PC Alpha 19 Dev Diary

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IS there no way to include some of the amazing POI's people are making into the game, like the malls, the huge prison and the like. Would any modder say no if asked to use their stuff.
Hopefully steam workshop allows users to add modded pois to the list and populate their RWG with them.

 
I think this can be solved without making a single new biome. Within a biome the denisty of trees, grouping of the types, grouping of size, and combinations of which shrubs / grasses / trees are found, can emulate "sub biomes".

So basically some areas of the forest biome will have sparce trees while others have thick forrests. Clumps of trees on an area with only genrty rolling hills, other areas may be more hilly and trees spread out more evenly, other places may be very hilly with mostly grasses and shrubs, etc.

Also trees should be affected not only by the angle / steepness of the ground but definitely by the altitude - certain types of trees likes growing on steep slopes!
This is what I am saying. The plains didn't warrant a biome, it can be done better with just a bit of code allowing for sub biome size to be determined, the rest is just decorations which are already supported.

 
I saw an old video of 7dtd where the player built a tree house... what happened to that?
Yesterday I found a supply crate in the top of a tall tree!!!
Trees aren't voxels any more.

 
I think the updated player animations is something I'm looking forward to the most to up my immersion....?

...oh and the junk drone and sledge as they are completely new mechanics.
Oh! That's right, I forgot about the animations, and the new models look amazing too. Everything looks amazing actually!

 
Trees aren't voxels any more.
I'm pretty sure you have seen this already but it's crazy how far people are pushing voxels now. I have high hopes for the 7d2d sequels :drunk: . [video=youtube_share;aAgVSTrqNOc]

You mentioned that you'd like to be able to choose quest tiers at the trader. Like if you maxed him out but you're still able to take tier 1 quests if you want. Did that make it for A19?

 
I'm pretty sure you have seen this already but it's crazy how far people are pushing voxels now. I have high hopes for the 7d2d sequels :drunk: . [video=youtube_share;aAgVSTrqNOc]

That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.

 
That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.
I just saw, it's coming to steam this year! Here is a more up to date version video. World seems more fleshed out too.

[video=youtube_share;YyEKgvF3PwU]

 
That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.
It's turning into this game: https://store.steampowered.com/app/1167630/Teardown/. So definitely not in the same universe of ambition as a game like 7 Days, and probably not what I would have done with the tech, but it is at least a game now. But yeah when I saw that video months ago I had a long discussion with a couple of friends about how damn cool 7 Days 2 would be if it had that kind of voxel tech and a more appropriate aesthetic. The question is probably what we'd be willing to sacrifice to approach that.

 
That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.
I know this developer. He has been working with videogame physics since 2013, but this engine was "born" piece by piece over the years, and after a few samples in 2016 it became tangible, and later on a videogame alpha.

It's basically the best functional and commercially viable with smallest-voxel engine out there.

7 days to die 1 wouldn't benefit from this timewise. 7 days to die 2 probably would, as it would be perfect for buildings . It would supress the size limitation of a lot of assets and create new and awesome ways to play. GPU? well : 2022 consumer with 7dtd content at 60fps probably.

 
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Hello, I love 7dtd I think it's one of the best survival games today!

but i would like to know if someday i might be able to ride a cargo truck inside a game or maybe a pickup truck equipped with a 50 caliber tower for a zombie-destroyed friend, possibly possible at 7dtd in the near future

 
Hello, I love 7dtd I think it's one of the best survival games today!

but i would like to know if someday i might be able to ride a cargo truck inside a game or maybe a pickup truck equipped with a 50 caliber tower for a zombie-destroyed friend, possibly possible at 7dtd in the near future
You can already ride as a passenger in the truck. Maybe someday we can allow shooting, but its not a high priority yet.

 
Nothing I am aware of. An option to enable dynamic resolution I think.
Although I typically disable them or have them drop only once a week, will air drops be given a bit more love and have a range / (more flexible) frequency added to them in the options menu in the future, similar to how horde nights can be adjusted?

 
Ok.

Yea just a wandering horde size ( number of z's )

Wandering Horde frequency

etc

I like insane difficulty except the hit points of the zombie. If we could keep everything but the hit point would be sweet.

just a thought ?

 
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You can already ride as a passenger in the truck. Maybe someday we can allow shooting, but its not a high priority yet.
yes but i say a different model of truck with a machine gun mounted on his back, of course it has to be a very good thing towards the end of the game, satisfying to get really very difficult

(something like this image below)

5.jpg


(honestly I think that would be a lot of fun and I don't see that in any other game)

 
yes but i say a different model of truck with a machine gun mounted on his back, of course it has to be a very good thing towards the end of the game, satisfying to get really very difficult

(something like this image below)

5.jpg


(honestly I think that would be a lot of fun and I don't see that in any other game)
The dukes men need these...?

yyUrnTz.jpg


 
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