don't like it only does 2/3s of a stack) and and optional localisation.

 
I said AI swimming. AI includes animals. There are some exceptions, like chickens and rabbits, since they use different movement, but they are a low priority.
@faatal thanks for answer. Could you clarify one detail? Will zombies swim absolutely all or only part of them, and part will continue to walk along the bottom of the reservoir?

 
The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.
I think you missed the "zombie" part.

 
The whole piranhas thing is way overblown. Real piranhas are generally scared of people and will avoid them. The only way they got them to attack that cow for the demonstration given to Roosevelt was to trap and starve the shoal for weeks prior to his visit. Most of the time they are scavengers.
Please dont go Full Realisem Police. Its a game and especially with the Horror Genre you should be allowed to play with Stereotypes and Clichees.

 
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Welcome to the forum!

I don't think we have any Russian members on the team so its impossible for us to decide to pay a lot of money every time someone suggests changing localization, so unless 500 Russians come at us about the exact same line being wrong I doubt anything will be done, its quite expensive getting a localization patch.

1, Loading screens with localized player help text are coming to A19.

2, Not Happening. Its like watching a movie filmed in Russia, all the signs are only legible to people who speak Russian. In this case it was filmed in America.
Actually, russian localization is quite good, i start to use couple days ago and get accustomed to it. Found just couple things, that are wrong or can be changed for better reading.

Post it here, i hope i found right topic for this report, coz there are a lot of different topics with bugs and feedbacks)

https://forums.7daystodie.com/forum/-7-days-to-die-pc/news-announcements/134220-alpha-18-feedback-and-balancing-thread?p=1727557#post1727557

 
What about an alligator? Alligators would be cool, just think they just float by with only their head showing and then pow jumping and thrashing in the water. Scare the crap out of you.

 
If attacked by a large predator you can pick up a piece of feces from the ground below you and throw it at the animal. There _will_ be a piece of feces between your legs. :-)

 
I said AI swimming. AI includes animals. There are some exceptions, like chickens and rabbits, since they use different movement, but they are a low priority.
would be ok for me if chickens and rabbits just drown^^ would save some ammo ^^

 
would be ok for me if chickens and rabbits just drown^^ would save some ammo ^^
The problem with that is both rabbits and chickens can swim. Having them on the surface would make them easier to hit though.

 
I think there are better options for a water threat than putting fish and reptiles that don't exist in Arizona in the water (I get people can imagine their RWG game is somewhere else). There are already marinas and docks. You would just need to add a couple zombie models with life jackets on (to bad UMA is gone...). Have them spawn near the water and bam!, no immersion breaking creatures for the realism police to criticize and no awkward swimming normal zombies. Once water is fixed and the water POIs can reliably spawn in RWG the floating zombies would make sense in those worlds too, or maybe swimming zombies will not be that bad to look at. Sometimes I forget this game is still in Alpha and I (like a lot of people) think that any new feature that is added is done so in it's final version.

 
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