PC Alpha 19 Dev Diary

Status
Not open for further replies.
Hair isn't done, they will add hair cards yet and that will improve it a lot.
Praise Jeebus! I was kinda worried I'd be hating then for the rest of the game.

Hopefully they'll have different hair color from each other as well.

Also, thanks for the recent pic posts. It's nice to see something that isn't dismal news like everywhere these days.

 
Actually... a couple of days ago someone said in the discord and I agreed, that same as we have RNG for weapons, it would be nice to also have some sort of RNG for the Zs, for example to their heights… it would add a bit more of Variety seeing for example a taller nurse, or a Shorter biker. Not sure how they manage the clothing textures, but differnt clothing for the ''civilian'' Zs would be nice too.
This was done in a mod, as well as random walk styles. TFP expressed interest in both ideas at one point, but it was just shuffled to the back burner until more important stuff gets done.

As long as they leave it accessible in the xml, modders can add it back in again until TFP rolls it into an official update.

Combined with the radon walk speed bursts, the random walk styles alone makes it feel like there are a lot more zombie types than there are.

 
That sounds too much like corona. I would guess that the test was faulty. After you get better, they have a new antibody test that can confirm if you've ever had corona in the past because of the presence of antibodies. Not sure how soon it will be widely available but they want to use it to let people rejoin the work force. Glad you are still with us in any case.
Based on the symptoms, i'm pretty sure me and the wife already had it right at the start of january.

On topic of A19 though, can we make sure the zombies have some hair colour variance instead of just brown? I miss the blonde and red head zombies. I know it's probably silly, but it just adds some nice variance. :)

 
What this game needs the most right now is massive AI improvements. Just go watch some jaWoodle's videos on YT. You can literally make an AFK horde nigh base by cheesing the current AI with wedges and arrow slits.
Of Course AI needs improvement. its an ongoing Task. With every work on it, new Exploits/Bugs can happen and need to be fixed after discovery.

But Fataal did an outstanding Job so far and im sure he will tackel those bugs too when he gets to it with his Priority List.

 
@MM Was Like a RNG to the animations but not the model? I think that would be an easy solution to the "all zombies of this type walk attack the same its boring and predictable" dilema? hell,you could just mix up ALL the animations of said class type (Not lumberjack movments with arlene) but it would mix it up a little atleast
Ive asked for this, many builds back and not sure why they don’t. There used to be a mod that did this and I saw no game breaking issues but this simple change really shook up the variety some what with regards to the limited zombies types.

 
Ive asked for this, many builds back and not sure why they don’t. There used to be a mod that did this and I saw no game breaking issues but this simple change really shook up the variety some what with regards to the limited zombies types.
IIRC @faatal looked into this. Is that correct, @faatal ?

 
Random scale, speed, walk type, and textures would be amazing. Would fill out the world very well. One reason I never go to the snow is I hate seeing a million lumberjacks and nothing else.

 
Random scale, speed, walk type, and textures would be amazing. Would fill out the world very well. One reason I never go to the snow is I hate seeing a million lumberjacks and nothing else.
Yep, and that is why I never go to the Canadian biome either. I'm more of a mechanics type of person (aka gameplay) vs an immersion type of person though. I avoid the Canadian biome because of the lumberjacks, not because having every zombie be the same type breaks my immersion, but because they are a pain to deal with early on. :p

 
Of Course AI needs improvement. its an ongoing Task. With every work on it, new Exploits/Bugs can happen and need to be fixed after discovery.

But Fataal did an outstanding Job so far and im sure he will tackel those bugs too when he gets to it with his Priority List.
You need to go try some of the older builds. They were crap in comparison, with zombies just stopping and running around in circles.

So can't be perfect in any game, because you have to give players an opportunity to win with planning and good game playing.

The only thing I'd like to see is more randomness put in like random walk styles, and more random pathfinding so they don't always pick the same paths. (Some of that is already in place, I think.)

Players like Jawoodle use the creative menu to build..when you are actually 0laying gathering the resources, it's a very different experience.

 
What this game needs the most right now is massive AI improvements. Just go watch some jaWoodle's videos on YT. You can literally make an AFK horde nigh base by cheesing the current AI with wedges and arrow slits.
Kind of makes playing the whole game pointless to watch someone else cheese it when you can just learn it organically and not ruin it with cheese. Then you spread the cheese, like corona. Shame. Not that we won't address AI exploits but there will always be some ways to cheese for those looking hard enough.

 
Kind of makes playing the whole game pointless to watch someone else cheese it when you can just learn it organically and not ruin it with cheese. Then you spread the cheese, like corona. Shame. Not that we won't address AI exploits but there will always be some ways to cheese for those looking hard enough.
Yep, and if people want to cheese the AI, then so be it. It's not like it's the only way to fight the hordes. :)

 
Players like Jawoodle use the creative menu to build..when you are actually 0laying gathering the resources, it's a very different experience.
Very different experience?

Creative menu then build cheese base vs. collecting materials then build cheese base?

Like Madmole said, there will always be ways to cheese AI if you look hard enough and don't have the willpower not to use them. I play to have fun so I easily avoid the Cheese, not a big deal at all.

 
Of Course AI needs improvement. its an ongoing Task. With every work on it, new Exploits/Bugs can happen and need to be fixed after discovery.

But Fataal did an outstanding Job so far and im sure he will tackel those bugs too when he gets to it with his Priority List.
Honestly I preferred the old AI. The new AI is honestly too smart. It would work if you added the random ******* bandit horde, but the old one where they zeroed in on you was pretty cool. But that's just me I guess. It felt a hell of a lot more dangerous on horde night because there really wasn't a way to predict where or how they'd come at you.

 
The new Marlene zombie doesnt make sense to me. She has a face completely destroyed but a perfect body?
She has scratches, cuts and bruises. Cause of death was obviously head trauma. Maybe someone killed the zombie eating her face but she got infected and then turned later so its all bruised up since she didn't die instantly. I'm so confused as to why people have a hard time rationalizing things. Go watch UFC, sure sometimes they end up with a fair amount of body trauma, but typically its just their face that is wrecked after the fight and their body is usually not showing a ton of damage.

 
One of the best parts in this game will always be "learn by experience". Looking for exploits and take advantage is just a shame. In any game, even in life. Cheers.

 
She has scratches, cuts and bruises. Cause of death was obviously head trauma. Maybe someone killed the zombie eating her face but she got infected and then turned later so its all bruised up since she didn't die instantly. I'm so confused as to why people have a hard time rationalizing things. Go watch UFC, sure sometimes they end up with a fair amount of body trauma, but typically its just their face that is wrecked after the fight and their body is usually not showing a ton of damage.
I guess the problem is that it's not just one, but none of the zombies show much trauma to their bodies. Though I'm talking about the zombies we have in the game. Since we haven't seen all the new zombies, there's still chance to see more injury done to the bodies of the new ones.

 
Status
Not open for further replies.
Back
Top