PC Alpha 19 Dev Diary

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It was supposed to be out in Dec, but had dozens of bugs, some of which were nasty, which delayed it. It was not released until Jan 27. I usually like to see the first bug fix update after a major new version to see what bugs slipped by or were found and labeled know issues. They have not released one yet. No thanks. We don't have time to wait. 2019.2.17 has been working fine for a month after a few days of fixing problems.
Can't say I blame you tbh. Best to stay on a more stable version than a new one that might still have bugs.

 
Mr. Mole,

during A18 Dev Diaries you talked about how you wanted to enable Players to scavenge Objects they find in Prefabs.

If i recall correctly it was kinda like: See a Water-Dispenser in any Location, Pick it up, place it in inventory and put it up again in your Inventory.

Any news on this? Is this making its way to A19?

As a Basebuilder im really eager for that^^.

 
Hey @madmole I think you said vehicle mods are coming in A19, or was that A20?

Anyway, I would live to see that cow catcher rack on the front of the 4x4 be an accessory. Or at least make it so it doesn't do damage or ramp and wedge blocks.

 
Hey @madmole I think you said vehicle mods are coming in A19, or was that A20?
Anyway, I would live to see that cow catcher rack on the front of the 4x4 be an accessory. Or at least make it so it doesn't do damage or ramp and wedge blocks.
its the first topic under the First Page

"Vehicle Update

Vehicle Mods

Vehicle break down and collision system"

But i too would like to have some more detailed informations on that

 
@madmolewhat are the chances of upgrading the network communications?

not sure if i am gonna say this right but i am gonna try.

Telnet needs to be upgraded to help out the server hosts.

most games are using UDP for ports.

i am not a network guru and in fact is it my weak point Network security.

that is why i have team members for that.

the biggest thing they hate is telnet and tcp.

as i understand it those are very old and very easy to compromise.

will you be looking to upgrade or use newer network protocols in the future?

**and sorry to everyone if i butchered that lol*
You are right about telnet. If someone is listening on the line he can see your password in plaintext. It is advisable to first log into the server in a secure way (on windows you would use rdp, on linux or mac ssh). Then connect locally to the console via telnet. Obviously that is cumbersome.

TCP has nothing to do with this. TCP is as old as UDP and can be as secure or insecure as a UDP-connection. Modern and old protocols (like telnet, rdp, ssh, http https) all use TCP or UDP depending on which makes more sense.

 
Is there going to be a bolt action mag-fed rifle coming in A19?
i would like to see a "Hunting rifle Strip clip" mod

that allows you to fire 3 extra shots but lowers the damage.

it would make sense cuz you would want more ammo. and if i was a Wastelander with the Knowhow to fix up guns.

i would add a Clip that adds ammo. or a Strip clip like the Kar98K , Springfield and others

 
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Mr. Mole,during A18 Dev Diaries you talked about how you wanted to enable Players to scavenge Objects they find in Prefabs.

If i recall correctly it was kinda like: See a Water-Dispenser in any Location, Pick it up, place it in inventory and put it up again in your Inventory.

Any news on this? Is this making its way to A19?

As a Basebuilder im really eager for that^^.
Not on the roadmap yet.

 
Hey @madmole I think you said vehicle mods are coming in A19, or was that A20?
Anyway, I would live to see that cow catcher rack on the front of the 4x4 be an accessory. Or at least make it so it doesn't do damage or ramp and wedge blocks.
A20.

 
its the first topic under the First Page"Vehicle Update

Vehicle Mods

Vehicle break down and collision system"

But i too would like to have some more detailed informations on that
That might have to get deleted Shawn is pretty busy with the linear lighting.

 
Makes sense. What's the update rate? Thanks for answering these.
When a player spawns/teleports the whole grid updates. On about 10m of player movement, the grid shifts and updates the leading edges. On block changes (add/damage/remove) a column and adjacent columns update.

 
What about the fog though, kind of takes away from the sunset :(
We are using exponential fog now and it is fully controllable from 0 to 100 percent. The sky now fogs out, but the sun can punch through it until reaching 100% where the sun is fully hidden.

 
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