PC Alpha 19 Dev Diary

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Agreed, MP needs to be more challenging not less.
yes it does need to be more challenging, but its current implementation doesnt seem to be working out very well for a lot of players.. The gs ramping up per player doesnt slow down game play. it doesnt make them level up any slower. all it does is bring in higher level zombies long before they should. instead, ever consider an xp penalty? the more people there are the less exp you gain because the challenge is less? Bringing in irradiated and demolishers before week 2 or 3 just because of group gs is the wrong way to go about it.

 
yes it does need to be more challenging, but its current implementation doesnt seem to be working out very well for a lot of players.. The gs ramping up per player doesnt slow down game play. it doesnt make them level up any slower. all it does is bring in higher level zombies long before they should. instead, ever consider an xp penalty? the more people there are the less exp you gain because the challenge is less? Bringing in irradiated and demolishers before week 2 or 3 just because of group gs is the wrong way to go about it.
That is an entirely different problem. If you take away shared XP nobody is going to quest together. I think its too generous, but making them lose XP would be the wrong way to go. We just need to reduce the game stage multiplier from teams so its not so punishing by day 21-28.

 
Madmole I have a great doubt, will the A18 weapons and tools also have the new style of A19 weapons? I mean the new weapons have that post apocalyptic touch that makes it great, it would also be missing at 9mm to the Ak 47, the rifle, the M10 and the tools, leave a great style and according to the game

 
With A19 are you changing the AI to stop the loops they run when they cant get at you,
Eg the bridge trap with the slopes at the end, so they think its solid and run through it and fall through it and do the loop again.

If you are in a tower and you have the falling trap, they attack your towers base instead of trying to run back to the bridge again and do it all again, or they attack and break the bridge.
I finished some changes to AI last week specifically for that case. AI now do some height evaluation in their path, so dumber ones tend to not want to go through the effort of climbing the ramp, but some will and it changes over time. Destroy area chance is now also shared/increased with the zombies around the one that fell, so a little different behavior there too.

 
Madmole I have a great doubt, will the A18 weapons and tools also have the new style of A19 weapons? I mean the new weapons have that post apocalyptic touch that makes it great, it would also be missing at 9mm to the Ak 47, the rifle, the M10 and the tools, leave a great style and according to the game
It is mainly t3 melee weapons and tools that have that look. Firearms are derivatives of what is out there in the real world already with some repairs/mods/wear and tear.

 
I finished some changes to AI last week specifically for that case. AI now do some height evaluation in their path, so dumber ones tend to not want to go through the effort of climbing the ramp, but some will and it changes over time. Destroy area chance is now also shared/increased with the zombies around the one that fell, so a little different behavior there too.
How about the pyramid slopes people are using? The zombies attempt to walk up, but cant and instead of attacking the block they just walk in place.

 
It is mainly t3 melee weapons and tools that have that look. Firearms are derivatives of what is out there in the real world already with some repairs/mods/wear and tear.

But could all firearms look like that? and some tools? It would be great

 
But could all firearms look like that? and some tools? It would be great
They already do to some extent, the assault rifle has a jack stand arm as a stock I think. They look partial old world, partial modified / repaired from scrap.

 
That is an entirely different problem. If you take away shared XP nobody is going to quest together. I think its too generous, but making them lose XP would be the wrong way to go. We just need to reduce the game stage multiplier from teams so its not so punishing by day 21-28.
I am glad you are looking into this. and yes taking away xp would be bad. and shared xp when questing together is a gimp. you already make it easier by doing them in groups and sharing the quests, getting 2-3 more quests done in the same amount of time gaining the quest xp and the rewards for the turn ins. my group and I would do so without the shared xp because of the speed factor and as someone else said, more people = less threat currently. I mean gs may go up, and horde amounts will get harder, but I have NOT noticed regular sleepers and quest zeds get any harder in a group.

 
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Madmole, in which Alpha or beta, will we have botanical update? We need more variety of plants, aquatic plants, fungi, flowers and exclusive plants per biome, imagine a flower that is only born in the biome and you need it if or if to be able to create a cure or a potion, don't you think it's a good idea?

 
Madmole, in which Alpha or beta, will we have botanical update? We need more variety of plants, aquatic plants, fungi, flowers and exclusive plants per biome, imagine a flower that is only born in the biome and you need it if or if to be able to create a cure or a potion, don't you think it's a good idea?
or.....imagine a variety of candies filling vending machines everywhere acting as cures and potions..... ;)

 
I finished some changes to AI last week specifically for that case. AI now do some height evaluation in their path, so dumber ones tend to not want to go through the effort of climbing the ramp, but some will and it changes over time. Destroy area chance is now also shared/increased with the zombies around the one that fell, so a little different behavior there too.
Thanks for the Update Madmole, Faatal I know you guys are crazy busy with that game and you taking the time to update us is hugely appreciated.

There is something unique about 7D2D that just keeps drawing me back to the game, its the combo of gun play, zombies, crafting, mining that no one else does.

Could you maybe on the bigger POI like water treatment or Shotgun messiah plant, make randomized loot spawn locations so the final prize is not in the same location each time?

Is the power system going to be expanded with more options for lights, switches, ways to wire things?

Thanks again for the update.

Anni

 
or.....imagine a variety of candies filling vending machines everywhere acting as cures and potions..... ;)

Just imagine this

Burned Biome: * Fungi of fire

-Resistance to heat and fire

-He Cures

Snow Biome: Crystal flower:

-Resistance to cold

-Paralysis position

-Cure resistance

Destroyed Biome: Mutant Fungus:

-Resistance to infections

-Immunity of diseases These are just ideas, I would add variety and say hello to the alchemy table

 
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Do you guys have a solution to the problem on not being able to place blocks in certain areas (POIs). I think it make have something to do with quest markers but it's beyond frustrating taking over a poi and trying to build there and there being spaces you cant build on/in. Even if you go into dm mode you still can't place blocks there. It's always red.

 
Madmole, in which Alpha or beta, will we have botanical update? We need more variety of plants, aquatic plants, fungi, flowers and exclusive plants per biome, imagine a flower that is only born in the biome and you need it if or if to be able to create a cure or a potion, don't you think it's a good idea?
We don't have any plans for that, but it would be good to have more reasons to travel to other biomes.

 
Do you guys have a solution to the problem on not being able to place blocks in certain areas (POIs). I think it make have something to do with quest markers but it's beyond frustrating taking over a poi and trying to build there and there being spaces you cant build on/in. Even if you go into dm mode you still can't place blocks there. It's always red.
Did you post this in the bugs section? Its the first I've ever heard of it.

 
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