which of the 1-3 old zombies are being replaced?New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.
I was always embarrassed that the character at the beginning of the journey at level 1 loses 25% of endurance with 50 units of food, and at level 50 this happens already at 75 units of food, at level 100, we lose 25% of endurance already at 100 units of food, and at level 200 it occurs on 150 units of food, etc.You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.
i kinda asked the same thing and i got this. but it was mostly about if any zeds would be removed!which of the 1-3 old zombies are being replaced?
so what i think what madmole said was that the Lumberjack could be turned into that later on, now the only zombie we Know 100% is going to be updated is "Zombie joe" or "Infected Survivor"Its determined on a case by case basis. What you said and probably basic stuff, like "what can we do to get more miles out of this zombie" such as the lumberjack? Simple, defrost him and he works in the forests too.
Good idea. Make it happen.What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?
Would make the whole batch dynamic and proper for each biome..
25 is the minimum now I believe and it works. Users can still move and do some harvesting.Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen. That goes for water to.
Boe is the only one atm, depends how hiring outsource guys goes.which of the 1-3 old zombies are being replaced?
It won't be a percentage, but a flat number like 75 food. Its not cool to need 150 food or whatever at a high level to have 100% stamina. Stamina will scale as you level, but your food bar will probably be the same, and go to 100.I was always embarrassed that the character at the beginning of the journey at level 1 loses 25% of endurance with 50 units of food, and at level 50 this happens already at 75 units of food, at level 100, we lose 25% of endurance already at 100 units of food, and at level 200 it occurs on 150 units of food, etc.
That is, it turns out that the more levels we get, the more food we ultimately need, so as not to get a stamina penalty.
That is, in this way you are trying to replace food spoilage in the game? The chance of food poisoning also exists for these purposes, if I remember correctly?
What happens if the trigger does not work with percentages, but with real units of food and water? Will it ruin the balance?
Sounds cool in theory but implementing a generic effect like that doesn't look good usually or you end up making custom snow clods to attach to every zombie, then your running code to attach stuff, eating up CPU, etc. Better to use a shader trick IMO than a prefab or just not worry about it at all. Maybe Faatal can do something cool with a shader we'll see. But its kind of why we got rid of the dynamic snow shader, it had too many bugs and where do you stop? "My car doesn't have snow piled up on it" bug reports come in. Its better to just focus on game play and not get buried in the weeds of immersion, let the AAA companies do that.What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?
Would make the whole batch dynamic and proper for each biome..
Do I have a choice? You guys post your stuff here regardless of what I sayWould you be open to checking out a proof of concept test (if we did one)?
What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?
Would make the whole batch dynamic and proper for each biome..
i though the Same THING! XDScrew the clothing racks, everything looks so realistic, wtf? It looks like a real picture lol
I love new Deco-Stuff for Bases / Custom Prefabs.
That is a photo background in the model viewer, not the game. We have several "fake" background that update the probe to test reflections in various environments easily.Screw the clothing racks, everything looks so realistic, wtf? It looks like a real picture lol
Ahhhh that explains it. I do enjoy racks thoThat is a photo background in the model viewer, not the game. We have several "fake" background that update the probe to test reflections in various environments easily.