Mayhaps there will be CSAA for the Ultra option?A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice.
I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad.
sorry bro i was trying to be humorous.A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice.
I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad.
No need to get creative. The unity UI slider has a checkbox for whole numbersWell, people get creative with UI elements. If it's a bar made up of 4 large segments, equaling 5 settings, that's a slider. =P
like 2045 or something@Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way. :02.47-tranquillity:
By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love...
Finally... Getting away from simplification. Now, let's talk lbd.Well ISS is confusing to new players, most of the team didn't even understand it when they got to play A18. Why is my max health damaged? No clue. Then things like broken legs were fun and communicated well and created lots of interesting stories. So the idea was get rid of the confusing part, add more of the fun and interesting parts and it should be a nice system then.
We'll have stun which leads to concussions, cuts, deep lacerations (requires a first aid kit which has a sewing kit as part of the recipe) that causes periodic bleeding until treated, abrasions, broken legs, broken arms (slow reload, power attacks hurt the player 1hp, slower aim, etc) and a few other surprises. But the entire system is governed by a crit manager that decides if you get a crit or not. We'll have some protection in there for cheap crits too, so generally it will be like infection, if your armored up and high health you will be unlikely to get a crit (aside from broken legs). But the more beat up you get, and if you take a flurry of hits, then the likeliness of getting one goes up.
I'm really excited about it. It will communicate just like infection, with a debuff telling you exactly why your max health is damaged, and the amount with a number, and full description in the active effects.
Then for A20 we'll have the same setup for vehicle criticals, flat tires, punctured radiator, etc and specific parts to fix those problems.
Bandits using LBD flying mounts with light sabers and futuristic algorithms about AI prototypes confirmed!A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice.
I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad.
oh thank Goodness!No impact.
In the original brainstorm 2034 was when the bombs dropped. Might be 2040 now. For you guys running persistent servers its probably 2080 lol..@Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way. :02.47-tranquillity:
By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love...
It would require changes to spawn some boss first and ensure he gets there first, probably not worth the effort.Madmole, Have you thought about adding huge bosses leading the Horde? Like these, for example
New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.oh thank Goodness!
I can't wait to see the new zombies!
in fact that's the thing in A19 i Really want!! everything else is Good but new zombie looks!![]()
Translation: It's going to take at least another 20 years for 7D2D to reach stable. I like it.In the original brainstorm 2034 was when the bombs dropped. Might be 2040 now. For you guys running persistent servers its probably 2080 lol..
i think he was talking about just a Big zombie with a Horde! not leading it?It would require changes to spawn some boss first and ensure he gets there first, probably not worth the effort.
well still from what i saw with zombie Joe. i think i like were it will be goingNew zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.
Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen.You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.
He's talking about the new, player-unseen ISS system.Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen. That goes for water to.