@MMnot posting much anymore. But you said back when A18 released that you are just now taking a look at electricity.
Sooo... anything that you noticed?
Just a quick reminder:
-Electric current can not be interconnected (so no 2 powersources and no massive grid and electric fences can't form a square)
-On that point: if you have a solar panel (50 watt) powering a solar bank (300 watt), at night, it will switch to the batterybank, but in daylight you only have the 50 watt, even if the batterybank could output more (cameras, some traps for roaming Z's and whatnot)
-connecting doors with motion cameras works, but is a pain and super confusing to newer people, even if they read the tooltip
-Generators can not hold enough fuel for multiplayer, but it would be comfortable for singleplayer as well to have like a huge oildrum that could fuel it.
And while I got your attention:
I know you dislike foodspoilage. So a working fridge is out of the question. But maybe add more electrical applyances for better quality of life.
examples include:
-working oven for all baking recipes (better cooking and less ressource management)
-frying pan for some hp regen foods
-electric furnace (maybe for steel, but also so that you do not need to refuel every 20 minutes)
-acclimation (heater and ventilation) with enourmous radius
-wood fuel generator
I don't want to say it because it sounds uninspired, but maybe take inspiration from Tekkit. You do not go overboard with it, but since 7d2d lacks an endgame, giving us more goals to "automate" our base is an awesome way to prelong the gametime.
Thank you for your attention.