PC Alpha 19 Dev Diary

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@faatal, any progress on "Zombie long hit ranges due to excessive range values and in MP client latency from packet delays and interpolation"?
Not touched it yet. A lot of other stuff to get done and the constant flow of new bugs.

 
Hopefully it doesnt look like lag.
Actually my initial testing of the new zombies (Arlene) showed no performance difference. The textures are the same res. Same bones and skeleton. More triangles/verts, but that is not generally a bottleneck on GPUs these days. The artists are really just making better use of the resources they have.

 
And the artists tested new LOD tools and found one they all liked, which will make creating the lower res models much faster and with better results.

I also have shader dithering working for cross fading and fading in/out on block models and have been adjusting a lot of those LOD transition values, since a lot of the values were bad. The shader overhead is minor while allowing us to get rid of models popping in or out. It also works on animals/zombies, but may not be needed there, since their LOD transitions are already very smooth.

 
The creepiest thing about the zombies is not their new look it is their new moves. Heart palpitation inducing for sure....

 
What kind of moves? :scared:
iu


 
The creepiest thing about the zombies is not their new look it is their new moves. Heart palpitation inducing for sure....
Two weeks with no exercise and an unlimited amount of Dr Pepper? Yeah... blame the zombies :-)

 
And the artists tested new LOD tools and found one they all liked, which will make creating the lower res models much faster and with better results.
I also have shader dithering working for cross fading and fading in/out on block models and have been adjusting a lot of those LOD transition values, since a lot of the values were bad. The shader overhead is minor while allowing us to get rid of models popping in or out. It also works on animals/zombies, but may not be needed there, since their LOD transitions are already very smooth.
Then, does that mean that , once fully implemented, we potatoes will get absolutely no popping and a little performance gain on top of that?

 
Hey MM, are the new skill trees done?

I would love to see how they look now.

...possibly start thinking about a new character build.

 
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