PC Alpha 19 Dev Diary

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No, No and I'd say the ISS overhaul will provide a fair amount of new mechanics to deal with. Get hit hard enough times and get a major debuff, like a bleeding wound that periodically bleeds you out and nothing short of a med kit will stop it from causing periodic damage. A broken arm reducing your melee speed, damage, reload time, etc will certainly be a new mechanic to deal with. This new system will pave the way for vehicle criticals coming in Alpha 20. No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds. You might need a radiator to fix a vehicle you wrecked. (A20)

Falling enemies and enemies bursting through doors will be new too, like rage was in A18.
Thanks for the info and quick response! (patiently awaiting.... :) )

 
No, No and I'd say the ISS overhaul will provide a fair amount of new mechanics to deal with. Get hit hard enough times and get a major debuff, like a bleeding wound that periodically bleeds you out and nothing short of a med kit will stop it from causing periodic damage. A broken arm reducing your melee speed, damage, reload time, etc will certainly be a new mechanic to deal with. This new system will pave the way for vehicle criticals coming in Alpha 20. No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds. You might need a radiator to fix a vehicle you wrecked. (A20)

Falling enemies and enemies bursting through doors will be new too, like rage was in A18.
Very cool. You've probably already thought of it but another suggestion might be a "concussion" debuff that periodically stuns you until treated, similar to the bleeding wound you described.

 
No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds.
I look forward to additional uses for sewing kits. I find them much faster than I need them in 18.4. The first part of the quoted text, though... we used to have different repair materials and it was almost all simplified down to "repair kit" - and then THAT simplified to only need iron and duct tape. I'm glad we're seeing a reversal of this one. As convenient as the one-size-fits-all repair kit is, it feels "gamey" and that's sometimes a bad thing even IN a game.

 
<Snip>. My characters last about 4-6 weeks at most, I have a nice base, purple gear and maxed out my main perks etc there isn't anything else to do.
Mr. Mole,

with this you might have nailed the Main problem for most Players, at least in MP :)

Not beeing Snarky, but really REALLY lookin Forward when you one Day have concrete Endgame Plans to present.

It was often hinted/announced that radiation/Bandits and Wasteland Biomes will play a bigger Role and alltough that might still be a year down the road, im extremly hyped :)

 
The other thing is Yongha is working on 3 guns at once, I guess its faster for him to hi poly sculpt a bunch of stuff all at once so those last three guns should all be able to show about the same time.
Is one of them a carbine? I really want to play like Chuck Conners in "The Rifleman" (old western series). :D

 
No, No and I'd say the ISS overhaul will provide a fair amount of new mechanics to deal with. Get hit hard enough times and get a major debuff, like a bleeding wound that periodically bleeds you out and nothing short of a med kit will stop it from causing periodic damage. A broken arm reducing your melee speed, damage, reload time, etc will certainly be a new mechanic to deal with. This new system will pave the way for vehicle criticals coming in Alpha 20. No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds. You might need a radiator to fix a vehicle you wrecked. (A20)

Falling enemies and enemies bursting through doors will be new too, like rage was in A18.
i like were this is going!

 
No we're hiring people like crazy. Its the calm before the storm of videos and news.
With alot more people being home because of COVID, expect more anxious people looking for 7d2d toilet paper scrappings....lol

 
With alot more people being home because of COVID, expect more anxious people looking for 7d2d toilet paper scrappings....lol
lol

but i am so tired of hearing the Beer Flu, if i had a Duke for each time i hear that word i would be "the DUKE"

 
That is the wrong mentality. When it arrives its a new opportunity/challenge, until then its one day at a time and A18 is all there is. Turn off auto updates if you are that worried about it, and update when you are ready to lay your character to rest. A19 isn't coming any time soon, so you might as well run your build as long as you can. Unless you play like 6 month games I'd think you could reach end game on a new character today by the time 19 drops. My characters last about 4-6 weeks at most, I have a nice base, purple gear and maxed out my main perks etc there isn't anything else to do.
MM,

So, are you evaluating the release of experimental 19 Alpha in 4-6 weeks? =) Well, if everything goes according to plan, right?

 
No, No and I'd say the ISS overhaul will provide a fair amount of new mechanics to deal with. Get hit hard enough times and get a major debuff, like a bleeding wound that periodically bleeds you out and nothing short of a med kit will stop it from causing periodic damage. A broken arm reducing your melee speed, damage, reload time, etc will certainly be a new mechanic to deal with. This new system will pave the way for vehicle criticals coming in Alpha 20. No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds. You might need a radiator to fix a vehicle you wrecked. (A20)

Falling enemies and enemies bursting through doors will be new too, like rage was in A18.
Bursting through doors? Bring it Joel....I am ready!!! lol...

YGjORpu.gif


 
No, No and I'd say the ISS overhaul will provide a fair amount of new mechanics to deal with. Get hit hard enough times and get a major debuff, like a bleeding wound that periodically bleeds you out and nothing short of a med kit will stop it from causing periodic damage. A broken arm reducing your melee speed, damage, reload time, etc will certainly be a new mechanic to deal with. This new system will pave the way for vehicle criticals coming in Alpha 20. No longer will a generic repair kit be the magic duct tape gorilla glue fix of the apocalypse, you'll need specific solutions for specific problems. Sewing kits will be extremely valuable (needed to craft big med kits) to debuff the bleeding wounds. You might need a radiator to fix a vehicle you wrecked. (A20)

Falling enemies and enemies bursting through doors will be new too, like rage was in A18.
For your consideration sir.

BRING THE BANDITS

 
That is the wrong mentality. When it arrives its a new opportunity/challenge, until then its one day at a time and A18 is all there is. Turn off auto updates if you are that worried about it, and update when you are ready to lay your character to rest. A19 isn't coming any time soon, so you might as well run your build as long as you can. Unless you play like 6 month games I'd think you could reach end game on a new character today by the time 19 drops. My characters last about 4-6 weeks at most, I have a nice base, purple gear and maxed out my main perks etc there isn't anything else to do.
I have both long-lived games in which I was planning on starting an Epic build, as well as short-lived games where I re-start every so often.

I am already looking forward to all the new things, but now I will probably just keep adding on onto my existing builds and not start to build the Statue of TheLiving till Gold drops.

I don't play as much as you do - I play months and still not near the end!

 
I have both long-lived games in which I was planning on starting an Epic build, as well as short-lived games where I re-start every so often.

I am already looking forward to all the new things, but now I will probably just keep adding on onto my existing builds and not start to build the Statue of TheLiving till Gold drops.

I don't play as much as you do - I play months and still not near the end!
Keep in mind that you can hard-set to A18 even when A19 dropped in Steam.

Also, unless they changed much in RWG_System, you can copy/Paste youre region Files ( AKA your Map or parts of it) to the next patch. Still would need to start a new character, but your buildings are save.

 
<snipped for space>
With a SP game you could probably rebuild the character with command line gubbins. There would be some judgement calls where the new skill system differs from the old skill system but at least you don't have to start from scratch.

 
@Tahaan: Since you are playing multiple games at the same time anyway, your best course is to keep multiple versions of 7D2D on your disk. The normal version should follow experimental while older versions (like A18) are stored somewhere else, look for their saves and data in different places and get started not from steam but directly.

To make the older version store saves and world data somewhere else you just need to change the relevant line in serverconfig.xml of the older versions, that setting is used for SP games too.

 
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