PC Alpha 19 Dev Diary

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i think its Navezgane
It has that kind of vibe of Navezgane, can't quite put my finger on it why do I feel that way about it, but it could also be random gen too. Maybe it's already that much better in Alpha 19.

 
He shouldn`t be worried, because most, if not every POI, are both in Navez and RWG.
Actually there are many new POIs that never made it to Navezgane yet. Like that big construction area, I think that was never added to Navezgane.

 
Ok, what are these other True voxel games? Only one i know is minecraft, and you cant really compare them.
You really need to try an unpowered orbital drop in Space Engineers, don't start the engines until the last minute. Possibly the most fun experience you can have while clothed. The company who produce it suck and there's very little in the way in the way of guided content but if you want to make a custom trebuchet from scratch that'll literally launch you to the nearest moon I can't think of many other games that'll let you do it. :-)

Their voxel engine uses an octree system to render which is significantly different from either minecraft or 7dtd.

 
It has that kind of vibe of Navezgane, can't quite put my finger on it why do I feel that way about it, but it could also be random gen too. Maybe it's already that much better in Alpha 19.
idk about that their are a few missing like Berserker bills, the clinic, some of the western POIs, and a few i may have missed

 
Actually there are many new POIs that never made it to Navezgane yet. Like that big construction area, I think that was never added to Navezgane.
The Construction site skyscraper ?

The tall naked building with the big yellow crane that his rods on the horizontal beam don`t fall apart when you or a zed activates the mine in the middle of it.

 
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The Construction site skyscraper ?

The tall naked building with the big yellow crane that his rods on the horizontal beam don`t fall apart when you or a zed activates the mine in the middle of it.
Yeah, I haven't seen that one in Navezgane. Maybe it's there, but I haven't seen it.

 
idk about that their are a few missing like Berserker bills, the clinic, some of the western POIs, and a few i may have missed
this also makes me think that they will "expand" navezgane due to a area in the Wasteland that looks like a PERFECT area to make a City due to lap post, and roads shaped like ones in citys.

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At the same time though, quite a few POI's almost never spawn in RWG. (Wayne Manor, Crack-a-Books, the 4 skyscrapers, cave POI's, with the OG stores and Pass-N-Gases being a little more common but still pretty rare.) Plenty of Holme Depots though.

 
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You mean Random Gen? I would like to know that too, I guess only devs could answer that, but in the twitter post which showed this image they mentioned that the POI behind the zombie is a new one that was not in Alpha 18 yet, so unless they are working hard on upgrading Navezgane, I would guess this is indeed a randomly generated world and it looks pretty cool. It's getting to that stage where it doesn't really matter where you look, you see some fancy stuff that makes it feel realistic. :)
Yes Random Gen. Would be great to see that POI in Navezgane.

 
A new metal roof is what you're asking for right? I believe you can paint any block already, unless you can't paint them colors (i.e red, green, blau). IF this is the case I'd love to see a new dark red metal roof and colors!
We have a orange and a green metal roof .. But I've always want to see a Red Barn metal roof .. and maybe a few more texture (they discontinued one of the nice bricks that I really like) .. still on the chart but no longer available.

 
Actually there are many new POIs that never made it to Navezgane yet. Like that big construction area, I think that was never added to Navezgane.
It's in Nav, saw it today while mod testing.

 
Hey. I`ve seen new models for zombies and new lighting and its impressive so far. The game looks slowly like a triple-A title. I would like devs to pay more attention to artistic integrity, I don`t mean only texture resolution by that. I really like the fact that the game becomes grittier, so to me, gameplay becomes more adult-like wise. It's not like I have only gore in mind. Some areas, FX effects can be grittier and sometimes vibrant visually. The game slightly resembles the State of Decay 2 at some point when it comes to a new location in the forest - it`s not a bad thing tbh.

Please, could You work on high res textures and better geometry (overall look) for eg. cotton, coffee, red and yellow plant. Pumpkin and potato plants look visually more than awesome. New coffee maker's texture res is decent enough, but other devices and objects are very basic in geometry and blurred/pixelized like a simple bed, fridge, etc. Also, a full-grown tree can be seen as the same exact model in geometry, this is not game-breaking but ruins slightly immersion when it comes to landscape. Some visual integrity would be a nice thing in A20. Some bigger bush in which players could hide in would be great ;) . I believe that a nicely designed grass geometry, skybox textures, particle effects may change a lot when it comes to the perception of the game also.

I really would like to see two new means of transport in A20, not only mods for vehicles. Vehicle for up to 5 players with a mounted turret (machine gun/TOW rocket) would be a badass addition. Some alternative fuel/electric vehicles with battery lifespan/recharging features. Guys please work on more vehicle models, one wrecked car model seems very odd. Please add a wreck of a Van, Pickup truck, etc. America is known for muscle cars and enormous lorries xD.

I hope someone could work on the system in which a character might be saved (experience/progression) and be playable on every server/single-player game (within the same Alpha version). That would enable me to develop my character in any server (with or without friends, offline/online). That would be a game-changer.

 
Hey. I`ve seen new models for zombies and new lighting and its impressive so far. The game looks slowly like a triple-A title. I would like devs to pay more attention to artistic integrity, I don`t mean only texture resolution by that. I really like the fact that the game becomes grittier, so to me, gameplay becomes more adult-like wise. It's not like I have only gore in mind. Some areas, FX effects can be grittier and sometimes vibrant visually. The game slightly resembles the State of Decay 2 at some point when it comes to a new location in the forest - it`s not a bad thing tbh.
Please, could You work on high res textures and better geometry (overall look) for eg. cotton, coffee, red and yellow plant. Pumpkin and potato plants look visually more than awesome. New coffee maker's texture res is decent enough, but other devices and objects are very basic in geometry and blurred/pixelized like a simple bed, fridge, etc. Also, a full-grown tree can be seen as the same exact model in geometry, this is not game-breaking but ruins slightly immersion when it comes to landscape. Some visual integrity would be a nice thing in A20. Some bigger bush in which players could hide in would be great ;) . I believe that a nicely designed grass geometry, skybox textures, particle effects may change a lot when it comes to the perception of the game also.

I really would like to see two new means of transport in A20, not only mods for vehicles. Vehicle for up to 5 players with a mounted turret (machine gun/TOW rocket) would be a badass addition. Some alternative fuel/electric vehicles with battery lifespan/recharging features. Guys please work on more vehicle models, one wrecked car model seems very odd. Please add a wreck of a Van, Pickup truck, etc. America is known for muscle cars and enormous lorries xD.

I hope someone could work on the system in which a character might be saved (experience/progression) and be playable on every server/single-player game (within the same Alpha version). That would enable me to develop my character in any server (with or without friends, offline/online). That would be a game-changer.
Now thats a list, all id like to see is a lever gun that uses 44mag, but the gun would need good animations for the reload

(https://www.classicfirearms.com/henry-h012mx-x-model-lever-357-38-174/)

In anycase stay safe fellas

 
There's a small old west town in the desert with most of the new old west buildings. Just did a playthrough of it last night.

I thought ALL the POI were in navez, but not all made it to the RWG maps.

(I know the skyscrapers don't, and they aren't all in the pregen maps either. PREGEN02 has 3 of 4 tho. no pharma tower)

 
There's a small old west town in the desert with most of the new old west buildings. Just did a playthrough of it last night.
I thought ALL the POI were in navez, but not all made it to the RWG maps.

(I know the skyscrapers don't, and they aren't all in the pregen maps either. PREGEN02 has 3 of 4 tho. no pharma tower)
that wondered me too. Never saw the theatre, Bank or the Higashi Skyscraper in RWG. Alltough at least the bank and Higashi are updated to A18, i spawned them once in to test.

Since they are working on Prefab Placement for A19, i hope to see it back.

 
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