PC Alpha 19 Dev Diary

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We still have to decide with to do with UMA.
I'd update it. I think they're on UMA2.5 now, with better models (not great, but you seem to have shader coders that could probably do magic with it) and massively updated performance.

 
That does explain why I keep seeing Victorian era radiators scattered through the game. It was the thing that made me question this in the first place.
I kind of figured with your background the buildings would be up to spec. :-)
Yeah I actually bought a very old rental property that used to be a fancy manor that a lawyer operated out of built in 1863 I think that had those radiators in it, and we removed them at the start of the restoration. Pain in the ass but some metal guy came along and chopped them into pieces he could carry and hauled them away for the metal in them.

 
What version of UMA is being used for clothing?
Is it using Binary Serialization?

Does this have anything to do with the reason UMAplayer is decompressed in one way in asset studio and a custom bundle built with UMA 2 is decompressed with 7zip algorithm?

Are you using regular asset bundles or the newer addressable bundles?

Does the shader in the UMA material HAVE to be the same as vanilla (DNS)?

Many of these things are still hidden in the LoadAssetWithSubAssets_Internal function.

There is just no feed back from there as to why my bundle won't load.

I also assume you use a custom bone structure rather then the layout in UMA2 is this correct?

Nope they look to have the same vertex groups IF:

Is the bone structure in umaMaleUnified the one you use in game?

Also many of the zeds have a t pose but the UMA male seems to have an A pose, what do you go off of?
I have no idea. We modified it so no public version of UMA will match up perfectly.

We use T pose. Zeds do not use UMA or have anything to do with it, but are just a standard pipeline afaik.

 
Are there going to be any new automatic weapons in the near future? Or any new guns?
A19 will bring the game to completion in terms of melee items and firearms. 3 tiers of every weapon archtype.

 
oooh yeh, like an ah-nold mini gun! C'mon Joel, I know you want it!
No there is the Ak, the assault rifle and the m60, those are your 3 weapons. M60 might get a buff since it will be the end game uber automatic of automatics, Ak might get nerfed to make room for the assault rifle to fit somewhere in between, that is gazz land.

 
And I do appreciate the spoiler response, sorry if I appear grumpy, it's not directed at you. Scratched cornea and sore shoulder doth not a happy guppy make. So my apologies for jumping your ♥♥♥♥.
I used to fix cars and even though I think had a face shield on, and eye glasses for sure, a piece of metal from grinding flew into my eye and went 7 layers deep, and had to have an eye surgeon remove it. It took 7 days to heal too, a day per layer they said. I don't know how many layers there are but I'm thankful I had a full recovery. It was one of the most miserable weeks of my life, I couldn't read, watch tv or do anything but lay in bed with both eyes shut because opening one eye and blinking, made the other one move around and hurt even worse. So annoying.

So sorry about your eye, that ♥♥♥♥ hurts. 7 Days to eye lol.

 
I'd update it. I think they're on UMA2.5 now, with better models (not great, but you seem to have shader coders that could probably do magic with it) and massively updated performance.
Na, I think we should use the standard autodesk shaders and just use it to build/combine meshes. A few draw calls is way better than building a custom atlas every time you change pants. Use if for the heads, but all clothing / armor would be better off as texture meshes and just add a few draw calls. Much better than having giant bloated atlases per player that cannot be streamed and don't use pbr.

 
I wish someone would go through the entire thread and take out all of the hints of what the devs say could / might / will and what will not still happen.... and post that in a single summary. Someone who is not me because dammit this is TL:NT (Too Long:No Time)

 
I wish someone would go through the entire thread and take out all of the hints of what the devs say could / might / will and what will not still happen.... and post that in a single summary. Someone who is not me because dammit this is TL:NT (Too Long:No Time)
Roland did a few yrs back but no idea if thats still a done thing.

 
So sorry about your eye, that ♥♥♥♥ hurts. 7 Days to eye lol.
Biggest thing that pisses me off is not really being able to see. The first days or so bright lights sucked. I'm mostly okay with them but I wear uv blocking glasses, but everything's still kinda blurry in that eye and just a little bit ago I posted in Gopher's mod thread not Guppycur's because well, I was able to make out a "G". =)

 
Well, one Going To Happen thing is cleanup on some old stealth system sins.

It's just wrong to watch a player perk all into agility for the sneaky stealth... and then use a sledgehammer because that's objectively the best weapon for it.

No more, I say! =P

 
Some of the poi's have never been updated since they were added, such as some of the destroyed buildings. It sure would be nice to see all the poi's updated with the new level design, intended paths, and new blocks. Those destroyed buildings could use a make over with the newer destroyed blocks. I love the new level design/poi's, they really make looting so much better!

 
Well, one Going To Happen thing is cleanup on some old stealth system sins.It's just wrong to watch a player perk all into agility for the sneaky stealth... and then use a sledgehammer because that's objectively the best weapon for it.

No more, I say! =P
Fantastic

 
The first step is always to make it work consistently.

Polishing details like individual weapons / weapon types - that takes a lot more time to design and balance.

Rifles are still "good" at stealth. Their silencers are just a lot less effective so that pistol/smg are arguably the best gun for stealth.

A compound bow does a little more damage than a pistol with HP... with AP steel arrows... and obviously it's another notch stealthier.

Crossbows are still murderous so no big change there. =)

Does that make a pistol a bad choice? With a 20 round magazine and potentially on full auto? Not even close.

Was it possible to play stealthy before? Absolutely. The agility-based weapons just didn't have the damage numbers to make this properly OP.

And yes, specialising in one attribute should be OP. Just ask someone going all in with fortitude. =)

 
The first step is always to make it work consistently.Polishing details like individual weapons / weapon types - that takes a lot more time to design and balance.

Rifles are still "good" at stealth. Their silencers are just a lot less effective so that pistol/smg are arguably the best gun for stealth.

A compound bow does a little more damage than a pistol with HP... with AP steel arrows... and obviously it's another notch stealthier.

Crossbows are still murderous so no big change there. =)

Does that make a pistol a bad choice? With a 20 round magazine and potentially on full auto? Not even close.

Was it possible to play stealthy before? Absolutely. The agility-based weapons just didn't have the damage numbers to make this properly OP.

And yes, specialising in one attribute should be OP. Just ask someone going all in with fortitude. =)
Im running a Agility/Intellect game atm. Really enjoying it. I feel though that you need Intellect in every game. The tree is so OP , way to much needed perks in my opionion. Are you going to adjust Intel at all?

 
Im running a Agility/Intellect game atm. Really enjoying it. I feel though that you need Intellect in every game. The tree is so OP , way to much needed perks in my opionion. Are you going to adjust Intel at all?
Int is only "needed" if you feel the need to rush.

You don't have to.

 
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