That's just busy work making leather or sharp sticks. Cluttering up precious inventory space for the sake of nostalgia? Food was simplified until we figured out wtf we were doing with it, and might see "prime" meat or something like the old bear meat come back. City biome has more zeds than ever at night.
Simplicity is a tool, just like complexity is a tool. Simplicity is used to ease the new player in, complexity is used to challenge the player who is more experienced.
Mundane early game tasks shouldn't be complex. We've added complexity to where it matters, like crafting a vehicle, but simple tasks that are done by noobs on the first few days and are not in the least bit rewarding should be simple.