PC Alpha 19 Dev Diary

Status
Not open for further replies.
More climbing/clawing animations would be great. Especially when they are all bundled up together. Its alittle immersion breaking when you see them standing on top of each other hehe.

@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?

YQcJysy.gif
Funny; when they brought new toilet paper into my local Walmart last month, the scene with the piling customers was eerily similar to this... ?

 
More climbing/clawing animations would be great. Especially when they are all bundled up together. Its alittle immersion breaking when you see them standing on top of each other hehe.

@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?
Even simple pull up climb to a 2m height would help a lot. Not the old spider zombie climb, something more realistic and limited... I can already imagine zombies pouring into the house to get you, some of them are coming through windows, fatter ones through doors :p coming from everywhere, there is no escape.

 
More climbing/clawing animations would be great. Especially when they are all bundled up together. Its alittle immersion breaking when you see them standing on top of each other hehe.

@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?

YQcJysy.gif
if i saw that i would cry

 
2400 max alive ;)
well tbh i have it up to 70 and nightmare speed at bloodmoon so that gif is what i deal with lol

But if i see zeds climbing up a building like apartment like that. i would just Cry

 
Last edited by a moderator:
That does seem quite a bit of coordination for a bunch of dead people. The Castells of Catalonia are the closest we get irl and broken bones are quite common.

wikiped...rsula_1994.jpg

Update: If you watch the "Jerusalem Wall" scene in really slow motion it seems that the zombies in the centre of the pillar are either capable of levitation or being able to climb sheer concrete with the weight of 3 or 4 other zombies on top of them. :-)

 
Last edited by a moderator:
Now that each zombie has its own hair texture there can be a variety of hair colors.
MM, please specify, different hair colors will occur in the same type of zombie?

Or will different zombies just have different hair colors?

That is, different zombies of the same type will have the same hair color?

 
MM, please specify, different hair colors will occur in the same type of zombie?

Or will different zombies just have different hair colors?

That is, different zombies of the same type will have the same hair color?
Every arlene will have the same color of hair, but steve could have brown hair or joe could have blonde hair, etc.

 
i just want to clarify in my own head that the background used in the twitter pictures, is it a real representation of lighting in the game or is it just as i thought and a fancy background image. I think a lot of people are getting excited about the background graphics as they look so realistic.
https://twitter.com/7DaystoDie/statu...122624/photo/1
It's to create that nice visual illusion of reflection. It's better with backgrounds that have a lot of light spots.

 
2400 max alive ;)
I know bannerlord is not a voxel game, but damn the game is so immersive doing battle among hundreds of people.....

....maybe someone will make a zombie overhaul with that game...?

 
More climbing/clawing animations would be great. Especially when they are all bundled up together. Its alittle immersion breaking when you see them standing on top of each other hehe.

@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?

YQcJysy.gif
+1 very good idea

 
If spinning in circles is your thing feel free to load up the old crusty alphas. I don't know how anyone can say that with a straight face. We've randomized them and IMO its less predictable then it ever was. Did you try one build for a day and make that assumption or are you patched up to the latest version?
Yes Joel, we did upgrade and played for more than 1 week on the last version (at least in my case) before commenting here..however he is right. Not saying the AI or the game is bad or anything, not saying that you don't make progress with the game or that we don't appreciate it...it's just that...the AI doesn't feel zombie like, WAY TOO SMART and some of us still feel that way. If I were to log the hours played on 7 days to die...I'd say that 85% of the time is spent playing older versions.

You just can't change this Joel no matter how shocked you may be to hear it, some of us prefer the old AI because it was stupid and you can't change that. We love the game but everyone has it's preferences. There are many A18 features that I don't like but this is not the point of my comment.

I will tell you honestly my opinion about a thing, feel free to disagree with me or hate me, since it's your game. For example, when you want to implement such a feature as "rage", you should make a poll to see how many players actually want it, not just implement it right away like you did with the "no loot zombies" and get all the hate for it. This was just an example Joel, I couldn't care less that I can't loot zombies, but you always seem so "shocked" to hear people that say they prefer older versions or features of older versions, maybe you should stop being so shocked and listen to the players, give them a chance to vote to see if the majority would want such a feature. This is just a suggestion, not bashing anyone here. Still enjoying the game. :02.47-tranquillity:

 
Last edited by a moderator:
@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?

YQcJysy.gif
Zombies already can bunch up and climb over walls though.

 
More climbing/clawing animations would be great. Especially when they are all bundled up together. Its alittle immersion breaking when you see them standing on top of each other hehe.

@madmole, @faatal, would it be possible for the zeds to go into the kneeling animation (the one they use when they are trying to destroy the block below them) so other zombies can climb over them? It may simulate that scary feeling like in the world war Z movie. ?

YQcJysy.gif
Actually the zs in world war z just ran at the gate and then killed themselves and the others just kept repeating til they were able to climb on top of the others and got over the wall didnt they

 
Yes Joel, we did upgrade and played for more than 1 week on the last version (at least in my case) before commenting here..however he is right. Not saying the AI or the game is bad or anything, not saying that you don't make progress with the game or that we don't appreciate it...it's just that...the AI doesn't feel zombie like, WAY TOO SMART and some of us still feel that way. If I were to log the hours played on 7 days to die...I'd say that 85% of the time is spent playing older versions.

You just can't change this Joel no matter how shocked you may be to hear it, some of us prefer the old AI because it was stupid and you can't change that. We love the game but everyone has it's preferences. There are many A18 features that I don't like but this is not the point of my comment.

I will tell you honestly my opinion about a thing, feel free to disagree with me or hate me, since it's your game. For example, when you want to implement such a feature as "rage", you should make a poll to see how many players actually want it, not just implement it right away like you did with the "no loot zombies" and get all the hate for it. This was just an example Joel, I couldn't care less that I can't loot zombies, but you always seem so "shocked" to hear people that say they prefer older versions or features of older versions, maybe you should stop being so shocked and listen to the players, give them a chance to vote to see if the majority would want such a feature. This is just a suggestion, not bashing anyone here. Still enjoying the game. :02.47-tranquillity:
Some of us like the Zombie Smarts. Hordnight defence is a little bit towerdefence and you can build your traps now like never before... Build a killing tunnel, Zombies use it now. awesome.

 
Some of us like the Zombie Smarts.
I'm all for "more zombie behavior/look/feel variance" and It would be neat if there were some "super smart" ones (like avoid traps or something cool like climbing up walls, dig fast under a wall, pop up on other side....dare I say Drive up on a motorcycle and offer you a sham sandwich...no that's too far) and some "super dumb" ones (like old AI, run in circles, fall in a hole and cannot jump out, literally run straight into a non kill tunneled trap and fall down, go after a lit light bulb and ignore you, go after the forge and die in a fire...easy dumb stuff). Not have them everywhere, like a 2-5% chance of spawning a random one with special behaviors. A Zombieland 2 feel, where you have "the Ninja"? and "the Homer" and others. I *do* love how janky the current ones behave with the head and body swaying so its harder to shoot them. The old PS4 version I played was even more fun than PC in this regard as it's harder to aim using a controller vs a mouse.

And speaking of "world war z" and hordes climbing walls. that would be an awesome mechanic. Every now and then a wandering horde just spawning that was mostly "wall climbers who climb on top of each other can can go x stories high". Throw in some demolishes so it's hard to single them out. They DO kinda do it already quite a bit on horde night but its only jumping on top of each other and not "piling on and climbing each other". I imagine this would be difficult to animate well.

 
Actually the zs in world war z just ran at the gate and then killed themselves and the others just kept repeating til they were able to climb on top of the others and got over the wall didnt they
True, but since the game cant do that performance wise ( all that ragdoll ) it would be cool to have them climb more often/targeted, what now seems like its buggy behaviour.

 
Status
Not open for further replies.
Back
Top