PC Alpha 19 Dev Diary

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Any plans to revisit hitboxes in the future? They seem a little bit finicky nowadays, and people often cannot melee zombies if they (the zombies) are in the process of swinging. A18 is almost flawless in what it presents imo, but the hitboxes can be a bit irritating at times, and not in a "this adds further difficulty" sort of manner.

 
It obviously is a bug. Intentions do not matter. Goal is for zombies to have a way to threaten the player. If they dont, its not working as intended. You decorate it and parfume it however you want, but turd will still stink.
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.

 
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.
Nice, do you have any estimation on when water will get touched? Something like post gold or beforehand?

 
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.
so no more zombies in the game. Going with human failed experiment monster type things lol. I would a much rathered sharks crocs and piranhas as the threat in the water.

Faatal doing great work just feel the zombies are becoming more non zombie..... please add water predators way better and can be used for fishing as well as another benefit. Just not olympic zombie swimmers

 
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I asked a while ago. Maybe you could enlight us now. What do you think of the recent Nvidia DLSS 2.0 system, did you guys talk about it and the very possible case scenario that by gold a big percentage of PCs will have RTX cards and (-takes a breath-), if so, are you confident to implement the option in the future?

I wouldn't call it exactly "low hanging fruit", but it sounds like a big improvement, even for dynamic environments.
Generally features like that have to implemented by Unity first and then put in a stable version, so we can update to it as time permits. Not going to be in A19, since A19 is staying with Unity 2019.2. Hopefully A20 will be updated to whatever is the stable version of Unity at that time.

 
What you want is already available.


[video=youtube_share;mUk-RKINEKk]

Yeah made myself a Weapon Mod for M60 that kinda turned it into a Minigun. But its just not the same, hearing that RRRRRRT and the that sweet buzzing of Death.

 
What about the rocket launcher, if every weapon class needs 4 weapons what class is the rocket launcher? Couldn't it be a heavy weapons class rpg, flame thrower, mini gun, rocket launcher just a thought :p

 
What about the rocket launcher, if every weapon class needs 4 weapons what class is the rocket launcher? Couldn't it be a heavy weapons class rpg, flame thrower, mini gun, rocket launcher just a thought :p
This man has good Ideas. Heavy Weapon Class is something we need!

#StillWantThatMinigun

But well im gonna drop the Ball for now, Im gonna annoy Mr. Mole again when A20 is on its way :p

 
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.
Will there be swimming animations? Or zombies will just float up in their walking/crawling animations?

 
Mr. Mole, i wondered if you could enable Players to turn Ammo into Bundles.

We can allready craft them into those neat packs, but we cannot pack existing Ammo into Bundles.

This would be awesome to store as i got now several Boxes of found ammo cluttering around.

 
Ideally with time zombies should always be able to reach the player. I've spent the last two days reworking AI swimming, so treading water is no longer safe. They will swim up/across to you now. I'm still tweaking the whole feel of it, but hopefully it will be solid for a19.
Hi Faatal, As i know, wolves, bears and deer can also swim in the real world. Do you plan to teach them to swim, including?

 
Mr. Mole, i wondered if you could enable Players to turn Ammo into Bundles.
We can allready craft them into those neat packs, but we cannot pack existing Ammo into Bundles.

This would be awesome to store as i got now several Boxes of found ammo cluttering around.
I asked MM about this earlier, the answer was this: Bundles of Ammo are only needed to save materials in production and it will be impossible to pack Ammo into Bundles.

P.S. But you can always change this in XML. Just add a new recipe for the Bundles of Ammo and specify the number of Ammo that you need to create it;)

 
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so no more zombies in the game. Going with human failed experiment monster type things lol. I would a much rathered sharks crocs and piranhas as the threat in the water.

Faatal doing great work just feel the zombies are becoming more non zombie..... please add water predators way better and can be used for fishing as well as another benefit. Just not olympic zombie swimmers
Imma be clear. TFP never stated that Zds were brainless nor stupid. Quite the opposite in fact. They talked about an extremely aggresive rabid virus that numbs their pain and makes them what their are now plus kind of immortal. So they are sentient according to the intended lore. That can very well include their mathematicaly correct knowledge about structures and player' s general direction because of the smell, sound, etc.

They are quite lacking still to be considered "fully intelligent" though, and that's why we will wait for bandit AI, right?

I wonder if we will then whine about bandits being too dumb, talking too much or even having extremely good aim?

 
Imma be clear. TFP never stated that Zds were brainless nor stupid. Quite the opposite in fact. They talked about an extremely aggresive rabid virus that numbs their pain and makes them what their are now plus kind of immortal. So they are sentient according to the intended lore. That can very well include their mathematicaly correct knowledge about structures and player' s general direction because of the smell, sound, etc.

They are quite lacking still to be considered "fully intelligent" though, and that's why we will wait for bandit AI, right?

I wonder if we will then whine about bandits being too dumb, talking too much or even having extremely good aim?

you can try to be as clear as you want lol. I was clear it takes them from zombies to a totally different genre all together like doom or wolfenstein.

Lol i know what they said lol been here a long long time.. but water creatures like sharks and pirahnas and crocs would be a better fit to make the water scarier. But easily modded out either way.

 
I asked MM about this earlier, the answer was this: Bundles of Ammo are only needed to save materials in production and it will be impossible to pack Ammo into Bundles.

P.S. But you can always change this in XML. Just add a new recipe for the Bundles of Ammo and specify the number of Ammo that you need to create it;)
Thanks for the info.

Had it with "fixed" xml before, but now playing with friends again and im not hosting client. so i hope for a general solution for all :)

 
you can try to be as clear as you want lol. I was clear it takes them from zombies to a totally different genre all together like doom or wolfenstein.

Lol i know what they said lol been here a long long time.. but water creatures like sharks and pirahnas and crocs would be a better fit to make the water scarier. But easily modded out either way.
Since when do we got Zombies in Doom?

 
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