i thought we lost you to free pornhub premiumNo ability to slowly remove trader Jenn's clothes and place my hand.... uh oh sorry gotta go.

back on topic, any chances to revisit the electric sistem on a19 or a20?
i thought we lost you to free pornhub premiumNo ability to slowly remove trader Jenn's clothes and place my hand.... uh oh sorry gotta go.
he took a holiday to visit us.i thought we lost you to free pornhub premium![]()
back on topic, any chances to revisit the electric sistem on a19 or a20?
Our respective understandings of the game's design are apparently very different. From my perspective, in 7D realism is pretty much always sacrificed in favor of gameplay and balance. That's not a complaint, just an observation.Because it most definitely DOES play a factor in overall game design. This is a zombie game, where you may or may not have any indication that a cannibalistic undead monster is about to try and take a bite out of you. You have a choice. Reach out and touch someone accurately and at a great distance, or maintain situational awareness of your surroundings.
Even though i posted it. i guessed that no one believed me lolEveryone is silent, but, that's what I found on Twitter )
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May I butt in with the info that bobross replied to someone using the realism card: "and just feels more realistic overall". I would have commented on that too (because that doesn't seem realistic with a scope) if Bobross didn't beat me to the punch.Our respective understandings of the game's design are apparently very different. From my perspective, in 7D realism is pretty much always sacrificed in favor of gameplay and balance. That's not a complaint, just an observation.
Even when someone criticizes a mechanic I both like and find realistic, I'd never try to justify it to them on the grounds of realism because I have come to accept how absurd that would be. Thus I get a certain "cynical amusement" when people try to use realism to justify mechanics in areas they are most knowledgeable or passionate about.
Indeed, I hadn't noticed that.May I butt in with the info that bobross replied to someone using the realism card: "and just feels more realistic overall". I would have commented on that too (because that doesn't seem realistic with a scope) if Bobross didn't beat me to the punch.
If Pi can be rounded to three hundred and fourteen then an awful lot of geometry is going to have to be rewritten.@Roland just wanted to inform you for your personal pleasure that we reached page π of this thread (well, at least roughly rounded)
The forums are only on 118 for me ?If Pi can be rounded to three hundred and fourteen then an awful lot of geometry is going to have to be rewritten.
3.14 would have been the first few posts of page three... roughly![]()
Sorry, I did not look for it in the text, I was looking for a picture) After the publication, I found your post =)Even though i posted it. i guessed that no one believed me lol
Dear Sirs,
This goes in Pimp Dreams thread. Definetly dreaming.
Nice. Does this mean that with "auto" the resolution setting is automatically converted to whatever resolution the screen has?As of last week, dynamic resolution is in a fully functioning state, so it should be in A19.
No, it won't magically make your FPS double. It will simply provide more options for what resolution(s) you can render the game at.
From what I know, it lowers your resolution when your FPS gets low and raises it back up when the fps can support it. So imagine things getting a little blurry when it lags, but it runs better. If you are running a potato and at the bottom already I doubt you'll get much from this. But if your getting 60 fps some times and 30 others, it will stay 60 probably but be blurry/lower res instead of dropping to 30.Nice. Does this mean that with "auto" the resolution setting is automatically converted to whatever resolution the screen has?
And the UI will stay the same right? Or the dynamic resolution won't use render scale and instead change the whole resolution, thus making even the UI blurrier?From what I know, it lowers your resolution when your FPS gets low and raises it back up when the fps can support it. So imagine things getting a little blurry when it lags, but it runs better. If you are running a potato and at the bottom already I doubt you'll get much from this. But if your getting 60 fps some times and 30 others, it will stay 60 probably but be blurry/lower res instead of dropping to 30.
Yes, UI should be responsive to the resolution, there is no other wayAnd the UI will stay the same right? Or the dynamic resolution won't use render scale and instead change the whole resolution, thus making even the UI blurrier?
Not true, many modern games have an option called 'Render Scale', of which low settings render the game on a lower resolution, but keep your UI crisp.Yes, UI should be responsive to the resolution, there is no other way
I was just reading about that now, bacause got interested. Agree with you. Probably the devs did it right, lets seeNot true, many modern games have an option called 'Render Scale', of which low settings render the game on a lower resolution, but keep your UI crisp.