4sheetzngeegles
Well-known member
Ok, Thank you for the answer.
I used to have nearly 100% grass in the plains biome, so maybe its something to do with under water.Nope, it was modding related, hence I did not report it as a bug. But I thought you should be aware. I spend 5 hours trying to find the cause of this, it only appeared in one of my biomes and only nearby POIs. I removed all deco and then the issues stopped, when re-added the grass I got the errors again. When I reduced the amount of grass total in the biome the bug also stopped from appearing.
I definitely think it needs to be murky and your last resort for travel because of stuff you can't see that lurks in there.Many of us don`t mind them yet, you guys gave us so much cool things to do on ground already and keep adding, have your time.
Btw, my personal wish for the water thing is to make us say "I was ♥♥♥♥ing eaten by something down there, again" many times![]()
I have a feeling a recent change might be responsible, I used this amount of grass for a while now without issues either. It happened mostly near POIs, no water nearby at all.I used to have nearly 100% grass in the plains biome, so maybe its something to do with under water.
The NEXT person to bring up the plains biome.......I used to have nearly 100% grass in the plains biome, so maybe its something to do with under water.
If the subject is that annoying, maybe it's because it was a popular biome that is talked about reminisced about?The NEXT person to bring up the plains biome.......
You did see who I quoted right? Just a joke to poke fun at Madmole.If the subject is that annoying, maybe it's because it was a popular biome that is talked about reminisced about?
i'm glad it is gone... could never find the damn birds nests and small stones. small animals were a pia as well. i am still waiting for the snow biome to disappear because of global warming.You did see who I quoted right? Just a joke to poke fun at Madmole.
There is no question the biome was popular. There's also no question that it's gone for good. Reminisce about it all you want in places other than the A19 dev diary.
You mean the biome whose name must not be said? Plainsomort!!!!! ?The NEXT person to bring up the plains biome.......
Speedtree can cap trunk bases now? or are you moving away from Speedtree?As trees are updated they will get solid bottoms.
Pijama Crocodiles drinking Kale smoothies confirmed!I definitely think it needs to be murky and your last resort for travel because of stuff you can't see that lurks in there.
Its not all that complicated. It moves a lot of GameObjects by x amount. Some rigidbodies also move. The worse part was all the code that has to convert between world (absolute/common/server) space and local (transform) space.Any chance of a one sentence explanation on how it's implemented? I'm genuinely curious.
Not sure what you are getting at. General 3d rendering already only draws what is in a cameras field of view by mesh culling and then screen clipping.Faatal
I have a layman's compound question. Re: Rendering
If you had Sectr Complete stream rendering set at 1024 for area of influence.
So rendering and physics is only 1024 meters within a 70' arc.
Added a culling camera 70' to to first person point of view.
Then set the origin shift point, on the first person camera position
to coincide with the terrain rendering shift. Would that always keep
the 0,0 position for rendering and physics focused on the player point
of view? Or is this too convoluted?
For the moving objects ie. animals, entities, other players. Using a
resource pool of objects set at 100 to allow full screen activity without
having to constantly calculate\render everything, only what is in first
person point of view. For moving objects out of point of influence ie.
greater than 1024 meters save x.y.z. position until they are within 90'
or fps focus plus 20.
The abstract thought is looking for a hybrid rendering procedure that
combines procedural rendering and culling applied to a pregenerated terrain.
So at any given point the game is only rendering 70' 1024 meters ahead, yet
is still a full 8192 by 8192 or greater sized terrain pregened.
Pools: decor,entities,pois increased to amount of pois in prefabs folder, etc.