PC Alpha 19 Dev Diary

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Actually there are many new POIs that never made it to Navezgane yet. Like that big construction area, I think that was never added to Navezgane.
actually other way around... all new pois and or remodeled are placed in navezgane first because static map and easier testing (then they are placed in rwg mixer). as for the construction site.. the tower is in departure in desert biome. sometimes a poi just might not make it to rwg tho.... but will eventually. :)

 
Don't know about you guys but the latest posts I have seen the graphics in the background of some of the pictures and the graphics shown with the frozen grocery thingy are some of the best types of graphics I have seen the only thing I can say about the graphics is is the trees even in ultra quality and when your like let's say 200 metres away and 50 metres high they look like they are kinda painted in and they look really low res just wanna know if this will be different in a19 thanks guys
That is the LOD going to a billboard which is something needed to make the game run decent. All games do it, but maybe we are more aggressive with it because we've always been performance challenged from voxels/unity/alpha.

 
Fair enough.
Has there been any news on performance improvements in A19 to counterbalance the performance degradation that has been steadily creeping in over the course of the last few alphas?

Many people are finding that they can no longer play the game without crippling framerate reductions even on the lowest graphics settings.
I get tired of reading posts like this. Why don't you just speak for yourself instead of an imaginary invisible army you are representing to somehow strengthen your argument?

The game has been performing better the last few alphas not worse, so I really don't like these false statements blanketed in a question.

The truth is both. It will run worse for some and better for others. We optimize the game constantly but then add more detail, more AI, etc. But at the end of the day some people just need new computers or to be silent until we're finished. It is a constant battle to keep it running decent while adding what we want. It really depends if you are gpu bound or cpu bound. I think code is optimizing a lot of cpu where graphics are adding more weight so the game is more gpu bound now that cpu where in the past it was the opposite.

But I have zero data comparing 19 to any previous build, but I have seen several optimizations go in. We're unifying LOD to 3 per model and that will make occlusion faster, but usually everything is very very tiny, there is no low hanging fruit left in terms of quick and easy optimizations.

 
This is the worst performing voxel game with the smallest map that I own. I'm fortunate that I have the hardware to run it well, many others aren't so lucky.

The voxel engine isn't the issue.
LOL ok. You should quit while you are severely behind.

 
Please, could You work on high res textures and better geometry (overall look) for eg. cotton, coffee, red and yellow plant. Pumpkin and potato plants look visually more than awesome. New coffee maker's texture res is decent enough, but other devices and objects are very basic in geometry and blurred/pixelized like a simple bed, fridge, etc. Also, a full-grown tree can be seen as the same exact model in geometry, this is not game-breaking but ruins slightly immersion when it comes to landscape. Some visual integrity would be a nice thing in A20. Some bigger bush in which players could hide in would be great ;) . I believe that a nicely designed grass geometry, skybox textures, particle effects may change a lot when it comes to the perception of the game also.
Its just a matter of time when we replace or update things. We're adding new things to fill the void, and then upgrading old stuff. I just replaced the couches last week, the modular sectional ones, they have been around since A1 if I recall.

 
Joe, IF you can say, how's A19 feel in play-testing right now? No CPU frying builds, right ;) ?
I haven't played at all yet. Only testing in Unity which runs like ass. Its getting close though.

 
I get tired of reading posts like this. Why don't you just speak for yourself instead of an imaginary invisible army you are representing to somehow strengthen your argument?

The game has been performing better the last few alphas not worse, so I really don't like these false statements blanketed in a question.

The truth is both. It will run worse for some and better for others. We optimize the game constantly but then add more detail, more AI, etc. But at the end of the day some people just need new computers or to be silent until we're finished. It is a constant battle to keep it running decent while adding what we want. It really depends if you are gpu bound or cpu bound. I think code is optimizing a lot of cpu where graphics are adding more weight so the game is more gpu bound now that cpu where in the past it was the opposite.

But I have zero data comparing 19 to any previous build, but I have seen several optimizations go in. We're unifying LOD to 3 per model and that will make occlusion faster, but usually everything is very very tiny, there is no low hanging fruit left in terms of quick and easy optimizations.
I asked a while ago. Maybe you could enlight us now. What do you think of the recent Nvidia DLSS 2.0 system, did you guys talk about it and the very possible case scenario that by gold a big percentage of PCs will have RTX cards and (-takes a breath-), if so, are you confident to implement the option in the future?

I wouldn't call it exactly "low hanging fruit", but it sounds like a big improvement, even for dynamic environments.

 
LOL ok. You should quit while you are severely behind.
In what way? I'll stand by that statement. Your voxel engine runs pretty damn well as long as you have a few cores on your processor, it's the graphics that have to be crippled on anything less than a supercomputer.

 
Its just a matter of time when we replace or update things. We're adding new things to fill the void, and then upgrading old stuff. I just replaced the couches last week, the modular sectional ones, they have been around since A1 if I recall.
aside from updating the models of some of the old structures, blocks, loot ables and other stuff like the Couches. what else do you mean by "filling the void" like the new Lootables boxes or other stuff like the cloth rack?

 
actually other way around... all new pois and or remodeled are placed in navezgane first because static map and easier testing (then they are placed in rwg mixer). as for the construction site.. the tower is in departure in desert biome. sometimes a poi just might not make it to rwg tho.... but will eventually. :)
I remember MM asking me why I still like the Navezgane map over RG. I told him what I thought. Glad that they are still using it. :)

 
I asked a while ago. Maybe you could enlight us now. What do you think of the recent Nvidia DLSS 2.0 system, did you guys talk about it and the very possible case scenario that by gold a big percentage of PCs will have RTX cards and (-takes a breath-), if so, are you confident to implement the option in the future?

I wouldn't call it exactly "low hanging fruit", but it sounds like a big improvement, even for dynamic environments.
I'm a game designer not a hardware geek.

 
I remember MM asking me why I still like the Navezgane map over RG. I told him what I thought. Glad that they are still using it. :)
I've come to understand that everyone's "must haves" are different and respect that. Especially since I've seen my own must haves change over time its good to be respective of other people's things they like.

 
I've come to understand that everyone's "must haves" are different and respect that. Especially since I've seen my own must haves change over time its good to be respective of other people's things they like.
Id like bandits in thongs, male and female, so respect me!!

 
Its just a matter of time when we replace or update things. We're adding new things to fill the void, and then upgrading old stuff. I just replaced the couches last week, the modular sectional ones, they have been around since A1 if I recall.
I only find money in the couches. Will there be cookie crumbs and treasure maps in the new couches?

 
I'm a game designer not a hardware geek.
Ok. So a feature related to optimization in videogames that can be ticked as an option in the game is a hardware geek thing now. In a sense, I guess. Rude answer due to me using DLSS 2.0 and not Deep Learning Super Sampling 2.0 which sounds ... geekier? Still, using it in 7dtd would be cool because it would increase fps by 15-40% depending on the situation/game, which you guys need.

I don't get advertising money for this so don't worry lol. I thought it might be of some help for you guys to consider it and give it a try in the future.

 
Those proprietary things are occasionally great but 90% of them just drive marketing materials for a few years and then disappear when they start pushing the next thing.

The current stable is looking and running amazingly well (and I'm only on a 5700xt). As new textures arrive it gets better and better. By all means add DLSS if nVidia is going to do all the work, but let's not distract anyone doing a great job on the important things.

 
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