I apologize if I'm asking already answered questions, and I'll to to keep it short:
- Any plans to make the game able to support "clustering" of servers, so that 1 server could have a map, and another have a different map ( maybe just a biome or 2 for each map) and players could hop to the other map when they got to the end of one (and keep their stuff while traveling)? Basically supporting "infinite" map size. I know it could be clunky. Just curious if this is ever a "thing" anyone's thinking of.
- Any plans to have the game "officially" support "a lot" of players on 1 map? I believe the last I read the game is likely only made to support for 8? players at a time ( more like "friends and family" games vs "MMO"). I know people have set up servers to handle more. Just wondering if an *official* target for number of players per server/map has been locked down for good or if it may expand a lot in some later version.
- Any new "mechanics" planned beyond the junk drone? It seems whenever "newer" content comes out (since I've been playing) it has always expanded on the mechanics of the game, even if just a little bit. Specifically: We had auto aiming turrets, but now we have a junk turret (with a laser sight) we can carry/and place/move (I think its overpowered right now, but its cool). We had flying creatures, now we will soon have a flying "creation" that can follow/help us. Same with the bicycle: we had a minibike (and other "similar" vehicles were added) and now we have a bicycle and the limbs move as it moves. We had explosives, now we have "placeable, timed explosives". I see a lot of discussion over new weapons and recipes things (rebalancing perks and expanding how existing stuff works, which is great), just curious if something totally new was way out there and can be talked about. Like: players can lose limbs and live (craft a peg leg, etc), players die and can choose to play as zombies on respawn, etc.