na man, thats a Classic!Looking forward to MadMole playing the new alpha but perhaps it's time for an upgrade to his traditionally loud keyboard
Typing by slamming your laptop lid closed repeatedly...
https://soylentnews.org/article.pl?sid=20/04/05/0838245
Actually my initial testing of the new zombies (Arlene) showed no performance difference. The textures are the same res. Same bones and skeleton. More triangles/verts, but that is not generally a bottleneck on GPUs these days. The artists are really just making better use of the resources they have.Hopefully it doesnt look like lag.
What kind of moves? :scared:The creepiest thing about the zombies is not their new look it is their new moves. Heart palpitation inducing for sure....
Two weeks with no exercise and an unlimited amount of Dr Pepper? Yeah... blame the zombiesThe creepiest thing about the zombies is not their new look it is their new moves. Heart palpitation inducing for sure....
Dr pepper love that stuffTwo weeks with no exercise and an unlimited amount of Dr Pepper? Yeah... blame the zombies![]()
Then, does that mean that , once fully implemented, we potatoes will get absolutely no popping and a little performance gain on top of that?And the artists tested new LOD tools and found one they all liked, which will make creating the lower res models much faster and with better results.
I also have shader dithering working for cross fading and fading in/out on block models and have been adjusting a lot of those LOD transition values, since a lot of the values were bad. The shader overhead is minor while allowing us to get rid of models popping in or out. It also works on animals/zombies, but may not be needed there, since their LOD transitions are already very smooth.
A rocket launcher would do the trick.Yeah! Just try to hit them with those moves!